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Warrior: Difference between revisions

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Rogu
Rogu


:''The Warriors of the lands of Khanduras are well trained in all of the weapons of war. Ranging from crusading paladins to unscrupulous mercenaries, Warriors can be found wherever there is conflict amongst their countrymen. Many of these adventuresome men joined with King Leoric´s army and went to battle against the Northern kingdom of Westmarch. As the fires of war burned themselves out, these Warriors returned home to find their kingdom in shattered disarray.


:''Dark rumors of the mysterious demise of King Leoric abound and the evil that lurks within his Cathedral has drawn many Warriors to Khanduras seeking fortune and glory. Though they were warned by the people of Tristram, a few of these brave souls have ventured into the chaotic labyrinth beneath the earth.
:''Whether they are driven by valor, honor, madness or greed, new Warriors arrive in Tristram every day, ready to challenge the dark unknown that awaits them beneath the earth.
:''The Warrior is the strongest and toughest of the three available Classes, and he excels in the art of close combat. His primary weakness is that his extensive physical training has left little time to develop more than a rudimentary knowledge of magic. The extended periods of time that most Warriors spend away from their homes and civilization requires that they learn of repair their own weapons and armor, although their skill is no match for the talent of a true blacksmith.
Warriors were not found in ''Diablo II'', though Barbarians and Paladins could be seen as upgraded, specialized versions of the character. By the official game fiction though, the Warrior was the character who defeated Diablo at the end of the first game, and drove the soulstone into his head. His end was a tragic one, for he was corrupted by Diablo's malignant influence and became [[The Dark Wanderer]], before finally succumbing entirely to the Lord of Terror and perishing with him at the conclusion of Act Four.


Rogues returned in ''Diablo II'', as the main NPCs of Act One. It was their monastery through which [[the Dark Wanderer]] passed, waking demons and calling forth [[Andariel]], the Maiden of Anguish, to corrupt and defile the Sisters and their stronghold. Rogues can be hired as [[mercenaries]] in Act One, and as part of the game fiction players learn that the rogue character from ''Diablo I'' returned to the Monastery and was corrupted, eventually becoming [[Blood Raven]], a demon archer you must defeat in one of the earliest quests in ''Diablo II''.





Revision as of 13:16, 22 August 2008

These it.


Inherent Skill

D1-icon-trap-disarm.gif

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Stats and Attributes

A collection of useful stats and figures for the Warrior. Refer to the Diablo Characters page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.

Start ValuesMax Values
(Naked)
Max Values (Equipped) *
Diablo / Hellfire **
Increases
Life: 70
Mana: 10
Strength: 30
Magic:10
Dexterity: 20
Vitality: 25
Life: 316
Mana: 98
Strength: 250
Magic:50
Dexterity: 60
Vitality: 100
Life: 796 / 916
Mana: 533 / 568
Strength: 425 / 485
Magic: 225 / 285
Dexterity: 225 / 285
Vitality: 265 / 325
To/Hit: 392
AC: 349 / 401

Per Level Up: ***

  • Life: + 2 per Vitality
  • Mana: + 1 per Magic

Per Attribute point:

  • 1 Vitality = 2 life
  • 1 Magic = 1 mana
  • * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.
  • ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.
  • *** No life or mana increases are granted at level 50.

Rogue Tactics

Ront.

Melee Combat

Roeds.

Magery

Ros.

Bow Strategy

Ths.

Spell Support

Fing.

Bow Damage Limitation

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Rogue Lore

Rogue concept art.

Rogu

The Warriors of the lands of Khanduras are well trained in all of the weapons of war. Ranging from crusading paladins to unscrupulous mercenaries, Warriors can be found wherever there is conflict amongst their countrymen. Many of these adventuresome men joined with King Leoric´s army and went to battle against the Northern kingdom of Westmarch. As the fires of war burned themselves out, these Warriors returned home to find their kingdom in shattered disarray.
Dark rumors of the mysterious demise of King Leoric abound and the evil that lurks within his Cathedral has drawn many Warriors to Khanduras seeking fortune and glory. Though they were warned by the people of Tristram, a few of these brave souls have ventured into the chaotic labyrinth beneath the earth.
Whether they are driven by valor, honor, madness or greed, new Warriors arrive in Tristram every day, ready to challenge the dark unknown that awaits them beneath the earth.
The Warrior is the strongest and toughest of the three available Classes, and he excels in the art of close combat. His primary weakness is that his extensive physical training has left little time to develop more than a rudimentary knowledge of magic. The extended periods of time that most Warriors spend away from their homes and civilization requires that they learn of repair their own weapons and armor, although their skill is no match for the talent of a true blacksmith.

Warriors were not found in Diablo II, though Barbarians and Paladins could be seen as upgraded, specialized versions of the character. By the official game fiction though, the Warrior was the character who defeated Diablo at the end of the first game, and drove the soulstone into his head. His end was a tragic one, for he was corrupted by Diablo's malignant influence and became The Dark Wanderer, before finally succumbing entirely to the Lord of Terror and perishing with him at the conclusion of Act Four.



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