Viet's Updated Mage Guide

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Unsticked so it can go to page 3>?
:scratch: Where would you like to see this posted>?
Perhaps, the Guide Thread>?
I think it belongs there.
:azn:

Well personally I never check anything above the sticky. I just recently found out that stickied guides are placed temporary there.

And I doubt a guide like this will go to page 3 :azn:



 
Well personally I never check anything above the sticky. I just recently found out that stickied guides are placed temporary there.

And I doubt a guide like this will go to page 3 :azn:

Most new Guides get sticky on the Pally forum. :hanky:
It did end up on the third page. So, I stickied it for the members to add their input.


I just added it to the Guide thread.
Thanks for all your time for the forum vietl0yalty
:thumbsup:




 
It is probably better not to base your skill placements entirely around Viet's ones... Just optimize them yourself around the gear you will be using most of the time. Also that allows you to tailor for your own character level and FOH/Hammers mix...

If you want a calculator to do so, PM me of Viet about it...

Laz
 
I know you have an slvl 19 conviction, but would it be worth the points to push that to slvl 25? That's 6 more points, but what effect on damage would that have?

I'm running through some mage opimization charts, and assuming +14 pally/+10 conbat skills, by adding 1 point to the total number of points spent between FoH/HS, you gain about 3% damage from your previous total. However, conviction indirrectly adds 5% damage (assuming opponent has negative res already) or more (if enemy res is positive).

Thoughts?

crg
 
I know you have an slvl 19 conviction, but would it be worth the points to push that to slvl 25? That's 6 more points, but what effect on damage would that have?

I'm running through some mage opimization charts, and assuming +14 pally/+10 conbat skills, by adding 1 point to the total number of points spent between FoH/HS, you gain about 3% damage from your previous total. However, conviction indirrectly adds 5% damage (assuming opponent has negative res already) or more (if enemy res is positive).

Thoughts?

crg

well the way i look at it... most people wont actually stand still for conviction to get a lock on them so sometimes you will have to depend on raw foh damage... not saying its always the better route tho

but lets say we did decide to go for level 25 conviction... you lose 6 skill points so that will hurt your damage... and it will only be worth it IF the opponent has resists in the negative

taking the evenly balanced hammer/foh skill placement (8k / 5.5k)

19 vigor
02 concentration
17 blessed hammer
10 blessed aim
15 fist of heavens
17 holy shock
11 prereqs

lets optimize the damage with the missing 6 skill points

19 vigor
02 concentration
17 blessed hammer
10 blessed aim
12 fist of heavens
14 holy shock
11 prereqs

you come out with 8k hammers and 4.5k foh with level 25 conviction

if you are more foh/hammer then level 25 conviction would probably be real nice to have without sacrificing that much damage but i wouldnt suggest doing this if you are hammer/foh since ur foh damage is already lacking



 
im mage user too so ill try to share a bit of my experiance too. Lets go:
Helms
Shako (Jah'd / Ber'd / Vex'd / Lo'd / 15 resist jewel with good 2nd mod)
Crown of the Ages (Dual Ber'd)
Griffons Eye (5-5 light facet'd)
Rare or Magical 2 Pally 20 fcr 2 open socketed circlet
It is close to imposible to wear coa w/o - req jewel with 125 fcr(hard to find amu 2 pala 20 fcr xx str). 2 pala 20 fcr 2 open slot circ is useless imo. In what muchup you use this circ? Shako vex'ed and lo'ed is useless too imo.
Weapons
Heart of the Oak (HOTO) flail
+3 FOH +1-3 Conviction Scepter with 5x 5-5 Light Facets
Call to Arms (CTA) on switch
3 hammer or 3 conc and 3 foh is nice idea too. Personally i prefer 2 pala 3 foh scepter.
Shields
Paladin Spirit Shield with base resists
Herald of Zakarum (HOZ)
Any Paladin Spirit on switch for Battle Order purposes
Hoz take 8 slots in chest that why i dont recomend it. Its usefull only if you cant afford nice pala scepter(for 75 fcr setup).
Optional Gear for Absorbing, Stacking, etc.
Stormshield Monarch (SS)
Hotspur Boots
Tri-Resist Rare boots with +Stats
Snowclash Belt
Thundergod's Belt
Dual Ravenfrost Rings
Dual Wisp Projector Rings
Perfect Resist Kira's Guardian Tiara
Treachery Armor
Stormshield take to many slots in stash and it is completly useless vs windies couse you cant(you lose to much life) get 86 fhr bp with it.
Snowclash, tg is useless too.
Every semi skilled mage dont need to use more then 1 wisp even vs fc java.
treachery = precast = bm.
Bowazons - This one is going to be tough,
Grief + hf + foh(optional) >> any bowa.
Trap Assassins - By far one of the most annoying duels.
if she is using shield you have huge char advantage. its close to imposible to lose this matchup. If she use claw block grief is good idea intead of foh stick.
Its very easy to avoid traps with charge. Only what you need to do is wait for opportunity to atack(ie recasting traps).
V/T or T/V - You will have to play pretty defensive if you aren't stacking or absorbing his FOH.
you dont need to stack vs foh and v/t a lot. If your mage is foh oriented you will have same dmg as foher. Here comes conv trick. Dunno if you know what i mean but you can simply negate opponents conv same like with salvation.
Wind Druids - By far the hardest to deal with in my opinion.
Its the only duel that mage can lose gm. 125 fcr, 86 fhr is must here. Throw lock is very usefull in this duel.
BvC Barbarians - There are a couple that I can beat, and there are a few that I can't.
Mage has huge char advantage in this duel. Use throw lock + desynch combination and bvc cant feel safe even if he is 2 screens away and using widowmaker.
- I feel that the 55% fhr you gain from spirit shield is more than enough.
you cant beat good windy w/o 86 fhr. Vs all other characters 48 fhr bp is ok.
 
