WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

If you WSM bug, the Chaos becomes primary. You don't get the primary ar from the fools claw. If you have the feral as primary, chaos secondary without wsm bugging, you'll need 52% IAS with the -25 AWSM you have. A lot of ias, but you'll have the fools primary.



For it's speed and necessity of being primary when wsm bugging, a runics is usually the fury / fools. A slower, but usually stronger claw is the secondary chaos.
 
Re: WW Ghost Assassin Guide V2.0

Ok i making a Ww sin lately however i got confuse with the ww speed break
From what i know the lower the weapon attack speed mean faster(slow to fast ..10,0,-10,-20,-30)
Which mean weapon speed from slowest to faster for elite claw is
warfist(10)-->Suwayyah,Scissors Suwayyah(0)-->Wrist Sword,Battle Cestus(-10)-->Feral Claws(-20)-->Runic Talons(-30)
i will be using dual claw (chaos+fury) i suppose they are the best claw u can get. what should i make chaos and fury on to make best ww speed combination?
Btw i saw ur vid using dragon claw is 1 point? or max it or add a fewpoint

Gear wise i think i wear
claw-chaos/fury
helm-shako or Andariel's Visage or vamp gaze
armour-archon plate enimga
belt-Verdungo's Hearty Cord,Arachnid Mesh,String of Ears
glove-trang
Boot-Sandstorm Trek,Gore Rider,Shadow Dancer
ammy-Highlord’s,mara
Ring- raven frost x2 or raven + a rare dual leech or craft 11%LL
Offhand- CTA+spirit monarch

Any comments?
 
Re: WW Ghost Assassin Guide V2.0

Ok i making a Ww sin lately however i got confuse with the ww speed break
From what i know the lower the weapon attack speed mean faster(slow to fast ..10,0,-10,-20,-30)
Which mean weapon speed from slowest to faster for elite claw is
warfist(10)-->Suwayyah,Scissors Suwayyah(0)-->Wrist Sword,Battle Cestus(-10)-->Feral Claws(-20)-->Runic Talons(-30)
i will be using dual claw (chaos+fury) i suppose they are the best claw u can get. what should i make chaos and fury on to make best ww speed combination?
Btw i saw ur vid using dragon claw is 1 point? or max it or add a fewpoint

Gear wise i think i wear
claw-chaos/fury
helm-shako or Andariel's Visage or vamp gaze
armour-archon plate enimga
belt-Verdungo's Hearty Cord,Arachnid Mesh,String of Ears
glove-trang
Boot-Sandstorm Trek,Gore Rider,Shadow Dancer
ammy-Highlord’s,mara
Ring- raven frost x2 or raven + a rare dual leech or craft 11%LL
Offhand- CTA+spirit monarch

Any comments?

ya, read the guide you are posting in..



 
Re: WW Ghost Assassin Guide V2.0

Aww, you're slacking ;) I'll go ahead and comment then :crazyeyes:

Ok i making a Ww sin lately however i got confuse with the ww speed break
From what i know the lower the weapon attack speed mean faster(slow to fast ..10,0,-10,-20,-30)
Which mean weapon speed from slowest to faster for elite claw is
warfist(10)-->Suwayyah,Scissors Suwayyah(0)-->Wrist Sword,Battle Cestus(-10)-->Feral Claws(-20)-->Runic Talons(-30)
Absolutely correct. Warfist = slowest claw, and runics are the fastest. Negatives may throw you off, but remember, the lower, the faster. ;)

i will be using dual claw (chaos+fury) i suppose they are the best claw u can get. what should i make chaos and fury on to make best ww speed combination?
"Fools" with some damage, IAS and sockets are usually better, but fury is a very good, easier to get claw (fixed mods). If you are using Chaos and a Fury, you have absolutely no worry about WW speed :) Each claw will hit 4 frame WW. Generally, if you can socket it and make either of the two runewords, the claw will hit 4 frames from the base speed and IAS on the claw.


Btw i saw ur vid using dragon claw is 1 point? or max it or add a fewpoint
Just one point to get it will suffice. It's a secondary melee move, and unless you really have to use it tons, don't even bother maxing. One point wonder right there ;)

Gear wise i think i wear
claw-chaos/fury
helm-shako or Andariel's Visage or vamp gaze
armour-archon plate enimga
belt-Verdungo's Hearty Cord,Arachnid Mesh,String of Ears
glove-trang
Boot-Sandstorm Trek,Gore Rider,Shadow Dancer
ammy-Highlord’s,mara
Ring- raven frost x2 or raven + a rare dual leech or craft 11%LL
Offhand- CTA+spirit monarch

Any comments?
Of that, I count only 20% FCR (not including the 3 belt choices laid out), and that's assuming the ring didn't, which would only get you 30% anyway. For this, you need to aim for 65% FCR. One of the easiest combos for FCR is:

gloves (20% from trangs. you got this.)
belt (20% from arach. was an option, you need this belt. Dr% will be later)
helm (20% from a circlet with + skills, socket(s) stats like life, str dex even the % AR / level. whatever you can get, use. even a 2sin/20cast/2oc works beautifully here)
ring (10% from a ring. you have 60% with the above, and this completes it. Leech will not work, so look for cast most of all, along with res, stats, life, mana, etc. as long as it has something like those and, most importantly, cast, then you're good.)

