The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

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  • ...ources of poison. Finally multiply these numbers together to get the total damage done. ...it will last for 4.86 seconds (131 frames). This is a total of 241 poison damage.
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  • ** [[Shock Web]]: +1 Bolt Per 3 Levels ** [[Lightning Sentry]]: +1 Shot Per 4 Levels
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  • ** [[Shock Web]]: +9% Fire Damage Per Level ** [[Charged Bolt Sentry]]: +9% Fire Damage Per Level
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  • * [[Shock Web]]: +12% Lightning Damage Per Level * [[Charged Bolt Sentry]]: +12% Lightning Damage Per Level
    842 bytes (98 words) - 06:24, 21 February 2010
  • ** [[Fire Blast]]: +1 Missile Per 3 Levels ** [[Charged Bolt Sentry]]: +11% Lightning Damage Per Level
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  • ** [[Wake of Fire]]: +0.5 Yards Per Level ** [[Fire Blast]]: +10% Fire Damage Per Level
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  • '''Synergies:''' Bone Spear receives substantial damage bonuses from points in various other skills. * [[Teeth]]: +7% Magic Damage Per Level
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  • '''Synergies:''' Points in these skills boost the damage of Lightning Bolt: * [[Power Strike]]: +3% Lightning Damage Per Level
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  • '''Synergies:''' Points in the following skills boost the damage of Ice Blast. * [[Ice Bolt]]: +8% Cold Damage Per Level
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  • '''Synergies:''' Additional damage comes from points in: * [[Resist Fire]]: +10% Fire Damage Per Level
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  • ...harms]] in [[Diablo 2]] that improves the [[minimum damage]] and [[maximum damage]] of a certain weapon. ...a Stolen Per Hit]] and [[Life Stolen Per Hit]], the higher the min and max damage and the percent enhancement, the better.
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  • * [[Fire Blast]]: +8% Fire Damage Per Level * [[Wake of Inferno]]: +8% Fire Damage Per Level
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  • * [[Bone Wall]]: +15 Damage Absorbed Per Level * [[Bone Prison]]: +15 Damage Absorbed Per Level
    937 bytes (102 words) - 03:27, 2 September 2011
  • '''Synergies:''' Points in the following skills boost the damage of Fire Bolt. * [[Fire Ball]]: +16% Fire Damage Per Level
    885 bytes (106 words) - 10:58, 16 February 2010
  • +320-370% Enhanced Damage (varies)<br> Adds 180-200 Magic Damage<br>
    779 bytes (101 words) - 05:00, 28 June 2013
  • '''Synergies:''' Points in the following skills will boost the lightning damage of this skill. * [[Power Strike]]: +8% Lightning Damage Per Level
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  • [[Image:tornado.jpg|left]]'''Damage Type:''' Physical<br /> * [[Cyclone Armor]]: +9% Damage Per Level
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  • '''Synergies:''' The damage is boosted by points in the following skills. * [[Poison Dagger]]: +15% Poison Damage Per Level
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  • | Steals 2% life and 1% mana per hit | Attacker takes damage of 4
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  • * [[Fire Blast]]: +1 Shot Per 3 Levels * [[Lightning Sentry]]: +12% Lightning Damage Per Level
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  • '''Synergies:''' Points in the following skills boost the damage of Fireball: * [[Fire Bolt]]: +14% Fire Damage Per Level
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  • * [[Bone Wall]]: +15% Magic Damage Per Level * [[Bone Spear]]: +15% Magic Damage Per Level
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  • '''Synergies:''' Poison Nova's damage is boosted by points in the following skills: * [[Poison Dagger]]: +10% Poison Damage Per Level
    1 KB (155 words) - 03:29, 2 September 2011
  • '''Synergies:''' The damage of each Bone Spirit is boosted by points in the following skills: * [[Teeth]]: +6% Magic Damage Per Level
    2 KB (245 words) - 03:43, 16 December 2016
  • * [[Frozen Armor]]: +10 Seconds Per Level * [[Frozen Armor]]: +7% Cold Damage Per Level
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  • '''Synergies:''' Points in these skills increase the damage done with Sacrifice. * [[Redemption]]: +15% Damage Per Level
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  • '''Synergies:''' Points in the following skills increase Power Strike's damage. * [[Lightning Bolt]]: +10% Lightning Damage Per Level
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  • | +100% Enhanced Damage<br> +100% Damage to Demons<br>
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  • ...s:''' Points in the following skills add substantially to Charged Strike's damage. * [[Power Strike]]: +10% Lightning Damage Per Level
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  • '''Synergies:''' Holy Fire's damage is boosted by points in the following skills. * [[Resist Fire]]: +18% Fire Damage Per Level
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  • ** [[Bash]]: +5% Damage Per Level ** [[Battle Orders]]: +10% Damage Per Level
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  • '''Synergies:''' The damage granted by Holy Shock is boosted by points in: * [[Resist Lightning]]: +12% Lightning Damage Per Level
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  • +200% Damage To Demons<br> +100% Damage To Undead<br>
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  • '''Synergies:''' Each point in the following skills boosts the damage or healing of Holy Bolt. * [[Blessed Hammer]]: +50% Magic Damage Per Level
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  • +350-400% Enhanced Damage (varies)<br> +200% Damage To Undead<br>
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  • +320-380% Damage To Demons (varies)<br> +280% Damage To Undead<br>
    809 bytes (107 words) - 20:31, 26 November 2022
  • ...in the skill and all it's synergies, the Barbarian has a damage of 690-736 per cast. The skill also works well with fast cast, especially since all the en ** [[Howl]]: +6% Damage Per Level
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  • '''Synergies:''' The following skills boost the damage of each Blessed Hammer. * [[Blessed Aim]]: +14% Magic Damage Per Level
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  • * Blade Fury will attack constantly with 6 frames per second. It does not work with [[Burst of Speed]] or any other increased (or decrea ...is not further modified. The 3/4 of your weapon, however, benefit from all damage enhancers, e.g. the [[Claw Mastery]] (if the weapon is a claw).
