Re: The Certain Death Tournament.
Great progress, everybody! Keep it up!:thumbup:
Fishyzon stood somewhat away from battle for the vast majority of the remainder of Act 2. Harem, Arcane Sanctuary, Valley of the Magi, and
false tombs. Yay, a belt with +Life and halfway decent resists! Duriel was doubled up on. Charged Strike helped
own him something fierce. And, contrary to my hopes and predictions, I ended Act 2 at Level 28. Thanks, total absence of Experience Shrines!
Pratham stuck with Fishyzon through the initial parts of Act 3, until she hit level 30 immediately before entering the Flayer Dungeon. Point in Valkyrie, point in Frozen Arrow, point in Lightning Fury. Live well Pratham! Hello Elexa. And, yes, I would like you to walk into this mob of dolls completely naked....
I regretted going the Valk route almost immediately. She does no damage, so I lose the awesome MF of the Gull. But that's fine. No, the main irking is the fact that I have to fill the inventory with mana potions before triapsing out and CSing/LFing things to death. She's an alright tank, don't get me wrong, but (as I learned) is absolutely woeful against super-uniques and act bosses thanks to the ridiculous bonus damage they deal...and I don't have Mana as is thanks to the hoggish nature of my main attacks. Topping all that off is the fact that I can't synergize her to to the maximum (or at all, really) because I'm dumping 80 points into my main attacks (Cold/Frozen Arrows, Charged Strike/Lightning Fury). Maybe she'll get better come NM/Hell and with some +Skills under my belt, but right now...blegh.
Anyway, Flayer Dungeon was cleared successfully (if slowly...friggin' mana troubles). Kurast was entered (thank you thank you thank you for spawning Thrashers!) and the looting began in earnest. Starting with
this. Ohhhhh, yes.
Then this showed up in the Bazaar. Not the Nokozan Relic, surprisingly, but Eye of Etlich. The +1 to skills is nice but the other mods are mediocre at best.
In the Sewers I grabbed
this old standby and Fishyzon felt a strange pang of loss and an affinity for a man named "ATheragorn" or something. Aside from the regular trips to town to top off the manafont, the Sewers were cleared in safety, despite dolls' presence.
When entering Travincal through the Causeway, please be sure to remain mindful of
traffic you come across at the small temples. Heckuva stairtrap, guys. Travincal proper gave up
this. Hmm...I already had the amulet, but I really didn't want to trade my halfway decent rare short battle bow for mediocre damage and 50% MF...right? Especially since CS and LF were my go-to skills. It was stashed nevertheless. The first Council Member I dropped gave up some
exemplary boots that I immediately put on. I'll trade 5% MF for sweet lightning resist footgear that'll stick around until Act 5.
My first of the aforementioned superunique troubles came in the form of Bremm. The valk just would not survive against the releasing of bolts (thank Ahura Mazda he had Holy Freeze as the aura) and his 50% LR made CS a much slower method of killing. FA could be forgotten, since it was an even huger manahog. Eventually he fell, as did
Mephisto. CS worked its magic to the fullest; the valk only had to be recast three times.
Into Act 4, where Finger Mages or Burning Souls dwelled, in every single area! Yep, their lightning resist made Frozen Arrow a necessity in some places (like, say, when uniques spawned Lightning Immune!) but mostly Lightning Fury saw me through. The Flesh Spawners and their brood got the same treatment, and I spent a long time shopping something--ANYTHING--with the "of Propogation" suffix to avoid running back to town every seven minutes. Finally got some regular ol' javelins with the affix. Mana replenishing was less an issue until the big D because potions flew out left and right.
See? Hellforge!
Theeeen Diablo. Ye gods, ye gods. He's what made me regret once and for all and finally my opting for Valk. She would die if he sneezed on her...nay, looked at her! Fire ring? There goes a third of her life. Firestorm? Dead. Lightning hose? Dead. Regular physical attacks? Dead in two, three hits provided Dodge didn't smile upon her. And I
needed her to tank for me. Oh, and Valkyrie cost 25 of my (then) 66 Mana, and it has a timer, and he never went after my Decoys (which cost 15 Mana and lasted all of 10 seconds anyhow), and I was going through Mana like a beast trying to kill him with Charged Strike. And you can't feed her potions! Many, many, MANY NDEs after he killed the Valk and started hosing after me. Or stuck me in Bone Prison and hosed at me. Or stuck me in Bone Prison as I avoided Firestorm. Or stuck me in a Bone Prison while the valk was timer'd out. Or did anything other than charge. Diablo was hell, hell, hell, as totally befits one of the Prime Evils.
Oh, and did I mention I had to return to town a
LOT to buy mana potions?
He eventually toppled, though. And what a drop!:jig: Another piece of Vidala's set, Hsaru's boots (to go with the belt)
Sigon's Belt (!!!)! Fishyzon put on Sigon's and reveled in her extra potions. Smooth sailing up through the Ancients, for sure. LF will own Gremlin mobs like nobody's business and CS will tear down Frenzytaurs now that the Valkyrie can actually tank again...in theory.
[highlight]Fishyzon, Fishyzon, Level 35, Harrogath[/highlight]
I really regret going Valkyrie, at least right now. Hopefully come NM/Hell the health boost will help her out, and I'll get some +Passive skills somewhere on my equipment. We shall see!