A Lesser Evil? Uh, huh ...
Preparations having been made for the confrontation under the Monastery, we travelled to the L2 Catacombs Waypoint. I felt I knew a direct path to the stairs to Level 3, but Balboa insisted that the entire level be cleared, and Level 3 as well. We travelled with a Gumby this time so all killing was left to Aliza. I noted that her kill speed was becoming too slow, especially without the help of a Rusty. Balboa had a plan in mind though - two plans in fact. Naturally, neither one was what we ended up doing, but I am getting ahead of myself.
Plan A was a 3-soc Short Battle Bow for Aliza, socketed with the best rubies we had. With this we thought to have a strong attack against Andariel. A Gumby would supply the necessary tanking ability, Balboa would either augment the slowing effect with Decrepify or, if that proved unnecessary, speed up the killing with AmpDam. If this proved ineffective, Plan B was a Malice Rusty, with Aliza keeping her existing tri-elemental Razor bow. Balboa would almost certainly need to employ Decrepify for this option, but surely one or the other approach would prove effective.
Before putting either plan into effect, we needed to clear the creatures out from the Level 4 stair room and the ante-chamber. This actually proved rather tricky.
It wasn't going to be practical to lure the Fallens into the stair room, as their proximity to the Shamans in the ante-chamber meant we would be facing enemies front and rear when they were revived. Balboa's idea, which I wasn't entirely convinced about, was to make a break into the ante-chamber and use crowd control tactics to keep the Fallens at bay whilst Aliza assassinated the Shamans. This actually worked after a fashion, but there were tense moments. Balboa and Aliza slipped past the fight and into the ante-chamber; the fight itself was contained at the doorway with Gumby tanking all comers. The presence of a Possessed Afflicted, being curse-proof, was worrying but the situation was stable. The only problem was Aliza could not get a clear shot at the Afflicteds, as revived Fallens kept intervening. Balboa thought to speed things up - before I could stop him, he cast Confuse on the crowd in the doorway.
Idiot! The monsters fell upon each other as planned, but the increased clamour and commotion attracted the attention of the massed ranks of Fallen waiting deeper in the ante-chamber. A wall of monsters charged Balboa and Aliza, and panic gnawed at our resolve. Quickly, Balboa cast Terror at the Fallens and raced to the corner of the room. Any returning creatures were Terrored - repeatedly. Incredibly, the tactic worked - necromancer and mercenary all at once stood
unmolested as the battle again raged in the doorway. Balboa daren't move a muscle after that!
When the Afflicted were gone, Balboa judged the moment right to try to engage the Shamans at the far end of the room. Confuse, Dim Vision and Terror were cast to the left and right as Balboa attempted to
position Aliza to attack the Shamans.
I was convinced that our team was doomed (even before its encounter with the first Lesser Evil) but Balboa's daredevil tactics actually worked and the first battle for the ante-chamber was won.
With fear and genuine reluctance, Balboa pushed open the doors to the main chamber. Ghouls were encountered straight away, and were easily dispatched. Sending the Gumby forward as a scout, more Fallens charged our team. A plan long agreed upon meant a controlled retreat from the ante-chamber back to the stair room - drawing the Fallen back with us and out of range of the Shaman we knew waited within. This process was repeated again and again, until finally the Shaman was isolated and slain. A final cast about for further enemies was cut short as a wave of poison was hurled at us. Andariel was here.
I wanted to bring Andariel into the ante-chamber, away from any allies that lay in the main chamber. Such was the ferocity of her charge, we were pushed back in some disarray into the stair room. Gumby
rallied at the doorway and I used the opportunity to assess how well our tactics were working. It didn't look good, as a matter of fact.
Aliza's fiery bow was all but ineffective - damn! - and the supposedly invulnerable Gumby was being torn apart by Andariel's poison. By Decrepifying Andy, the golem's life was extended slightly, but little damage was being inflicted on her. The mana cost of Decrepify and Clay Golem was ruinous and Balboa's supply of pots would not last.
Thinking quickly, Balboa improvised - Aliza's original tri-elemental bow was returned to service and AmpDam was used instead of Decrepify. More damage was being done, less mana was required for cursing, but the cost to Gumby was extreme. He needed recasting two or three times a minute. Ouch.
The
battle raged from one side of the room to the other. The double-doors were closed to prevent ingress by any creatures left alive in the main room ... we needed all the room we could get! The dwindling supply of pots was worrisome, especially once the odd few left behind by the dead Fallen were scavenged and used up. And then, quite suddenly, we realised that
we were winning!
Unfortunately, with Andariel within a sliver of her life, we
ran out of potions. Balboa raced to the portal he had created at the beginning of the fight and restocked potions in Town. He had hoped that wouldn't be necessary but he'd underestimated his requirements. Lose some style points and bragging rights.
Andariel's last sight was the death of the golem that had been tormenting her. She didn't live to see Gumby re-cast in the
fires of her death. Exhausted, the team looked over the
treasures left behind by the Demon. A unique scythe might make an interesting Iron Golem at some stage but the rest was junk. The day was won for the forces of light, but foreboding over the trials and challenges of the future lay heavy on our hearts.
Thoughts ...
None, I'm too tired! Actually, one thought - we are
severely underpowered!
PS - thanks for comment, Ed from Russia. Try an usual character, you'll either love it or you'll hate it!
PPS @Gluttony - I am having the best fun with this character. So challenging! :grin: