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  • '''Finishing Move:''' The experienced [[Assassin]] can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby v ...assin's kick, and based off that physical damage, 60% of that will be fire damage (30%).
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 33-34 Defense<br> 18 Durability<br> 50 Str Required<br> 8-16 Kick Damage<br> Item Level: 30<br> Clvl Req: 22
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 10 Defense<br> 12 Durability<br> 0 Str Required<br> 3-8 Kick Damage<br> Item Level: 7<br> Clvl Req: 5
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 20-21 Defense<br> 14 Durability<br> 18 Str Required<br> 4-10 Kick Damage<br> Item Level: 12<br> Clvl Req: 9
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 92-127 Defense<br> 16 Durability<br> 65 Str Required<br> 23-52 Kick Damage<br> Item Level: 44<br> Clvl req: 36
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 60-63 Defense<br> 24 Durability<br> 70 Str Required<br> 10-20 Kick Damage<br> Item Level: 39<br> Clvl Req: 29
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 99-138 Defense<br> 48 Durability<br> 95 Str Required<br> 37-64 Kick Damage<br> Item Level: 50<br> Clvl req: 42
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 25-26 Defense<br> 16 Durability<br> 30 Str Required<br> 6-12 Kick Damage<br> Item Level: 20<br> Clvl Req: 15
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 113-144 Defense<br> 34 Durability<br> 93 Str Required<br> 39-80 Kick Damage<br> Item Level: 55<br> Clvl req: 47
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 78-104 Defense<br> 12 Durability<br> 20 Str Required<br> 26-46 Kick Damage<br> Item Level: 37<br> Clvl req: 29
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...2-204 Total Defense<br> 16 Durability<br> 118 Str Required<br> 69-118 Kick Damage<br> Item Level: 74<br> Clvl req: 66
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...1-144 Total Defense<br> 24 Durability<br> 167 Str Required<br> 83-149 Kick Damage<br> Item Level: 79<br> Clvl req: 71
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 94-123 Defense<br> 70 Durability<br> 47 Str Required<br> 28-50 Kick Damage<br> Item Level: 40<br> Clvl req: 32
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  • ...ze her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.<br> |header2=Kick Damage +X%
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...-178.2 Total Defense<br> 14 Durability<br> 91 Str Required<br> 60-110 Kick Damage<br> Item Level: 72<br> Clvl req: 64
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...64-682 Total Defense<br> 12 Durability<br> 50 Str Required<br> 65-100 Kick Damage<br> Item Level: <br> Clvl req: 69
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  • ...rst. Using this skill, she lunges at her target and delivers a devastating kick.<br> |header2=Kick Damage +X%
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  • * All kick skills - Increased Attack Rating bonus. * Wake of Fire - Slight increase to Damage at higher levels. Added skill synergy bonuses.
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  • ...Act III NPC [[Natalya]]. In light of the resistance and reduction to magic damage this set bestows upon the wearer, it could be named after the [[Assassin|As ...> 118 Str required<br> 118 Dex required<br> 1 Range<br> 0 Weapon Speed<br> Damage Bonus: 50/50 Str/Dex<br> Clvl Req: 79<br> Item Level: 22
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  • ...nus" is anything that modifies a characters "base damage" (The un-modified damage of a character with or without a weapon or skill) ...ery single last raw addition of damage and every single last % addition of damage across your entire character is added together seperately before the game p
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. ...r''': Had +10 Defense, +15% to Maximum Fire Resist, +15 to Life, +3-6 Fire Damage, +15% Fire Resist.
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  • ...hat Assassin kick skills use as the base damage rather than the the weapon damage. | Assassin Kicking Damage: 3-8<br> Item Level: 3<br> Clvl Req: None
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  • ...Required<br> 20% Block chance<br> 1-3 Pal Smite Dmg<br> Weight: Light<br> Damage Reduced by 2<br> +10 to Strength | 8-9 Defense<br> 16 Durability<br> 30 Str Required <br> 6-12 Kick Dmg<br> Fast Run/Walk<br> +25% Fire Resist
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  • ...ing aspect of Resist Cold is that unlike fire and lightning, which only do damage, cold spells can also freeze your character, turning them blue and slowing ...are three]] of the whirling white things when the skill is first cast. As damage is taken they vanish one by one, giving a visual indication of the relative
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  • [[Image:Fotd-kick.gif|right]] ...th Throw and Attack, are the three abilities that all characters can use. Kick has yet to be seen in action, but the description mentions knocking monster
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  • '''DR: ''' Damage Reduced (a mod on items) <br /> '''ED: ''' Enhanced Damage <br />
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  • ...letal head projectile that will home in on the target, dealing substantial damage. ...is being beaten badly, but he will also gain some if it is doing a lot of damage. The exact formula for these effects is not known.
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  • It’s not your fault that they don’t have stashgear to counter poison damage. ...y a lot. Yes, you can get away with a level 1 lightning fury, but the more damage Lightning Fury does, the faster you kill your opponent.
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  • These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast four types of curses. ** [[Necromancer_Curses#Amplify_Damage|Amplify Damage]]: Lowers the target's physical resistance by 100%.
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  • ...ring much of the game's development, but was removed before the beta test. Kick worked a bit like the Paladin's [[Smite]] skill, knocking back, but not stu ...racters start with a basic weapon and shield of some sort. These do enough damage to deal with the first monsters encountered, but should be upgraded as soon
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  • * One to Hand Damage: (79 to 91) To (234 to 269) (156.5 to 180 Avg) * +230-280% Enhanced Damage (varies)
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  • These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast two types of curses, one of which is a * All types of Succubus have a '''magic''' damage melee hit that always hits when used.
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  • ...ning Sentry, or a weapon-switch elemental claw) and huge physical and fire damage. 2) You have the best of everything in your skills: you get huge melee damage skills; access to every elemental attack, including a very strong poison; "
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  • * PDR, MDR and %PDR (Physical Damage Reduction) ...ce you've got Fire Claws; your Fire damage will quickly dwarf any physical damage you might have on your weapon. Remember, speed is key.
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  • * Damage: 231 To 318 (274.5 Avg) * +200% Enhanced Damage
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  • * 65% resistance in Fire/Lit/Cold and 35% physical Damage Resistance * 1k Max Kick Damage
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  • ...ent. Don't let this put you off though, you don't need to be doing massive damage to finish the game. This is a build that requires battle tactics to be effe ...you need to do early on is balance your D/A/E so they have a similar % to kick in. If you saved points until Izual in CS put them here so you get to level
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  • ...pike for the resists. A stormshield would be the best, as it has a load of damage reduce as well as quite nice blocking. If you want to go blocking only try ...cause your opponents have max block and damage reduce. Your main source of damage will be open wounds. Try to get it as high as possible and try to reach lev
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  • ==Damage== ...and can be calculated with the formulas below. To that damage you add the damage of your equipped weapon (or weapons if your Bard is dual wielding).
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  • ...e and his Apocalypse spell can be blocked) helps, as does doing sufficient damage to rock him. ...und at a distance and circling the target, before closing in to deal melee damage. This makes him hard to hit with ranged attacks. Diablo casts Apocalypse, t
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  • ...es are entirely democratic. No one has control over them or the ability to kick out other party members, and anyone in a party can invite unaligned players ...declare hostility on the chosen player, and enable your character to deal damage to them (and them to you). If you declare hostility on a player in a party,
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  • ...you’ll end up with skill level 24 (thats 5 kicks). Gives you a increase of damage and a very nice AR bonus and thats one of the very good things with this sk ...at later in gear section. You can place more here later on to get a higher damage, it's neat later on.
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  • This build has both poison and physical damage, and can take nearly any monster in the game. With the right gear, it can a You have a physical damage attack which does not hurt when you’ve got Iron Maiden cast on you: Blade
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  • ...e for a LLD where a good charm setup might triple your life or double your damage. Try to get a good combination of prefixes and suffixes for your level. The * Grand Charm +6 Max Damage +46 Attack Rating (rlvl 16)
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  • Synergies are bonuses granted by one skill to another. The effects (eg. damage) for the boosted skill are calculated at its displayed level, with +skills, Open Wounds' damage per frame is computed as follows (L is the attacker's level, ie. your level
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  • ...synergies. 93 x 15% = 1395% added damage, approximately 15 times the base damage. ...ne Spear, Bone Spirit and Bone Wall (but not Bone Prison). The numbers for damage were generated by a skill calculator.
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  • Damage counting +8 to trap skills * CBS shoots 10 times, 11 bolts per shot, 3-477 damage per bolt
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  • ...from a 1.10 dueler’s standpoint. I’m a huge proponent of multiple forms of damage and in this guide we will look at all aspects of this build. ...bsorb against specific opponents with very minimal sacrifices to their own damage output and life.