yes 9/5 is easily achievable but thats only if ur willing to get 94+... i am currently lvl 96 and i have 10k hammers / 4.8k foh (lvl 97 and i will have 5k foh)
Did you skill medi? what fcr bp do you have with this stats?
I got 8.2, 6.7 on my foh oriented with 125 fcr and hoto.
10k hammer, 5.4k foh on hammer oriented (96 lvl atm) with 75 fcr bp.
of course spirit and hoz is the best selection a mage can get but SS is placed as optional... where else can u get max dr if say u were planning to go against a windy or a barb that absorbed ur foh?
as i said before ss vs windy is nonsens imo. you must have 125 fcr, 86 fhr and 4x dr.
barb is not a big problem even if he absorb.

you didnt write anything about: conv tirck, foh trick and throw lock. If you dont want to share all your experience with ppl thats np, but it would be nice just notice that this "things" exist and sometimes helps in duel:)

Semi nice guide anyway and sry for double post;/ i was during brs and click by mistake.
 
im mage user too so ill try to share a bit of my experiance too. Lets go:

It is close to imposible to wear coa w/o - req jewel with 125 fcr(hard to find amu 2 pala 20 fcr xx str). 2 pala 20 fcr 2 open slot circ is useless imo. In what muchup you use this circ? Shako vex'ed and lo'ed is useless too imo.

3 hammer or 3 conc and 3 foh is nice idea too. Personally i prefer 2 pala 3 foh scepter.

Hoz take 8 slots in chest that why i dont recomend it. Its usefull only if you cant afford nice pala scepter(for 75 fcr setup).

Stormshield take to many slots in stash and it is completly useless vs windies couse you cant(you lose to much life) get 86 fhr bp with it.
Snowclash, tg is useless too.
Every semi skilled mage dont need to use more then 1 wisp even vs fc java.
treachery = precast = bm.

Grief + hf + foh(optional) >> any bowa.

if she is using shield you have huge char advantage. its close to imposible to lose this matchup. If she use claw block grief is good idea intead of foh stick.
Its very easy to avoid traps with charge. Only what you need to do is wait for opportunity to atack(ie recasting traps).

you dont need to stack vs foh and v/t a lot. If your mage is foh oriented you will have same dmg as foher. Here comes conv trick. Dunno if you know what i mean but you can simply negate opponents conv same like with salvation.

Its the only duel that mage can lose gm. 125 fcr, 86 fhr is must here. Throw lock is very usefull in this duel.

Mage has huge char advantage in this duel. Use throw lock + desynch combination and bvc cant feel safe even if he is 2 screens away and using widowmaker.

you cant beat good windy w/o 86 fhr. Vs all other characters 48 fhr bp is ok.

1. nothing is impossible to wear in this game... if u are going to use coa on the tank mage variant then all u have to do is sacrifice a few points into strength and ur set... or if ur one of the lucky ones like me u can use a 2pally 20fcr 29str ammy

i listed 2/20/2 circlets and shako as optional... as u can see they arent really listed in my recommended gear setups but if u can get 125fcr without having to use fcr helm and u want heavy hammer damage then shako is probably the next best thing to a griffons... thats cool if u think shakoes are useless the keyword is that its ur opinion anyway...