Only use a Highlord's if you have some strong claws. It's not going to help unless you can dish out a lot of phys damage. Venom is easier, and works with the maras.

Boots would probably be dancers. You should be able to hit the str with the gear (especially if stating for archon as is), and the fhr, skill, and dex will help you.

With that though, I see only 30% fhr. A shael in the helm brings you to 50%, which will work for a ww char to hit the 48% BP.


You didn't ask about it, but rather than WW, your worry should be about how fast your trap speed is. 9 frames is the goal, and I don't know the base claws to know if you do or do not hit 9 frames. But like wizzy said, the guide would cover IAS depending on claws.


 
Re: WW Ghost Assassin Guide V2.0

Aww, you're slacking ;) I'll go ahead and comment then :crazyeyes:

Absolutely correct. Warfist = slowest claw, and runics are the fastest. Negatives may throw you off, but remember, the lower, the faster. ;)

"Fools" with some damage, IAS and sockets are usually better, but fury is a very good, easier to get claw (fixed mods). If you are using Chaos and a Fury, you have absolutely no worry about WW speed :) Each claw will hit 4 frame WW. Generally, if you can socket it and make either of the two runewords, the claw will hit 4 frames from the base speed and IAS on the claw.

You didn't ask about it, but rather than WW, your worry should be about how fast your trap speed is. 9 frames is the goal, and I don't know the base claws to know if you do or do not hit 9 frames. But like wizzy said, the guide would cover IAS depending on claws.

For the 9 fps trap which base speed claw(10,0,-10,-20-,30) should i be at least using considering chaos/fury


 
Re: WW Ghost Assassin Guide V2.0

There is no right or wrong claw for that, that's the thing. What claws do you already have?
 
Re: WW Ghost Assassin Guide V2.0

i havent made them yet thinking of Suwayyahx2 Best average damage or Suwayyah +feral claw/wristsword
 
Re: WW Ghost Assassin Guide V2.0

Don't use 2x Suwayyah. The damage will be slightly better, but you'll be extremely slow. 2x Suwayyah would require 125% IAS!

However, if you keep one suwayyah, combo with a runic (WSM bugging. Do as the guide says in that section and you're fine.), it requires only 19% IAS. Covered by the fury's 40% eh? ;) Such a huge relief on IAS, yet only a slight decrease in damage (which is negligible really).
 
Re: WW Ghost Assassin Guide V2.0

Don't use 2x Suwayyah. The damage will be slightly better, but you'll be extremely slow. 2x Suwayyah would require 125% IAS!

However, if you keep one suwayyah, combo with a runic (WSM bugging. Do as the guide says in that section and you're fine.), it requires only 19% IAS. Covered by the fury's 40% eh? ;) Such a huge relief on IAS, yet only a slight decrease in damage (which is negligible really).

So i take it that suwayyah is best with chaos and runic is best with fury? If i use feral fury instead of runic fury or maybe even wristsword fury how much IAS i require??
regarding the wsm bugging can i double confirm it again
Fury on runic on boot side,chaos on suwayyah on glove side? everytime i join game enter tp/wp i have to lift and drop back the suwayyah?


 
Re: WW Ghost Assassin Guide V2.0

So i take it that suwayyah is best with chaos and runic is best with fury? If i use feral fury instead of runic fury or maybe even wristsword fury how much IAS i require??
regarding the wsm bugging can i double confirm it again
Fury on runic on boot side,chaos on suwayyah on glove side? everytime i join game enter tp/wp i have to lift and drop back the suwayyah?

Every time you join a game or switch weapons (to cta and back) it'll reset your claw positioning and you need to manually set wsm bug again by lifting chaos (gloveside claw) and equipping it back in the gloveside slot to make it secondary.

Suwayyah/Runic wsm bugged is -45 wsm = 19ias bp for traps
Suwayyah/Feral wsm bugged is -30 wsm = 42ias bp for traps
If you're using highlords then you would be able to support feral fury. If you get a nice fools claw (which is much better than fury) again same thing if the fools claw has 40ias on it, or if you find a runic fools claw *without* ias that is still a nice claw because of the other mods, highlords will cover that for the ias bp.



