1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

Hey guys, didn't really know if this was the right place to ask but anyways, here goes:

Ive just started .07 and so far Ive leveled a druid through act 1, just killed Andy and got to lvl 12. Anyone got any ideas for the skill build? I was thinking a hunter summoner for the crowd control and safety (playing untwinked).
Basic idea was:
20 Dire wolves
20 Hurricane
10 HotW
10 Bear
But, from what I gather its pretty good to have 3 types of dmg (because of some bosses etc), so I was thinking, maybe go for a fire back-up, like Fissure or Volcano? It would have to take some re-structuring and maybe less in hotw and wolves/bear but it might prove more effective when (or if) I get to hell. I know little about elemental druids and less about .07 but hey - thats the challange right? Any thoughts?

/gedda
 
Re: 1.07 News, Info and Gossip

Yeah, Ive been using galtwish's guide as a reference, there is some good stuff in there but he recommends to go Tornado as back up, but that only leaves you with cold/physical damage, was wondering if anyone had actually played a firehuntermentalist in .07 - I'd love to find out if Armageddon/Fissure work?
In any case, it will be one hell of a ride :)!
 
Re: 1.07 News, Info and Gossip

@ Gedda-d-e:
I'm stuck at Hell Ancients with that very build--CIs rip through you very quickly. You'll need a very strong merc with PDR and max resists to get past them. I'd recommend not summoning your minions until after activating the Ancients as to not attract them all at once. Hurricane absolutely destroys everything through NM, and does a great job in Hell as well so enjoy it while it lasts.

I started with a Fire/Wind druid and the fire part is so weak unsynergized that is stops being useful in NM. Hell is right out. I really think you'll need the minions if you are going with elemental skills; they offer a distraction to the immune monsters so you can take them down with your bow/merc and they do respectable damage. Dire Wolves + Might Merc can march through NM (with the exception of Act Bosses) all by themselves. If you want to go with straight elemental, I'd recommend not going with two timered spells (Hurricane/Fissure).

A Maul/FC Bear with a socketed Phase Blade of Quickness (either crafted or shopped with Grandmaster's or Cruel) should be OK as well. And Yiuman said that the spirits are capped at 20 even with +skills, so keep that in mind.
 
Re: 1.07 News, Info and Gossip

Thanks galtwish,

So emelental fire is out of the window then... Hmm, capped at 20 huh? Thats interesting.. Maybe for for a melee back-up in wereform then? For bosses like the ancients maybe fury werewolf or your bear build works better? Max Hurricane+10/10 in bear/dire wolfs and then the rest in the SS tree?

For the summons, would you recommend going for maybe even 10/10/10 in all three, because of the passive bonuses as they are capped at 20 anyway?

Glad to hear NM won't be a problem, was a bit worried about the transition, but I really do want to be able to finish the game then build more 'specific builds'. Doubt the 556%MF will happen in the near future but its something to aim for!

cheers!
 
Re: 1.07 News, Info and Gossip

Knowing very well how much damage can hell ancients do, i don`t think its worth hoping pdr (even high although it helps very well against majority of monsters) can save your merc (the thrower alone could often take away 70% of my sorcs 1400 hp with 1(2?) axes which looks especially terrifying in HC). (high) % pdr might help at least a little (unless someone of them is cursed) as well as distracting them with summons (so I can jsut second galtwish`s advice about minions).
Actually I`d like to warn you that playing a druid as your first character might be very frustrating when it comes to hell as you will be unable to get good items effectively and often situation can become hopeless (unkillable monsters with multiple immunities, or extremely hard hitting monsters that are impossible to survive without having such a great emergency skilll like teleport:)) yes, 1.07 is indeed too-sorc orientated (as its the only character finding close to no extreme challanges in this version).
 
Re: 1.07 News, Info and Gossip

Actually I`d like to warn you that playing a druid as your first character might be very frustrating when it comes to hell as you will be unable to get good items effectively and often situation can become hopeless (unkillable monsters with multiple immunities, or extremely hard hitting monsters that are impossible to survive without having such a great emergency skilll like teleport:)) yes, 1.07 is indeed too-sorc orientated (as its the only character finding close to no extreme challanges in this version).

QFT.

