Recemmended Trapsin build?

sunflowersmooth

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Recemmended Trapsin build?

I've looked around for a untwinked lighting build and there seems to be some dispute. This is going to be hardcore, untwinked. Can anyone help? PvM of course.
 
Re: Recemmended Trapsin build?

The traps work even when untwinked, but you need a little extra.

Dragon Talon with plenty of life leach, faster hit recovery, and some crushing blow is a good option for filling in the gaps.

The point here is that (a) sometimes you need to do damage other than Lightning and (b) sometimes you need the enemy to stand still (ex: bosses) so that the traps can do their thing.

Dragon Talon is perfect for this sort of thing and can even make for a great build in combo with an unsynergized death sentry.

At level 65 or so you can have 20 in lightning sentry, 20 in death sentry, 18 in dragon talon (4 kicks), 6 in fade, and 1 in mind blast. From here you would probably want to pump your trap synergies.

With a 4 kick talon, act bosses are a joke for any assassin with life leach and faster hit recovery (even with low defense and low resists)

The dangerous places have fast mobs because the trap assassin doesnt exactly have great skills vs mobs until he has a few corpses to pop.
 
Re: Recemmended Trapsin build?

20 LS, 20 DS, 20 FB, 1 point in necessary Shadow skills, rest in LS synergies.
 
Re: Recemmended Trapsin build?

What is so difficult about a trapper that it would be impossible to play one without fade? That's like saying that druids, sorcs or amazons cannot do HC at all.
 
Re: Recemmended Trapsin build?

Many areas of hell are loaded with lightning immunes and fireblast just isnt going to cut it against them until you are in your 90's (post-completion of the game, really) or until your merc has godly gear (already farming hell bosses.)

Fade = survive.

The only way to make fireblast work in your 70's is to be dual claw in order to get lots of +traps. This gives up resists, so fade is still mandatory.
 
Re: Recemmended Trapsin build?

You have never used FB, or you don't know how to use it. It works more than fine against LIs, even without excessive amounts of +skills.
 
Re: Recemmended Trapsin build?

This is untwinked hardcore. The merc doesnt have a gody stick or big life leach. Hes going to die.
This is untwinked hardcore. You don't have +skills or even want +skills, especialy since you dont have fade. You want +resists and -MDR all the way if you voluntarily avoid fade. The only big resist item you can reliably get is a PD shield, and not a 4o either.. only 3o.

You know that in hardcore you get exactly 0 mistakes, right?
 
Re: Recemmended Trapsin build?

This is untwinked hardcore.
Yes, and putting yourself out on the line by having to kick LIs with DTalon is of course much safer than casting a CoS and MB or two to immobolize everything and then throwing FBs to finish them. Have fun with everything that's LI and Fana, or Might, or Extra Strong, or any combination of those.

Even untwinked and without fade it's not that hard to get max lightning res, and that's all a trapper really cares for. All it takes is some shopping, and you can leave the claw slots free.

And then I was not even suggesting him/her to go without Fade.



 
Re: Recemmended Trapsin build?

Yes, and putting yourself out on the line by having to kick LIs with DTalon is of course much safer than casting a CoS and MB or two to immobolize everything and then throwing FBs to finish them.

That works with or without fireblast, and MB doesnt work on everything (ex: Duriel is very dangerous for pure trappers)

Have fun with everything that's LI and Fana, or Might, or Extra Strong, or any combination of those.

The only combo you should really fear with Fade+DTalon is Might/Fana + Extra Strong + Cursed, which does like 1200% extra damage or whatever (risk of one-hit kill, otherwise you leach back to full) .. this same champion will laugh at mindblast and cream a low level shadow so I think the differences here are rather moot.

Even untwinked and without fade it's not that hard to get max lightning res, and that's all a trapper really cares for.

With any combo of Lightning Enchanted + Other Element Enchant, the lightning bolts will carry both damage types. Add in some conviction and even with max resists you need to run, but at least with max resists you'll have a chance to (always run from the green in hardcore)

How does a pure low synergy trapper face Duriel?