 
Re: WW Ghost Assassin Guide V2.0

I'm currently building a ghost assassin, leaning towards physical build (2x fhr gcs, 2x lifers, rest max ar lifers/fhr to meet bp). I use highlord and ber'd circlet. I have these claws:

3os 3ls 2df suwayyah
3os 3ls 1df 2fade runic
3os 3wof 2fade feral (probably toss this since I have already invested in WoF)
3os 3ls feral
rare fool's/cruel/40ias runic 1os
magic fool's/40ias 1os gt

I'm confused which claw would be the best as chaos claw, and which will be best as fury.

Regarding fool's claws, should I socket the magic gt with Um, and the rare rt with Lo?

Thanks in advance.
 
Re: WW Ghost Assassin Guide V2.0

I'm currently building a ghost assassin, leaning towards physical build (2x fhr gcs, 2x lifers, rest max ar lifers/fhr to meet bp). I use highlord and ber'd circlet. I have these claws:

3os 3ls 2df suwayyah
3os 3ls 1df 2fade runic
3os 3wof 2fade feral (probably toss this since I have already invested in WoF)
3os 3ls feral
rare fool's/cruel/40ias runic 1os
magic fool's/40ias 1os gt

I'm confused which claw would be the best as chaos claw, and which will be best as fury.

Regarding fool's claws, should I socket the magic gt with Um, and the rare rt with Lo?

Thanks in advance.
they're all tossable, but you may get something on the open market from hybrid ww/ls traders for the 3os 3ls claws

if you're set on picking from that set of claws, use suwayyah for chaos and feral for fury



 
Re: WW Ghost Assassin Guide V2.0

I'm out of luck getting +3venom claws so far :(
Those fool's claws aren't tossable too are they? 40ias/fools/293ed runic. Um vs Lo vs Nef. My damage probably not high enough to justify Lo (West Ladder), I guess.
 
Re: WW Ghost Assassin Guide V2.0

So i take it that suwayyah is best with chaos and runic is best with fury? If i use feral fury instead of runic fury or maybe even wristsword fury how much IAS i require??
regarding the wsm bugging can i double confirm it again
Fury on runic on boot side,chaos on suwayyah on glove side? everytime i join game enter tp/wp i have to lift and drop back the suwayyah?
Suwayyah feral works as wiz said with highlords (annoying forty two percent >> ), but a Suwayyah + wristsword...don't even try :P The IAS is just too impractical.

O.O idk why Tien said it, but I'm liking that fools runic. ofc can be better, but of those, I likey.

The magic needs 2x soc to be worth it, so yeah...

Suwayyah perfect for chaos and skills LS for you.

The runic, well, preferably 2os (if you can find), but as is, it's strong enough. THB, I'd Um it tho.


 
Re: WW Ghost Assassin Guide V2.0

Thank you Sass and Tienje. Character is almost finished now and I realised I can go with less 1 or 2 shadow gcs by gaining a couple more levels (level 91 atm). However I'm not sure if my damage is high enough:

Level 35 Venom
Unbuffed whirlwind damage: 1755-2529/2376-3373 (fury runic/chaos suwayyah)
AR: 7.1k with Fury, 14k with Fool's

With a 49bramble and +2sin ammy prebuff, it's increased to 2230-3016/2851-3860 (fury/chaos). Inventory is filled with 2x shadow fhr gcs, 29x 3max ar life/fhr and 2x 20/res scs.
 
Re: WW Ghost Assassin Guide V2.0

Take all the numbers and throw them away.


The only way to know if you deal enough dmg? How well can you kill? ;)



Number crunching leads to theory crafting when it comes to venom vs Phys, stuff like that. >> and even venom doesn't get all the dmg applied, etc. However, with your set-up, your damage should be more than sufficient, don't worry ;)
 
Re: WW Ghost Assassin Guide V2.0

Indeed, I have a tendency to overcalculate things :|
Last question (I hope), if given a choice between 1os/290ed/40ias fools runic vs 2os/170ed/40ias greater claws, which one would be better overall for a physical build? Price being similar and claw bugging being a non-issue.
 
Re: WW Ghost Assassin Guide V2.0

I just read the guide and I was a little inspired to make a ghost. However, I'm having some deciding issues and a ton of questions...
first, I'm probably going to make a venom oriented ghost. knowing that, is it imperative that I have all SD/lifers with 10x max/ar etc... scs or would some kinda of combination be feasible? I'm only asking this because I found a claw that I'm probably going to end up using:

Fiend Thirst
Wrist Sword
126-167 dmg (with lvl 1 char)
20ias
272ed
fool's
62ar
4ml
+3 replenish life

for me, this is actually quite good. currently, I can put 15ias/res jewel in my circ for some more ias, but is it alright to have a bigger claw like this for a venom oriented ghost? I don't know what the numbers are for reaching the ww bp, but since the wrist sword is -10 and I have a -30 on the chaos claw (Runics with +2MB/+3WoI/+1LS) so the AWSM after the bug is -40. Can I reach the 9frame trap laying and the correct ww bp with 20ias from the claw and 15 from the circ? I can always use shael in the claw if i need to.