I've made it through with a Strafezon, a Frenzy Barb, an Assassin, and the standard Sorc. The necro bores me to tears (and I think the skeleton's can't hack it in NM much less Hell, never got that far with a Necro in 1.07), so I'm trying a Bone Spirit/Iron Golem build, and the Druid is pretty much a "Hurricane either kills the monsters or you run" kind of build. The Ancients are too fast to reliably get Lower Resist working. Remember that Hurricane only lasts 6 seconds in 1.07 as well. Riphook may be a good bet against the Ancients for the OW.

If you want to quest 1.07 characters, build a FOrb/Static sorc to get good rares and sets, then a Furyzon or goldhorker Barb. You should get enough items off the two of these 'toons to scrape by with the other characters, but either resign yourself for a lot of rerolls in Hell or running past some monster.

Teleporting bosses with immunities will make you cry. Good luck with the Druid--I'm sure you can make it, but probably not without farming some gear.

Getting to 556% with a sorc is pretty tough, so don't lose hope. But you really don't need the uniques for questing; 374% for sets from Shenk/Eldrich/The Council is much better and easily accomplished with PTopazes.

I've taken an extended sabbatical from 1.07 (computer issues running the disc), but I'm going to finish my sept...someday. If I were to start it again and do it as fast as possible, I'd use:

FOrb/Static sorc
Lightning Fury/Strafe/Valk zon
Frenzy/War Cry barb
DTalon/DS/SM 'sin
Bone Spirit/Iron Golem necro
FC/Grizzly/Direwolves druid
Hammerdin

In that order because they aren't terribly gear dependent at the start. The frenzy barb can get by with elemental or CtC Amp Damage weapons and the necro can use all the "runner up" merc polearms you would otherwise sell.


 
Re: 1.07 News, Info and Gossip

Well, I always liked a challenge :)
I really wanted to make a hunter (party because Ive never played one, and I used to love playing ranger paladins) but also I figured the direwolves/bear would take me through normal+nm whilst I could pack a bit more MF and just try and get the last kill. But, considering your advice, I might park him when I get to hell (or get stuck) and go with some type of cookie cutter build.

For the 556MF I figured a barb/wereform druid would be the safest because of the life bonuses, but like you say, its a long way away! I am going to try and get me some of the broken craft stuff first (e.g. MPK rings) and some decent gear before I start a new char however, no point in playing 2 completly twinked. Guess frenzy/tele are probably the best skills for racking as well.

Anyways, my hunter is lvl 25 in A4 currently running the council and meph without problems. Looking for some starter gear to take me through A4/5. How are normal cows for exp? Is it better to just push on?

And, slightly OT: for the broken cold resists ring recepie, does the ilvl of the ring matter or just the clvl of the crafter?

/gedda
 
Re: 1.07 News, Info and Gossip

Those who really love challenges click the "Hardcore" box when creating characters like I do :P In my case it can lead to losing items like Arkaines (so far the most painful lost, but - sooner or later I`ll get another one...I hope so :)), but who cares - facing this challenge is worth it :)
But serious :
And, slightly OT: for the broken cold resists ring recepie, does the ilvl of the ring matter or just the clvl of the crafter?
(Btw it definitely isnt OT as its been talked so much about in this topis) only clvl matters. You will most likely want to use a clvl 8 (i do so, and many before me have suggested that) for the highest chance of getting mpk ring with 10% fcr.
And also tele is by far the most superior skill when racking, nothing can come close. So far I`ve done a little more than 1000 LK runs, but i like to spend the time to find a map that drops at least 4 useful items (with a chance for set/unique, some potentially useful elite items or craftable items - greater hauberk being the best example) and i also pop all the chests for the good chances for charms and jewels (and I`m still hoping for that 6 BO barb helm :)) - so I`m spending quite a lot of time on one run and I don`t want to imagine how much longer it would take without teleport.
Edit: As for leveling - I found that Normal cows didnt give much exp and doing Baalruns was a more effective way of leveling (minions and especially Baal himself tends to give very high experience in normal compared to other monsters, but It seems to me it changes in Nm and Hell, where I`m just doing area runs in act5, still not having access to Hell cows). Whatever you choose to do it will be painfully slow without using TCP/IP games to increase players settings.
 
Last edited:
Re: 1.07 News, Info and Gossip

And, slightly OT: for the broken cold resists ring recepie, does the ilvl of the ring matter or just the clvl of the crafter?

/gedda

Level of the crafter. Iirc a level 8 character will give you the highest chance of getting a broken mpk ring.