2. so what if hoz takes up 8 slots? for foh that is by far the best shield in conjunction with foh scepter... unlike some people i am not such a fan of having so much stuff in my stash so stash space is the last of my concern

3. i listed stormshield as optional meaning u dont have to use it but u can if u want to... dont misunderstand me thanks

4. yes zons are ez once u throw on the grief... but i dont personally use a grief so hence why i said it was tough

5. its close to impossible to lose to a trapsin IF ur sorbing... but say if its GM sure its easy to dodge traps with charge but u cant run and cast hammers/foh at the same time so the moment u stop to cast expect to get hit... they also use mind blast/shadow master too in case u forgot... worse comes to worse tho grief always helps

6. if a mage is more foh orientated it will not have the same damage as pure foher... if that was the case then why isnt foh-orientated mage doing 8k+? pure fohers can even get higher dmg than that so i dont kno wat ur talking about

7. u obviously never dueled a good bvc before... i win vs most but i lose to a few... what realm are u in again?

8. what mage/hammerdin can beat a good windy druid? i agree that 86 fhr helps vs traps and windies but it can only do so much... if the druid knows what hes doing he will beat u unless u are using grief then thats a diff story

9. one point in meditation is optional... some people prefer to mana pot and some people prefer to use that extra point to help the damage that is crucial to being a mage... i personally use a cta scepter with +3 meditation so that saved me an extra point

10. conviction trick? foh trick? throw trick? if u are talking about overriding your opponents conviction with a higher lvl conviction of ur own i personally think those points into conviction would be a waste... most fohers will max conviction or overshoot the lvl 25 cap by a few points... as for v/ts u will have a higher base conviction than most of them so...

as far as namelocking i guess i never really got in-depth with it but its fairly simple to do just a bit hard to master... just drag ur cursor over to ur opponent and once u left click on him hold it... as ur holding the left click still switch to throw real quick and teleport with ur right click and u should be right on top of him... in most cases be ready to hammer after a namelock teleport (extremely useful vs druids when they run away to recast summons)

i appreciate ur responses and if by any chance u feel u can make a better mage guide please do so



 
1. nothing is impossible to wear in this game... if u are going to use coa on the tank mage variant then all u have to do is sacrifice a few points into strength and ur set... or if ur one of the lucky ones like me u can use a 2pally 20fcr 29str ammy
if you have such a nice amy you are rly lucky! But im sure its close to imposible to get one, especially with other mods.
i listed 2/20/2 circlets and shako as optional... as u can see they arent really listed in my recommended gear setups but if u can get 125fcr without having to use fcr helm and u want heavy hammer damage then shako is probably the next best thing to a griffons... thats cool if u think shakoes are useless the keyword is that its ur opinion anyway...
I never said that shako is useless. Its abslolutely best headgear in this game. Its better then valk 08 and all others. MAYBE it is possible to get more profits from rare circlet (2 pala, 20 fcr, 20 dex, 80life, xxres 2 soc etc) but it will not worth it imo. I use grifon and shako in my setups.
2. so what if hoz takes up 8 slots? for foh that is by far the best shield in conjunction with foh scepter... unlike some people i am not such a fan of having so much stuff in my stash so stash space is the last of my concern
25 fcr grifon, 20 fcr gloves, 20 fcr amu = 60. you still miss 10 fcr to get 75 fcr breakpoint or you will have to use arach. arach = 8 dr(just from eni). also i dont use it at all couse im playing eu nl and my only belt is bb.
2 pc from hoz = 1skill from soj that you must put down (if you are using bb).
5. its close to impossible to lose to a trapsin IF ur sorbing... but say if its GM sure its easy to dodge traps with charge but u cant run and cast hammers/foh at the same time so the moment u stop to cast expect to get hit... they also use mind blast/shadow master too in case u forgot... worse comes to worse tho grief always helps
imo ONE wisp is gm. traps will not hit you if you will keep half screen distance and charge in circles around them.
6. if a mage is more foh orientated it will not have the same damage as pure foher... if that was the case then why isnt foh-orientated mage doing 8k+? pure fohers can even get higher dmg than that so i dont kno wat ur talking about
hmm?? my foh oriented mage got 19 points infoh and 20 in hshock. It means that i got 200 dmg lower then pure foher. its all about gear you want to wear.
7. u obviously never dueled a good bvc before... i win vs most but i lose to a few... what realm are u in again?
eu nld with my mage. Every bvc is welcome to whisp me. Mainly i use 28 dr vs bvc.
8. what mage/hammerdin can beat a good windy druid? i agree that 86 fhr helps vs traps and windies but it can only do so much... if the druid knows what hes doing he will beat u unless u are using grief then thats a diff story
what tactic would you use with grief? imo its much easier to beat windy with 125 fcr then 75 and grief. But i could miss something, so it would be nice if you will share your experience about it:)
Imho you dont need 86 fhr bp vs assasin including ghost one.
9. one point in meditation is optional... some people prefer to mana pot and some people prefer to use that extra point to help the damage that is crucial to being a mage... i personally use a cta scepter with +3 meditation so that saved me an extra point
y its all about personal preference, ie. i dont like switching especially when im facing ele dru. I also dont like using mana pots becouse im dueling in legit legue also(mana pots are not allowed in it).
10. conviction trick? foh trick? throw trick? if u are talking about overriding your opponents conviction with a higher lvl conviction of ur own i personally think those points into conviction would be a waste... most fohers will max conviction or overshoot the lvl 25 cap by a few points... as for v/ts u will have a higher base conviction than most of them so...
you descripition says about conv bug. All semi decent foher have maxed convition becouse it gives them adnvantage in tvt games. conv trick will negate opponent conviction when you have LOWER conviction lvl. foh trick negate opponent stock resi(anyway its close to imposible to do it - i still need practice-.-).
as far as namelocking i guess i never really got in-depth with it but its fairly simple to do just a bit hard to master... just drag ur cursor over to ur opponent and once u left click on him hold it... as ur holding the left click still switch to throw real quick and teleport with ur right click and u should be right on top of him... in most cases be ready to hammer after a namelock teleport (extremely useful vs druids when they run away to recast summons)
thats what i called throw lock.
i appreciate ur responses and if by any chance u feel u can make a better mage guide please do so
there was no offence in my post:) ill post mine after one year practice with top ele dudus eu, ld restart(some of gear i want to use is still on ld;/) and one year tvt tourny's. I play mage for round 2 years (earlier i played libi) but only 2 months after rebuild;/