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  • ...get in the way, slowing you down. If there are baskets in the seal area, kick them so they don't interfere with your WW course. ...d you don't get enough hits per WW to keep your leech up or do the fastest damage.
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  • ...and ask you to do the same. They will then ask you what your "dueling and damage ratings" are. WHICH DOES NOT EXIST! They will tell you you can find this ou ...the annihilus small charm. A trapsin with lightning traps that do massive damage will try and pull this scam off. She'll stand inside of town next to the wa
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  • ...still be very valuable to an untwinked player for that little bit of extra damage or an easy way to stop monster regeneration. ...ossible to avoid, and Gloams. Hell Gloams deal insane amounts of lightning damage, in piercing bolts that are very difficult to dodge. This makes lightning r
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  • ...s not all that hard to pick your weapon anyway, you want one with IAS, big damage, maybe some leech, etc. ...ou are trying to solo the Ancient's Way in an 8 player game, where massive damage is the order of the day.
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  • ...slower speed that caused the impression. His attack rate was good, and the damage he inflicted was impressive. His being more than adequate, though, is proof ...more. And those were the unsocketed ones, of course. He doesn't just do damage, he does it masterfully: quickly and cleanly. Imagine a movie featuring the
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  • ...idered minions by the game. Your minions do not benefit from any -res% or +damage% your character has. ...ck was added in version 1.05; before that, Fire Mastery didn't boost Hydra damage.
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  • ...mage potential, not everyone inflicting an additional 70% of the Paladin's damage capabilities. All players [and in some cases, foes] affected by an aura wil ..., the auras will stack and the benefits of both [increased damage and fire damage] will be reaped. This of course applies to non-Paladin characters within r
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  • lose some power in the process. You do the same damage per hit, '''/kick <user>
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  • ...tremendous damage with the lightning tree at the expense of any variety in damage. For areas without LI monsters though, her killing speed is hard to match. * High damage. In fact there is no skill that does more maximum damage than lightning.
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  • ...e weapon types, meaning that she can use certain skills with them to boost damage or to get some sort of special effect. She is non-proficient in all the oth ...e this mod will become more meaningful. When your amazon does low physical damage it will not help that much. For Magazons for instance, it's often not a ski
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  • ...is that they are filled with undead. Undead means no leeching for physical damage builds, which automatically voids several characters. On the plus side, the ...because it can affect modifiers that spawn on that item (such as enhanced damage or increased attack speed). Most people will take items of high iLvl to cra
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  • ...s often used for the modifications described (e.g.. Shaftstop for physical damage resistance). It is merely an example and obviously in many situations, migh ...c keep tanking for far longer. As a merc grows in experience and does more damage, the life steal will keep a merc near max health during most fights. The Ba
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  • * 3/20/20 - small charm that adds 3 to maximum damage, 20 to AR and 20 to life * Amp - Amplify Damage. Necro curse to reduce enemies' resistance to physical damage. Also available as charges on some items
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  • <br>- Greatly reduced the explosion damage dealt by Fire Enchanted monsters. <br>- Immolation Arrow - Explosion effect damage increased by 20%.
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  • ...come. There is much here, most of it new information, so grab a hot toddy, kick your slippers off and get stuck in. ...," or one-shot Fireball deaths. Skills and stats will be better balanced, damage will be generally more reasonable, arrows and Chain Lightning won't strike
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  • ...it's also part of the Blunt item type group a Grim Wand receives the +50% damage to undead bonus. * '''ResDm, ResDm(N), ResDm(H):''' Damage resistance in Normal, Nightmare and Hell difficulties (percents).
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  • - Greatly reduced the explosion damage dealt by Fire Enchanted monsters. - Immolation Arrow - Explosion effect damage increased by 20%.
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  • ...uction come with their own set of attributes: Strength, Dexterity, Health, Damage, Defense, and Experience. As hirelings kill monsters, they gain experience ...h energy into slaughtering anyone they see that they do significantly more damage than normal demons. However, their frenzied rage leaves them physically wea
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  • ...This makes him less reliant on protective gear (i.e., high defense armor, damage reduction, + life, and to an extent, resists). His mix of skills also allow The Meteorb is a walking cannon, what with her huge elemental damage spells. Frozen Orb can single-handedly kill crowds, and Meteor makes short
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