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 100-276 Damage<br> +4.14 per Clvl Max Dmg<br> (+273-410 Max)<br> 40 Durability<br> 189 Str Required<br>
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  • {{Necromancer Skills}}This skill tree houses the [[Necromancer]]'s direct damage spells. These are not as powerful as those of the [[Sorceress]], and must b ...tacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past n
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  • * [[Poison Explosion]]: +20% Poison Damage Per Level * [[Poison Nova]]: +20% Poison Damage Per Level
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  • '''Casting Delay:''' 1 Second<br /> '''Synergies:''' Damage is boosted by points in the following skills:
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 48-192 Damage<br> +1.28 * clvl Max Damage <br> 97 Str Required<br> 121 Dex Required<br> Item Level: 77<br> Clvl Req:
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  • * [[Fists of Fire]]: +10% Fire Damage Per Level * [[Fists of Fire]]: +6% Average Fire Damage Per Second Per Level
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  • ...dead per clvl<br> +2% Damage Against Undead per clvl<br> +4-5% Mana Stolen Per Hit<br> +20 to Life<br> +150-190% Enhanced Defense ...ing Against Undead per Clvl, +8% Damage To Undead per Clvl, 5% Life Stolen per Hit, +20 To Life, 20% Enhanced Defense.
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 180-285 Damage<br> +2.375 per Clvl Max Dmg<br> (+166-235 Max) <br> 75 Durability<br> 167 Str Required<br>
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  • ...wing from just one stack. The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.<br> ** [[Double Swing]] grants +8% Damage Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • Attacker Takes Damage of 14<br> Adds 1-50 Lightning Damage<br>
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  • |property= +1.5 [[Defense per Clvl]] |property2= +3-33 [[Lightning]] [[Damage]]
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  • * Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attac ** [[Bash]]: +8% Damage Per Level
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...agical Damage Taken Reduced by 14-18<br> Replenish Life +15 (1.46 Life Per Second)<br> +180-240% Enhanced Defense<br> +100 Increased Durability<br> +30% Incr ...m/As/B: 79%<br> D/S/N: 74%<br> Weight: Heavy<br> Speed: 10<br> 10-17 Smite Damage
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  • +260-310% Enhanced Damage (varies)<br> +9 To Minimum Damage<br>
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • * [[Kick Damage]]: New in 1.10, the kick damage is used by the [[Assassin]]'s kick finishers. Only Assassins can see this. | 20-21 Defense<br> 14 Durability<br> 18 Str Required<br> 4-10 Kick Damage<br> Item Level: 12<br> Clvl Req: 9
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  • '''Weapon:''' +2 Mana Per Kill<br> '''Armor/Helm/Shield:''' +2 Mana Per Kill.<br>
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  • Adds 150-210 Fire Damage<br> Adds 130-180 Cold Damage<br>
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  • * [[Plague Javelin]]: +12% Poison Damage Per Level ...skill turns a thrown javelin into a poison delivery system, dealing poison damage to the target and leaving a cloud of poisonous gas behind the javelin that
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. | 38-93 Damage<br> 30 Durability<br> 73 Str Required<br> No Dex Required<br> Item Level: 4
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  • | +33% Enhanced Damage<br> +9 to Maximum Damage<br>
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  • * All blunt weapons (including maces and mauls) have +50% Damage vs Undead. | (102-117) - (124-142) Dmg<br> +2* Clvl Max Damage<br> Indestructible<br> 189 Str Required<br> No Dex Required<br> Item Level:
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  • ...ken Goes to Mana<br> -2 Light Radius<br> +45 to Mana<br> +3-6% Life Stolen per Hit * '''v1.08''': Had 15% Mana Stolen per Hit, no life steal, rest is same.