 
Re: Recemmended Trapsin build?

You know I love the K/T build, but if your not used to hardcore, I would NOT suggest it. It doesn't take much to slip up in hardcore, a defensive trapper build is a lot safer. Once you get used to the build/hardcore a weapon swap with 1 point in Dtalon will work to make a little hybrid for bosses.
 
Re: Recemmended Trapsin build?

That works with or without fireblast, and MB doesnt work on everything (ex: Duriel is very dangerous for pure trappers)
Duriel is an easy battle that can be prepared for. All you need to do is cast traps, run circles. Drink a few thawing potions for the cold res if you must and bring healing potions to counter the cold pulse damage.



The only combo you should really fear with Fade+DTalon is Might/Fana + Extra Strong + Cursed, which does like 1200% extra damage or whatever (risk of one-hit kill, otherwise you leach back to full) ..
For an untwinked k/t this is completely false.

With any combo of Lightning Enchanted + Other Element Enchant, the lightning bolts will carry both damage types. Add in some conviction and even with max resists you need to run, but at least with max resists you'll have a chance to (always run from the green in hardcore)
You make it seem like a character must stand helpless till he gets hit by lightning bolts.

How does a pure low synergy trapper face Duriel?
What is a pure low synergy trapper?



 
Re: Recemmended Trapsin build?

Some information for those non-believers.
-I build my Hardcore trapsins just like Stephan posted, except 1 pt. Fade and BoS.
-Duriel is easy mode if you know what you're doing in Normal(Hint: Thawing Potions. He's a joke in any other difficulty.
-I was untwinked - I stayed in Nightmare for a while gathering Hell worthy items. Untwinked doesn't mean you have to do this in a single pass, take your time to ready yourself.
-Untwinked trapper tip - Pump Fireblast, it makes Normal easy up until you get your big Lightning Sentry skill, then pump that up.

Lastly, use your brain. Don't stand next to the LE Conviction dude that keeps pummeling you with Lightning Damage. Use MB and CoS often. Do your best to keep your mercenary alive and around.
 
Re: Recemmended Trapsin build?

Totally agree with Myk.

Lighting trappers are one of the best builds to start HC. Let alone if you have any idea what you are doing.

As for LI's, I prefer kicks, but untwinked, its not so safe to get toe to toe, so FB is the better option. Hell, if you really want to help a bit more, use a 1pt Venom and Blade Fury while your Merc/Shadow/MB/CoS helps to hold the LI still, and once one of two are dead, chuck a DS for the CE effect and it helps more then enough. I swear people don't think to use DS or something. Its one of the most damaging skills in the game, with even one point!

About Fade, yeah it helps for sure, but you could run without it if you know what you are doing. Hell, an Ancients Pledge Shield (Or 3 Pdiamond), 2 Anya's, And a Ort/Ral/Thul Armor could net you ~0 res going into hell. Now unless you are a moron, you will stay away from the elemental damage that can hurt you. Fade just makes it easier. Like said, no other char has a skill to help with res untwinked (well maybe CA) and they can make it through just fine.

Hell don't forget, MB has the convert to it, and while annoying sometimes, it can help with a monster pack. If I ever ran into a hard LI pack, i'd convert a few to help take the heat off my Merc/Shadow while I chucked FB's at them, killed a few, then DS the rest.

Hell, you can make ANY type of sin untwinked, they have the best utility skills in the game that helps them to do just about anything needed, twinked or not.

Oh, and to those who make it seem like certain things can't be done in HC without certain other things, Superdave's thread is thata way ---->
 
Re: Recemmended Trapsin build?

A pure trapper is a very safe build with a little common sense, kicks can be effective but for a first play through/inexperienced player I wouldn't recommend it. Blade Fury brings up a good subject, if you have knock back on one weapon, use that to keep the monsters even farther away from you and into the line for traps. Add in a little slow/Open wounds and its a very nice combo with MB/CoS/DS/maybe even venom.
 
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