Treachery, Chains of Honor or Fortitude?

Re: Treachery, Chains of Honor or Fortitude?

This is from that other thread, right?

Fort is best eventually, but treachery never really goes out of date. The fade effect lasts quite a while so you can equip it, get hit, switch with your regular armor, and take advantage of extra resists for certain bosses. Helpful if you farm torches by yourself.

First priority is weapons though. A good runeword is probably twice as effective as any rare or unique you can get your hands on. The difference is staggering, especially since frenzy is dependent on high weapon damage to leech life.
 
Re: Treachery, Chains of Honor or Fortitude?

Yes, if you happen across a Lo I'd implore you to slap it in a grief before a forti.
 
Re: Treachery, Chains of Honor or Fortitude?

Coh because that is the only way to get resist and hit 50% dr. Fort provides pdr and not dr. I honestly dont see a huge difference in killing rate between fort and coh.
 
Re: Treachery, Chains of Honor or Fortitude?

I agree with -'s.

Chains is often considered inferior to Fortitude because Fort boasts the huge damage bonus. However, keep in mind that Chains offers 200% damage to Demons and +2 skills.

Now, I know that 300% across the board will certainly increase your killing speed compared to the class-specific damage from Chains (though whether or not the increase in efficiency is very noticeable is up for debate.)

Regardless, Demons are the clear and present danger. Most undead are quite slow and not very threatening to a Barbarian, save for gloams and the like. but even then the extra resist covers that. But realistically, since all act bosses, Frenzytaurs, all pandemonium quest bosses, ~60% of Baal's minion wave and prbably more than half the other creatures in the game are Demons, already we see Fort only beating Chains by a margin of 100% damage.

Of course, in your case, the extra +2 skills would give you +10% damage from mastery and 10% for Frenzy, so now Fort is only winning by 80%.

Then of course there is the huge defense bonus a barb will get if the Frozen Armor triggers. This is of course fantastic. If you really need defense, Fort may be better.

But as far as I am concerned, without the FA proc for the defensively challenged, Chains beats Forts all day. I mean, especially for a barb, where the +2 all skills translates to more life, mana, stamina, damage, defense, attack rating, running speed, resist and chances for a critical strike. Then you slap on way more resist, magic find, LEECH (HE-LLO!), replenish life and 20 strength (20% more damage by the way, so really Fort just has Chains beat by 60%) and Fortitude is left in the dust.

I guess go with Chains of Honor is what I am saying.
 
Re: Treachery, Chains of Honor or Fortitude?

Yup coh gives 20 str and 2 skills. So that means 20 str=80 life and 2 skills=6% life, 20% ed, and 30% ar. I mean getting 50% dr on frenzy barb by using coa, coh, and dungo. It helps alot on melee chars at a close distance.
 
Re: Treachery, Chains of Honor or Fortitude?

Fort gives mroe damage(300 average vs 145 average ED(given equal distribution of monsters)), more def, more life, but no leech or DR. If you can get leech from other places, i say go for fort. COH is overrated.
Yup coh gives 20 str and 2 skills. So that means 20 str=80 life and 2 skills=6% life, 20% ed, and 30% ar. I mean getting 50% dr on frenzy barb by using coa, coh, and dungo. It helps alot on melee chars at a close distance.
Oh come on.. if you can afford the top end runewords then there is no danger in the game. You could do cs runs and baal waves with your eyes closed. The obsession for faster killing speed is the only thing left.



 
Re: Treachery, Chains of Honor or Fortitude?

If you've only got a few high runes to play with, save a Lo for a Grief and use Treachery. Fade will significantly bump your resists, as well as increasing your DR and IAS. Even though my personal choice for a frenzy barb is Enigma since I'm a bit of a speed freak, I've used Treachery in the past and currently use it on my NL zerker barb. It's a great armor, and cheap too.
 
Re: Treachery, Chains of Honor or Fortitude?

Oh come on.. if you can afford the top end runewords then there is no danger in the game. You could do cs runs and baal waves with your eyes closed. The obsession for faster killing speed is the only thing left.
This is why fort is better. No one should really argue that CoH is more damage. By the time you're able to afford a high end armor runeword you should be sitting on enough HP to take the hits, and enough life leech to replace the HP lost.

