Charm Guide, Final Version (hopefully)

I think you are confusing item level (ilvl) with required level (rlvl). If you reroll a charm with the 3-PGem recipe, the item level does not change. However, depending upon the mods (also known as affixes) that are selected, the required level will likely change.

As purplelocust explained, the required level is determined by the specific affix on the charm, and the selected affixes have levels of their own.[/QUOTE

Thanks....
If i understand...Example:
Hell Nihlathak give me SC vita(10life), not so good, but the Ilvl is high because Nihlathak lvl is high, so if reroll i can obtain an high lvl charm...true?
 
Thanks....
If i understand...Example:
Hell Nihlathak give me SC vita(10life), not so good, but the Ilvl is high because Nihlathak lvl is high, so if reroll i can obtain an high lvl charm...true?
Correct- if you kept rerolling it, you would see some low affix charms and some high affix charms, and every now and then a charm you would actually want.



 
"every now and then"

haha I tried cubing a charm for the first time the other day; it took nearly 200 pgems on a lvl77 GC before I got my first skiller :P
 
"every now and then"

haha I tried cubing a charm for the first time the other day; it took nearly 200 pgems on a lvl77 GC before I got my first skiller :P

I got really lucky my very first time rerolling and Hit a Lionbranded with +12 life. I was playing a Tesladin at the time :thumbsup:

Subsequent rolls have been along the lines of what you are going through.

Overall, I seem to get more "lucky" just dropping skillers then rerolling for them.

Rerolled:
LB skiller of +12 life
Javalin skiller

Found:
3x Lion brandeds, one with plus 6 life, one with plus 30ish to gold find, and one plain :starry:
1x Offensive Auras
1x PnB
1x sorc Fire with +6 dex
2x Colds, one plain, one with random bad damage suff


Just keep playing and rerolling. You'll get em


 
haha I tried cubing a charm for the first time the other day; it took nearly 200 pgems on a lvl77 GC before I got my first skiller :P

That's at least partially because you picked a bad charm for rolling skillers. You really want an ilvl 50 GC for skillers, unless you're looking for a special second mod. An ilvl 77 GC would have several extra possible mods, making it harder to roll a skiller.

Now, certainly, you could still roll 200 gems and not see a skiller... I've done that myself, more than once. But using an ilvl 50 charm will help.



 
Re: Charm Guide, Final Version (hopefully)

Hell dia dropped me a small charm with +1 min dmg, supposedly it is ilvl95? Howcome it can't get shocking/hibernal ... is it worth re-rolling it?
 
Re: Charm Guide, Final Version (hopefully)

AFAIK, Hell D's mlvl is 94, not 95. As for whether it's worth re-rolling, that depends on what you need. But you'll be able to get more from your PGems by rolling similar level GC's, or higher level SC's.
 
Re: Charm Guide, Final Version (hopefully)

EXCELLENT GUIDE!

now that that is out of the way i have one question.

When farming for charms in the places listed, say... flayer jungle in nightmare... will you always get charms of that ilvl, or does it vary.

also, how did you come to find out all of this info?
 
Re: Charm Guide, Final Version (hopefully)

When farming for charms in the places listed, say... flayer jungle in nightmare... will you always get charms of that ilvl, or does it vary.

Item levels are always determined by the monster that drops them. If a monster is level12, it'll always drop level12 items, etc. In the case of 99% of monsters, their level is directly related to the area-level where you find that monster. So, if the Flayer Jungle in Nightmare is a level50 area, then the monsters you kill there will always be level level50+, and those monsters will always drop level50+ items. Always.

(FYI, 'champion' type monsters get a +2 bonus, and random unique monsters and their minions get a +3 bonus, so in a level50 area it's possible to find ilvl50, ilvl52, and ilvl53 items, depending on the monster that dropped the item).