[edit] Damnit, pwned by nermind.



 
Re: 1.07 News, Info and Gossip

Thanks guys! Ill use all my collected saphires when I create my next .07 then.

@nermind I quit HC when this game became 'less serious' to me.. I used to be on the Europe HC ladder (every freakin' time) but HC play requires too much concentration, more than currently devote to D2 :)

My hunter druid is doing fine, just killed the ancients in normal, but I have some advice to ask: Decided that the whole wereform thing is not really a good idea - it will require too many skills which are currently planned to go in to my summons. What merc should I go for? I currently have an A2 desert guy with might/BA but the 2-3s full life replenish on the Barbs seems quite uber!
The way I figure I could either go for:
Oaksage+A2 merc or, HotW+barb or just all out damage with HotW+A2 merc. Which do you think is more hell viable? I will be going for 20p dire wolves AND bear, so tank/killers won't be an issue (I hope). I am mainly worried about bosses and such.
 
Re: 1.07 News, Info and Gossip

Couple of questions:

Where's the best place to find uniques? I do know that you can have high amount of %MF and make Mephisto and other bosses drop uniques only but I read that they were bugged and don't drop over TC40. Is this true? What if I want to find TC up to 66 (which is the maximum droppable TC from monsters in 1.07 right?) I am guessing cows or WSK but an answer would be great. I don't really know how to find that information in the MPQ. I can read the TC/EX files but I don't understand any of them. Or is it stored in uniqueitems.txt?

I read that magic items can get a lot more sockets in 1.07. I was wondering, can you get a 4 socket magical armor without the jewelers prefix with the quest? And how does it work for weapon and helms? And is it affected by ILVL?

I noticed in the uniqueitems.txt that Buriza has "pierce=1". Does this mean that it has 1% pierce or that pierce=1 which means "yes" and that it have 100%? Also the unique Chu-ko-nu also got 1 in pierce. Pierce from these weapons help cold pierce too I read somewhere so that would be good to know.

Where can I find a list of TC for each unique items and set items? Is it stored as level in unique/set-items.txt? Or is it basically the same as in 1.11b? (i.e, shako is TC60)

Can you craft eth items?

I was looking for monsters in monstats.txt too and found that maximum cold resist some monsters have is 100. Basically, with 100% cold pierce I can kill any monster in the game? And cold pierce doesn't go below 0 in 1.07 right?

Have I understood it right when items which drops from racks get ILVL = ALVL from the area the rack is? And can you rack grandfather and arkaines valor in kurast act 3? If yes, why? Is it because you need alteast a certain ILVL for these uniques to spawn and you reach that level in kurast act 3? I have really not gotten into it yet and I need to learn how it works.

That's it for now :d I am currently a lvl 30 sorceress in nightmare act 4, >_<. Having a damn hard time but static field basically flows me through the whole game. :D

keep it up!
 
Last edited:
Re: 1.07 News, Info and Gossip

A few quick answers:

Couple of questions:

I read that magic items can get a lot more sockets in 1.07. I was wondering, can you get a 4 socket magical armor without the jewelers prefix with the quest? And how does it work for weapon and helms?
The Larzuk socket quest can give between 1 and 4 sockets to a magic item. The item can't get more sockets that the maximum it could get in 1.07, of course. So it is possible to get some good items here: a Cruel Phase Blade of Quickness, if it gets 4 sockets from Larzuk, is quite a nice weapon. Same goes for Cruel xxx of Quickness, and so on. Body armor is also a good possibility: a Garnet armor of Amicae which gets 4 sockets from Larzuk is a nice thing to have, for example. So yes, you can get a dual-affix armor or weapon with 4 sockets if you are lucky. Crafted items can get 3 sockets as well from Larzuk, so that is another way of getting some very nice possible items in 1.07.

I noticed in the uniqueitems.txt that Buriza has "pierce=1". Does this mean that it has 1% pierce or that pierce=1 which means "yes" and that it have 100%? Also the unique Chu-ko-nu also got 1 in pierce. Pierce from these weapons help cold pierce too I read somewhere so that would be good to know.
I think all pierce from equipment (Razortail, for example) is broken and gives 1% pierce. So I think that's what you are seeing there but I don't know as much about that.