I also would like to know how many points you got in dex? I have 63 on 96 lvl.
My charname is True. My foh oriented mage is Bright_Archon. My legit legue mage is Nm-Zac(25 lvl conv with wisp and raven. i prefer maxed - res couse of res limitation in legue).

Greetz
Zaczku



 
You will have 10K/5k 125FCR if you use HoZ.

Your setup can be

Griffons - 25
Arch - 20
Hoto - 40
MageFists or Trang - 20
Amulet - 20 ONLY

This build maybe expensive, but its the best build to maxamize ur Hammer and still keep 5k Foh.

I will be updating my Mage Guide later
 
You will have 10K/5k 125FCR if you use HoZ.

Your setup can be

Griffons - 25
Arch - 20
Hoto - 40
MageFists or Trang - 20
Amulet - 20 ONLY

This build maybe expensive, but its the best build to maxamize ur Hammer and still keep 5k Foh.

I will be updating my Mage Guide later

i can get 10k/5k just requires level 97 =(



 
what tactic would you use with grief? imo its much easier to beat windy with 125 fcr then 75 and grief. But i could miss something, so it would be nice if you will share your experience about it:)
I also would like to know how many points you got in dex? I have 63 on 96 lvl.
what about my questions??
 
what about my questions??

i never used grief on my mage but i was told that when a druid teleports elsewhere to recast summons u have a great opportunity to hit him with a grief charge/smite... basically almost the same tactic u would do if u wanted to namelock him and tele-hammer him when he runs to resummon only with a grief its more fool-proof ^_^

and i currently have 167dex for max block with base holy shield and spirit s. targe... 4519 life and almost 1300 mana

by the way lorddrift with your setup i can get 12k hammers and 4.5k foh @ lvl 97... the only problem is i will either be walking around with zero FHR or replacing 4x 40lifer pcombats with 4x fhr which is an instant loss of about 300 ish life after bo... sure i ll get to save points since hoz = alot less dex for max block but i already lost 17 stats from switching my regular 2pal/stat ammy to a 2/20 fcr ammy... unless i choose to use zero FHR i can get around the same life as my current one or if i use 4x fhr i can get around 4100 ish life



 
i mean dex w/o gear, anni, torch etc.

also what dmg hammr foh you have on ONE setup(w/o switching) on 75 fcr and on 125 with dual sojs(bks)?
 
i mean dex w/o gear, anni, torch etc.

also what dmg hammr foh you have on ONE setup(w/o switching) on 75 fcr and on 125 with dual sojs(bks)?

85 base dex

and i only have one setup which is 125fcr (i dont like switching too much) 10k hammers / 4.8k at lvl 96

if i do switch its just minor stuff like resists boots



 
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