In a few special cases, a monster's level is not directly related to the area where they spawn. For example, Hell Diablo is level94 and therefore he always drops level94 items - always - even though he's in a level85 area. As far as I'm aware, these special case monsters are all super-unique monsters that are specially coded within the game - monsters like Diablo and Baal and Nihlathak.


also, how did you come to find out all of this info?

I suspect a lot of the technical details came from this link. In particular, there's a link near the top of that page "Magic Prefixes & Suffixes" that lists a lot about random charms. The 'price/value/usefulness' info in this guide is more of an experience-based knowledge... stick around here and keep reading and you'll learn all kinds of tidbits about D2 characters, items, gameplay, etc.


PS. Welcome to the SPF



 
Re: Charm Guide, Final Version (hopefully)

holy tolito alot of imformation... alright i understand what u are saying, but how the heck do u guys know what lvl these areas are? perhaps they are listed somewhere?
 
Re: Charm Guide, Final Version (hopefully)

Great guide.

I like to save and mule any low elemental damage scs (like 1-6 lit damage or w/e) and stockpile them. Then, xfer them to a new chr and fly through normal mode with all that extra damage to each attack. Thus, they are not always useless. Then there's low level dueling, etc.
 
Re: Charm Guide, Final Version (hopefully)

Great guide.

I like to save and mule any low elemental damage scs (like 1-6 lit damage or w/e) and stockpile them. Then, xfer them to a new chr and fly through normal mode with all that extra damage to each attack. Thus, they are not always useless. Then there's low level dueling, etc.

True, though most people prefer to use Jewels of Envy is socketed gear for low level questing. They're easy enough to come by and usually last longer in use than charms.


 
Re: Charm Guide, Final Version (hopefully)

holy tolito alot of imformation... alright i understand what u are saying, but how the heck do u guys know what lvl these areas are? perhaps they are listed somewhere?

Area levels are in the Strategy Compendium at http://www.purediablo.com/guides/news.php?id=551 and for NM and Hell, the monster level for normal monsters (and thus the items they drop) is the same as the area level. Hrus' MF guide has a great deal more detail.



 
Re: Charm Guide, Final Version (hopefully)

I have a question... How are levels in brackets listed here and here related to area levels?

For example:

Ilvl 77
Here two important suffixes become available: Vita and Maiming, both capable of turning any good prefix into a monster of a charm. If you're aiming for the very best, this is where you'll find it. These are the two highest ilvl requiring mods so any charms ilvl 77 and up can get these. To get charms of ilvl 77, the optimal places to search are:
*Act 1 Hell, Countess tower level 3 and cave level 1 (in the cold plains)
*Act 2 Hell, Lost City
Hell Tower cellar level 3 has area level 77. Vita suffix has level 77. Okay.

However:

Ilvl 47
All the good low-level charms become available by ilvl 47, including the Fine, Shimmering, Fortune and Sustenance mods. To get charms of ilvl 47, the optimal places to search are:
*Act 2 Nightmare, Claw Viper Temple and the Palace Cellars, are the earliest areas to find ilvl 47+ charms. Any of the areas after the palace cellars are either ilvl 48 or 49 so are good hunting places too.
Nightmare Claw viper temple has area level 47. Fine preffix has level 28. Shimmering preffix has level 33. Fortune suffix has level 31. Sustenance suffix has level 23. How so?
Maybe the guide creator was talking about Vita suffix (level 47) and Good Luck suffix (level 47)? But what about Fine and Shimmering prefixes then?

My main question is, do area levels have to be equal or higher than levels written in brackets on Arreat Summit page if I want certain stats to spawn/roll on SC/GC?
 
Re: Charm Guide, Final Version (hopefully)

I have a question... How are levels in brackets listed here and here related to area levels?

The (parentheses / round brackets) are the affix levels.
The ["square" brackets] are the range of values available at that affix level.

