OT: Nethack

Re: OT: Nethack

One of the ultimate beauties of nethack: you're not going to do that twice, are you? :P

Though, I do wonder about this "death resistance", not to mention what you were doing at a drawbridge while holding the amulet, not to mention what you were doing anywhere near the drawbridge at all when it's so much easier to just go around to the back door. Not that I haven't had my (large) share of YASD's.

-CG
 
Re: OT: Nethack

Hmm...I should probably learn how to really play this game. My scores lately have been around 2000 :D

@sorcererbob: This gives you an excuse to start playing again :D
 
Re: OT: Nethack

ACK... I just gave Nethack a try.... and had no idea what the heck I was doing! :crazyeyes:
I need to read up on this a bit before trying again...heh
 
Re: OT: Nethack

ACK... I just gave Nethack a try.... and had no idea what the heck I was doing! :crazyeyes:
I need to read up on this a bit before trying again...heh

After years of thinking "I should try Nethack" I finally gave it a go a few months ago.... I couldn't figure out how to get out of the first room (it was more like a room, a hall, and then another room)... so I stopped playing. :dontknow:

Perhaps I should give it another go one day.

-hps



 
Re: OT: Nethack

Don't forget (s) for search, CG. Sometimes "dead end" corridors have hidden door at then end.
 
Re: OT: Nethack

How long did it take you guys to get used to the UI? I took a look at the official site, and I'm not sure I could get past it....it seems so cumbersome.

mv
 
Re: OT: Nethack

I've said this in r.g.r.n so I can say it here also.

Let's average all scores on all character classes and compare those averages against others. This means different highscore tables for differen classes (roles). Scummers get penaliced with lower scores. Easy!

Topi

The problem with average score in Nethack is that it is tends to be very heavily weighted by an ascension or other high score. Once upon a time I suggested in r.g.r.n. to use [highlight]median[/highlight] score to give some idea of relative skill between players. Median will still penalize scummers (actually more than average will) and give a better indication of relative skill between players.

I had to go back and look at archives of rgrn to see when the last time I actually played NH and recognized your name from way back.

As far as tournament preferences go, I'll take vanilla 3.4.3.



 
Re: OT: Nethack

Arrow keys to move, (o) to open doors, (k) to kick down locked doors. That should get you out of the first room.

=p

-CG

I did much better this time. I actually got to do some exploring.

Final Attributes:

You had strayed.
You were magic-protected.
You were telepathic.
You are dead.

Apparently Mr Upernavik, the shop keeper > me. :jig:

-hps



 
Re: OT: Nethack

I did much better this time. I actually got to do some exploring.

Final Attributes:

You had strayed.
You were magic-protected.
You were telepathic.
You are dead.

Apparently Mr Upernavik, the shop keeper > me. :jig:

-hps

Lesson #1: Shopkeepers >>>> You in most cases. Still, it's always fun to steal from them, meet the Keystone Kops, and then become utterly evil by sacrificing them to one of the Nethack gods.

Rule #1: Always be nice to Izchak (shopkeeper in the "lighting store")



 
Re: OT: Nethack

I want to like the game and I want to play the game, but it can be so damn hard to get in to.

My best game ever was 20k points or so, where I found an Excalibur really early and proceeded to kill everything. Then I think I ate something bad, started to hallucinate and got killed shortly after.
 
Re: OT: Nethack

Oooh, Nethack.

I can definitely agree with the idea of punishing scumming, but as I haven't played for ages it's going to be a difficult line to walk not punishing (my) amateurish behaviour.

For a suggestion: should classes be randomly rolled? For new players, this will make little difference as the differences between classes can be quite subtle/incomprehensible to the new/forgetful, and for experienced players, it will stop them choosing the equivalent of hammerdin/fishy.

Also, I think a class-based league table is the way to score, with a screenshot of the score when posting to it (i.e, photos or it didn't happen).

I'll download 3.4.3 today and give it a go:)
 
Re: OT: Nethack

I never played nethack, but I have played (and still do play) ADOM (which I believe is similar). If someone organises a tournament I might have a look.
 
Re: OT: Nethack

Also in the boat that has played a little nethack but a lot more ADOM. I'm not very good at either though! :D
 
Re: OT: Nethack

Though, I do wonder about this "death resistance", not to mention what you were doing at a drawbridge while holding the amulet, not to mention what you were doing anywhere near the drawbridge at all when it's so much easier to just go around to the back door. Not that I haven't had my (large) share of YASD's.

I was doing the Valkyrie... or was it Samurai... special quest thing. I'd skipped it on the way to the amulet. Trotting around thinking I was invincible. Had some stupid weapons too if I remember. +6 frostbane, +6 silver sword or something. Had been collecting wands of digging for the elemental planes and everything. Had the candelabra from Vlad, not sure about the book of the dead though.