I ran enigma last ladder season. I liked having teleport, and figured any lost killing time was made up for with faster travel time. Invaluable for speed chaos runs (tele to seals, howl, kill uniques, kill D), countess runs, andy runs, meph runs, and key runs. I could make a keyset a day with minimal time/effort.


 
Re: Treachery, Chains of Honor or Fortitude?

Now did i say coh does more damage? I do not think so. I just said that its the only way to hit 50% dr before fade on a frenzy barb. It seems like my opinions are horrible but I guess everybody gots there own thoughts.
 
Re: Treachery, Chains of Honor or Fortitude?

Now did i say coh does more damage? I do not think so. I just said that its the only way to hit 50% dr before fade on a frenzy barb. It seems like my opinions are horrible but I guess everybody gots there own thoughts.

Nah, I see where you are coming from. I see everyone's point, so really it is just up to play style. I say, if you play in parties a lot, kill more than just the unique monsters, or lack anywhere it helps, Chains is the answer. The big skill boost helps your warcries so much for your party and increases horking chances. But whoever said it was right: if you are rich enough to choose your high end runeword gear, you probably do have enough defense and/or resist.

That being said, treachery is definitely out unless you are lacking your speed BP, or you want to swap out other gear. Maybe trade Highlord's for something without IAS and makew up for it with treachery? Of course I would never use anything but Highlord's on a Frenzybarb...


 
Re: Treachery, Chains of Honor or Fortitude?

It depends on what your other equipment choices are, but generally speaking, I think Chains is the superior choice. It gives so much of everything that it actually gives you more flexibility in your other equipment selection. Nothing wrong with Fortitude, but with a barb, I like Chains better.
 
Re: Treachery, Chains of Honor or Fortitude?

Now did i say coh does more damage? I do not think so. I just said that its the only way to hit 50% dr before fade on a frenzy barb. It seems like my opinions are horrible but I guess everybody gots there own thoughts.
Well there is always leviathan.. and it has bonus points for the great looks too.



 
Re: Treachery, Chains of Honor or Fortitude?

Maybe trade Highlord's for something without IAS and makew up for it with treachery? Of course I would never use anything but Highlord's on a Frenzybarb...
I like my Angelic combo too much to use Highlord's. I really hate ever seeing less than a 90% chance to hit things.


 
Re: Treachery, Chains of Honor or Fortitude?

Regardless, Demons are the clear and present danger. Most undead are quite slow and not very threatening to a Barbarian, save for gloams and the like. but even then the extra resist covers that. But realistically, since all act bosses, Frenzytaurs, all pandemonium quest bosses, ~60% of Baal's minion wave and prbably more than half the other creatures in the game are Demons, already we see Fort only beating Chains by a margin of 100% damage.
You forget the animal class. Leading the pack on that are the ancients, then the vipers (including the dreaded bugged ones which favours PDR).



 
Re: Treachery, Chains of Honor or Fortitude?

for pvm 50% dr is really not as important in pvp. helpfull yes but with sufficient life replenish(be it thrugh life tap or leach not that wimpy replenish life by + mod you see on angcombo)
another really cheap armor for pvm is duress (sheal um thul)
fhr
a slight dmg increase
added crushing blow and open wounds
fair defense potential.
and 15%rez all but cold...which is 45%!!
now about trechery, why would you use this as a main armor? it dosent even make sence to me considering it has poo rez, no dmg, no def, and its ias in pretty redudnant if you have hilords and Loh(my prefered gloves i also use leach ias's) all in all you should use a treachery if you of your weapons is NOT lastwish. it has a fade mod.
it should be fort coh or duress haha.
if you can afford it go with fort, but if you find a ber make a coh, they are usefull aswell.
 
Re: Treachery, Chains of Honor or Fortitude?

How about an Enigma? ...NVM :whistling:

Deuterium,
Absolutely!

Make CoH *BO & Ubers* + Treachery *Pre-Buff & For Merc. too!*
 
Re: Treachery, Chains of Honor or Fortitude?

lol my fensy barb uses enigma.
2x ptopazed Ik helm
nigma diamond mail
botdpb/greifpb
chancies
travs
goldwrap
metalgrid
dwarfstar/raven
half inv filled with tombtp 40gheeds,9mf/**gfx2gc's, rest 7%mfsc, anni.
i kill all, never die
barb merc Lw eCb/15%ias g-face/2.4kduess sacred.
 
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