... copied from the first link
Code:
Stout 	+1-8 Defense 	Small Charms(1)[1](21)[4-8]

So there are two levels of "Stout" prefix for small charms: level 1 and level 21. The "Stout" small sharms that spawn with the level1 prefix will always have +1 defense, while a "Stout" small charm that spawns with the level21 prefix will have +4-8 defense (err... assuming that data is correct - which is always an assumption when dealing with Arreat Summit).

Nightmare Claw viper temple has area level 47. Fine preffix has level 28. Shimmering preffix has level 33. Fortune suffix has level 31. Sustenance suffix has level 23. How so?
Maybe the guide creator was talking about Vita suffix (level 47) and Good Luck suffix (level 47)? But what about Fine and Shimmering prefixes then?

As long as the charm has an item-level above those prefix levels, it can spawn with them. So a level47 small charm can spawn with Shimmering and Fine prefixes.

My main question is, do area levels have to be equal or higher than levels written in brackets on Arreat Summit page if I want certain stats to spawn/roll on SC/GC?

Basically, yes.

The levels of items are determined by the monster/area that dropped them. And in Nightmare and Hell, most monster levels are determined by the area level where they spawn:

"normal" monsters: monster level = area level
"champion" monsters: monster level = area level +2
"boss" monsters and their minions: monster level = area level + 3
super-unique monsters (Baal, Pindleskin, Mephisto, etc.) have their levels individually hard-coded.

In Normal difficulty the monster levels are determined differently (but you probably won't be hunting for base-charms for rerolling in Normal anyways).



 
Re: Charm Guide, Final Version (hopefully)

The (parentheses / round brackets) are the affix levels.
The ["square" brackets] are the range of values available at that affix level.
Yes, I figured that, when I wrote brackets I actually meant parentheses, my bad. :)
So, for example, item level has to be 50+ to spawn affix level 50?
Or do item level and affix level have different relation?

As long as the charm has an item-level above those prefix levels, it can spawn with them. So a level47 small charm can spawn with Shimmering and Fine prefixes.
I thought so, but I got confused because of different levels written by the guide creator and written on the Arreat Summit.

Basically, yes.
Thanks, that's what I wanted to know.

The levels of items are determined by the monster/area that dropped them. And in Nightmare and Hell, most monster levels are determined by the area level where they spawn:

"normal" monsters: monster level = area level
"champion" monsters: monster level = area level +2
"boss" monsters and their minions: monster level = area level + 3
super-unique monsters (Baal, Pindleskin, Mephisto, etc.) have their levels individually hard-coded.

In Normal difficulty the monster levels are determined differently (but you probably won't be hunting for base-charms for rerolling in Normal anyways).
I know that since I've been reading a lot about crafting lately. :)

I've got another question. For example, if prefix is level 28 and suffix is level 47, can the item with level 47 spawn both of those affixes at the same time?


 
Re: Charm Guide, Final Version (hopefully)

So, for example, item level has to be 50+ to spawn affix level 50?
Or do item level and affix level have different relation?

I've got another question. For example, if prefix is level 28 and suffix is level 47, can the item with level 47 spawn both of those affixes at the same time?
AD 1st Q: Only some items (as gradn charms) have item level equal to affix level. Otherwise, hit the affix calculator
For example it's different for small charms (and also for most armor/weapon items)

Simply put: it depends on ilvl and on qlvl of the item, where qlvl is tied to item type

AD 2nd Q:
When the affix level of the item is determined (see 1st Q-A) all prefixes and suffixes with lower or the same affix level can spawn on that item.



 
Re: Charm Guide, Final Version (hopefully)

Looking at that affix calculator, most numbers are like those listed on Arreat Summit. Is it supposed to be like that?
Also, this is this the formula for affix level when crafting, does it apply here as well?
alvl = ilvl - (qlvl/2)

How do I find the quality level out?
 
Re: Charm Guide, Final Version (hopefully)

The algorithm is more complex (the part you have written is only valid in some cases), just use the affix calculator.

This is the whole formula:
If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}

And this is the link to get qlvl:
 
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