Anyway it was a hot player. Good looking too ;)

Death Resistance comes from black dragon scale mail. Makes you immune to wands of dead and Touch of Death (spell). its difficult (read: insane) to defeat Asmodeus without death resistance or reflection. In D2 I'd liken it to hell ancients with a full str, naked sorceress using only a punch on players 8. It can be done, but why would you?
 
Re: OT: Nethack

How long did it take you guys to get used to the UI? I took a look at the official site, and I'm not sure I could get past it....it seems so cumbersome.

mv

There is a "windows" version of the game with graphics, so everything isn't text. I'm pretty sure it's exactly the same, so check that out. It's much easier on the eyes ;).


 
Re: OT: Nethack

For a suggestion: should classes be randomly rolled? For new players, this will make little difference as the differences between classes can be quite subtle/incomprehensible to the new/forgetful, and for experienced players, it will stop them choosing the equivalent of hammerdin/fishy.
Is this necessary? I don't know anything about Nethack, but in SPF tournaments we tend not to do this. People can choose the cheese builds, but experienced players tend not to. If someone does, we all just let out an amiable groan and move on. We're not so hung up about the score that the tournament is ruined by it.


 
Re: OT: Nethack

I was doing the Valkyrie... or was it Samurai... special quest thing. I'd skipped it on the way to the amulet. Trotting around thinking I was invincible. Had some stupid weapons too if I remember. +6 frostbane, +6 silver sword or something. Had been collecting wands of digging for the elemental planes and everything. Had the candelabra from Vlad, not sure about the book of the dead though.

Anyway it was a hot player. Good looking too ;)

Death Resistance comes from black dragon scale mail. Makes you immune to wands of dead and Touch of Death (spell). its difficult (read: insane) to defeat Asmodeus without death resistance or reflection. In D2 I'd liken it to hell ancients with a full str, naked sorceress using only a punch on players 8. It can be done, but why would you?

Black dragons/scale mail provides disintegration resistance. Magic resistance protects from death attacks. You also can't get the amulet without doing the quest, as the quest provides one of the invocation artifacts. Also, next time, I strongly recommend doing everything you would possibly want to before getting anywhere near rodney or the amulet - once you've got the ammy, you pretty much want to beeline for ascention.


Regarding build selection: Limiting things to random roles is a pretty bad idea for new players IMO - it is best to play a given role enough to figure out what it's strengths and weaknesses are, and best to focus on the tier 1 roles rather than immediately going for an archaeologist or something. With regards to a tourney, the competition style would involve fixed choices for roles (and possibly other starting attributes) for each of the divisions and the tiered leaderboard would split roles up based on their difficulty. The unrestricted leaderboard would very likely be topped with valks, barbs, samurai, and rangers even if we did force all participants to use random roles.

Speaking generally (at least with regards to my personal experience), if you don't die in the first couple hours, you're going to get very very far. And, bearing in mind how infrequent ascentions are among most people, that means that most games of nethack end in a rather messy death very early on. So, (particularly for new people) there's a lot of turnover in the less easy-to-start-with roles, and random only provides 13 different choices, so people'll be rolling up the powerful classes on day one regardless - might as well give them the ability to focus on a few of them.

edit: I personally have no intention of requiring screenshots - anyone who has figured out how to post on the forum can fake a plain text high score. Everyone'll be welcome to post screenshots to their heart's content, but quote tags and retyping the text is good enough for me. It's a trust-based forum, and (just like in d2) the nubs who try to cheat will probably be caught just by being a nub about it (I know the mechanics of the game pretty well, and it sounds like we've got a couple other people who do also), not that I'm really expecting anyone to try to cheat in a nethack tournament on a d2 forum.

edit2:
loki said:
My best game ever was 20k points or so, where I found an Excalibur really early and proceeded to kill everything.
Fun fact - if you're (a) lawful, (b) level 5 or greater, and (c) dip a long sword into enough fountains, it will turn in to excalibur, so it's quite possible to replicate your feat of obtaining it quite early on (I hit clvl 5 on either dlvl 2 or 3 depending on whether I'm paying attention to my exp). This is one of the (many) reasons that valkyries pwn so much - they start with a long sword and are lawful. Knights are also in a position to take advantage of this easily (also start with long sword and lawful), but they have other drawbacks. It works for anything lawful with clvl>=5, though. Unfortunately, dipping in fountains also can produce the rather painful-to-low-level things mentioned in the scumming discussion, though this is almost always a worthwhile risk as compared to wish hunting (and not considered scumming anywhere I've seen, aside from the fact that 95% of my chars that try for excalibur from a fountain get excalibur before they get pwned).

-CG


 
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Re: OT: Nethack

Just curious, when would everyone like to start the tournament? It seems like the basic rules are just about worked out. Then again, I still haven't had the opportunity to get better at the game, so maybe I shouldn't be pushing the start date ;).

Oh, and something I forgot to post earlier. Upon thinking about it, I agree with CG about the score penalty based on the number of attempts. Those who are experienced and can ascend one of the their first characters should certainly be "rewarded" somehow. Maybe it'll be scrapped still, but I just don't want you thinking that everyone has a problem with it.
 
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