Also, I have a dilemma with the fcr ring choice. I'm not sure what aspect of the ring is most valued but each ring offers something.
(in order of what I think is the best option)
1. Corruption Grasp
10fcr
5% bonus ar******
75ar
31life
24cr
(gives the most ar by far out of all the rings along with the most life, but stats is missing)
Just doing some quick calculations, the 5%bonus ar gives ~500ar from the fools claw, 125 from my 250/20 rfrost, and some more from the ring itself.

2. Entropy Turn
10fcr
41ar
14str
2life
61mana
16pr
(gives some ar and life, but less than the ring above, but a nice +14str. the 61mana doesn't hurt either)

3. Death Whorl
10fcr
20str
8life
25cr
8fr
(gives most stats along with some life and the most res out of all of the rings)

The answer might be more obvious to you all but I'm pretty stumped.
So far, my sin looks like this:

-2/20/14life/72mana circ (soc with 15ias/res jewel when I get one)
-Engima (not sure which type of armor tho. I need 105 str for the wrist sword)
-20ias/272ed/fool's/62ar fool's claw on glove side
-Chaos in Runics (+2MB/+3WoI/+1LS)
-Mara's
-250/20 rfrost
-10fcr/75ar/5%ar/31life/24cr ring
-trang's gloves
-spider belt
-30frw/10fhr/tri res boots

I'm gonna need to work on the charms big time, but assuming I get it, how does the sin look so far?
-brick
 
Last edited:
Re: WW Ghost Assassin Guide V2.0

I just read the guide and I was a little inspired to make a ghost. However, I'm having some deciding issues and a ton of questions...
first, I'm probably going to make a venom oriented ghost. knowing that, is it imperative that I have all SD/lifers with 10x max/ar etc... scs or would some kinda of combination be feasible? I'm only asking this because I found a claw that I'm probably going to end up using:

Fiend Thirst
Wrist Sword
126-167 dmg (with lvl 1 char)
20ias
272ed
fool's
62ar
4ml
+3 replenish life

for me, this is actually quite good. currently, I can put 15ias/res jewel in my circ for some more ias, but is it alright to have a bigger claw like this for a venom oriented ghost? I don't know what the numbers are for reaching the ww bp, but since the wrist sword is -10 and I have a -30 on the chaos claw (Runics with +2MB/+3WoI/+1LS) so the AWSM after the bug is -40. Can I reach the 9frame trap laying and the correct ww bp with 20ias from the claw and 15 from the circ? I can always use shael in the claw if i need to.

Also, I have a dilemma with the fcr ring choice. I'm not sure what aspect of the ring is most valued but each ring offers something.
(in order of what I think is the best option)
1. Corruption Grasp
10fcr
5% bonus ar******
75ar
31life
24cr
(gives the most ar by far out of all the rings along with the most life, but stats is missing)
Just doing some quick calculations, the 5%bonus ar gives ~500ar from the fools claw, 125 from my 250/20 rfrost, and some more from the ring itself.

2. Entropy Turn
10fcr
41ar
14str
2life
61mana
16pr
(gives some ar and life, but less than the ring above, but a nice +14str. the 61mana doesn't hurt either)

3. Death Whorl
10fcr
20str
8life
25cr
8fr
(gives most stats along with some life and the most res out of all of the rings)

The answer might be more obvious to you all but I'm pretty stumped.
So far, my sin looks like this:

-2/20/14life/72mana circ (soc with 15ias/res jewel when I get one)
-Engima (not sure which type of armor tho. I need 105 str for the wrist sword)
-20ias/272ed/fool's/62ar fool's claw on glove side
-Chaos in Runics (+2MB/+3WoI/+1LS)
-Mara's
-250/20 rfrost
-10fcr/75ar/5%ar/31life/24cr ring
-trang's gloves
-spider belt
-30frw/10fhr/tri res boots

I'm gonna need to work on the charms big time, but assuming I get it, how does the sin look so far?
-brick

By wsm bugging with a wristsword/runic you are making your fools claw offhand, because the slower claw in wsm bugging *has* to be offhand. This is a major concern and a problem for your setup.

As for ring choice, I would value stats/hp over 5% ar on ring, its really a very minimal increase in ar.



 
Back
Top