Can you craft eth items?
No, just like in later versions, crafting turns eth into regular items. If you want one of those nice ethereal cruel polearms of self-repair, just identify every rare pole that drops or use imbue quests.



 
Re: 1.07 News, Info and Gossip

Couple of questions:

Where's the best place to find uniques? I do know that you can have high amount of %MF and make Mephisto and other bosses drop uniques only but I read that they were bugged and don't drop over TC40. Is this true? What if I want to find TC up to 66 (which is the maximum droppable TC from monsters in 1.07 right?) I am guessing cows or WSK but an answer would be great.

Have I understood it right when items which drops from racks get ILVL = ALVL from the area the rack is? And can you rack grandfather and arkaines valor in kurast act 3? If yes, why? Is it because you need alteast a certain ILVL for these uniques to spawn and you reach that level in kurast act 3? I have really not gotten into it yet and I need to learn how it works.

keep it up!

For uniques under TC39 (i.e. Ravenclaw), run Meph--he drops more equipment. Andy is your target for SoJ. 556% MF for both.

For set items, the Council with an Item Find Barb sporting 374% MF is probably the most efficient. Edrich/Shenk/Pindleskin are also good targets--I got M'vania's True Sight off Edrich.

The cows are truly best for eth elites and crafting supplies; your ability to mass kill is offset by their poor drops and the fact that they can't drop the EUs you are likely looking for--Harley, Arkaine's, Nightwings, etc.

LK can drop just about anything you want. Someone found a Grandfather there and I personally have found Gierke's, Trang's Wing, and BK's Tribal Guardian this way.

I personally think Nilthi's temple is better for "combat racking", as the GCs are L94+ there for rerolling in 1.10+. Got an IK Stonce Crusher there.


 
Re: 1.07 News, Info and Gossip

What merc should I go for?
Its been said many times before here - act5 barbs. Their regen takes more than 2-3s but its still very fast (unless they get poisoned). Any other merc will most likely keep dieing too much without life leech (or some really high end equipment) that would save them in later patches.
 
Re: 1.07 News, Info and Gossip

Edit: found it, I did not realise there was a search thread tool :S. I will leave the post below to show my stupidity


I know this has probably be answered a couple of times, but I thought I would post this while looking through the 26 odd pages of thread.

(1) Where can I find the modified d2gfx.dll for 1.07? I tried downloading a hex editor and making one myself, but I must have been doing something wrong.

(2) Does the modified d2gfx.dll (if it exists) work with trenshadows version switcher?

If anyone has a copy of the dll, or whatever I need to get multiple versions to work with trenshadows version switcher can they please email it to me at milazzjon@hotmail(dot)com.

thanks guys
 
Last edited:
Re: 1.07 News, Info and Gossip

i started with druid in 1.07 also

werebear with max grizzly and how
grizzly practically kills all by himself
much better bonuses with bear and summons than 1.10 except life and regen

also depends if you playing hardcore or softcore

i am always hardcore so druids are nice there
 
Re: 1.07 News, Info and Gossip

Are some of these recipes bugged, I for the life of me can not making a greater blood gloves or greater safety armor. I have the required materials, and click transmute, and neither will craft.

I can craft lesser blood gloves, lesser blood weapon which I have been doing, as well as other recipes, these just will not transmute, maybe reinstall?
 
Re: 1.07 News, Info and Gossip

I've definitely made greater blood gloves and greater safety armor and don't remember any special difficulty, so it seems perhaps something is odd with your install.

Some of my best results:

Code:
Brimstone Hold
Vampirebone Gloves
Defense: 87
Durability: 12 of 14
Required Level: 69
Required Strength: 50
Fingerprint: 0x5bcc434
Item Level: 59
Version: Expansion
Properties: 
33% Enhanced Defense
Cold Resist +29%
33% Life stolen per hit
+1 to Light Radius
13% Chance of Crushing Blow

Plague Cloak
Great Hauberk
Defense: 1586
Durability: 47 of 50
Required Level: 78
Required Strength: 118
Fingerprint: 0x4dc0852c
Item Level: 62
Version: Expansion
Properties: 
216% Enhanced Defense
Magic Damage Reduced by 7
Lightning Resist +24%
24% Faster Hit Recovery
Half Freeze Duration
Damage Reduced by 49
3 Sockets (3 used)
Socketed: Sol Rune
Socketed: Sol Rune
Socketed: Sol Rune
 
Back
Top