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side ...200% Enhanced Damage<br> Adds 20-40 damage<br> +1.5% Damage Against Demons per Clvl<br> 25% Bonus to Attack Rating<br> Replenish Life +20<br> 20% Faster H
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  • ...with a {{iw|melee melee}} attack, saving him from needing to use elemental damage weapons to kill [[Stone Skin]] and [[Physical Immune]] monsters. * Berserk deals no physical damage, so it can not steal life or mana.
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  • ...icularly great for a necromancer, however, mostly due to the fact that the damage and attack speed increases aren't very valuable to a necromancer, but it wo | 7-10 Damage<br> 15 Durability<br> 1 Range<br> -20 Weapon Speed<br> Damage Bonus: 100 Str <br> Clvl Req: 25<br> Item Level: 20
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • * [[Claw Mastery]]: +4% Damage Per Level |header=Damage +X%
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • * [[Clay Golem]]: +20 Attack Rating Per Level * [[Blood Golem]]: +5% Life Per Level
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  • * [[Clay Golem]]: +20 Attack Rating Per Level * [[Blood Golem]]: +5% Life Per Level
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  • ...ge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit. ...10-13% Mana Stolen per Hit<br> +50-80% Enhanced Damage<br> Adds 15-35 Fire Damage
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | 38-241 Damage<br> +3.125 * clvl Max Damage <br> 134 Str Required<br> 167 Dex Required<br> Item Level: 85<br> Clvl Req:
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  • ...nus" is anything that modifies a characters "base damage" (The un-modified damage of a character with or without a weapon or skill) ...ery single last raw addition of damage and every single last % addition of damage across your entire character is added together seperately before the game p
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | 33 - 43 Damage<br> 55 Durability<br> 80 Str Required <br> 80 Dex Required <br> Item Level:
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i | (28-33) - (106-127) Dmg<br> +1.25 * Clvl Max Damage<br> 50 Durability<br> 72 Str Required<br> No Dex Required<br> Item Level: 5
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  • +160% Enhanced Damage<br> +9 to Minimum Damage<br>
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  • +200% Enhanced Damage<br> +75% Damage To Undead<br>
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  • ...nzy skill itself. ''The speed transfers to other skills, but '''not''' the damage bonus.'' ** [[Double Swing]]: +8% Damage Per Level
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  • +240-290% Enhanced Damage (varies)<br> Adds 5-30 Fire Damage<br>
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side ...r> +150-250 to Attack Rating<br> 7% Life Stolen per Hit<br> 7% Mana Stolen per Hit<br> +20% Slower Stamina Drain<br> Requirements -20%<br> +15 Increased D
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  • * [[Clay Golem]]: +20 Attack Rating Per Level * [[Iron Golem]]: +35 Defense Per Level
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  • +140-210% Enhanced Damage (varies)<br> +25-30% To Cold Skill Damage (varies)<br>
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  • ...by 10-15<br> Physical Damage Taken Reduced by 10-15%<br> +6-8% Life Stolen per Hit<br> +150-180% Enhanced Defense<br> +15 Defense<br> +10 Increased Durabi ...Taken Reduced by 15, Physical Damage Taken Reduced by 15%, 8% Life Stolen per Hit, and +170% Enhanced Defense.
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  • ...the longest reach. However, they are unpopular due to their relatively low damage and slow swing speed. They aren't even that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i
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  • '''Synergies:''' The damage inflicted when Holy Freeze is active is boosted by: * [[Resist Cold]]: +15% Cold Damage Per Level
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  • +75% Damage To Demons<br> Adds 3-14 Cold Damage<br>
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  • ...amage Taken Reduced by 10-15<br> +100% Enhanced Defense<br> Adds 6-22 Cold Damage, 4 Seconds Cold Length ...l Damage Taken Reduced by 25%, Magical Damage Taken Reduced By 15, no cold damage, 8% life/mana steal, no other changes.
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  • +350% Enhanced Damage<br> Adds 100-180 Magic Damage<br>
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  • ...largest two-handed swords can rival axes and polearms for dealing massive damage, as well as having a long reach and plenty of durability. As he is with all ...nd in a very large variety. Barbarians tend to prefer the larger range and damage of two-handed swords, which they can wield one-handed. All other characters
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  • ...s<br> 2% Chance to Cast Slvl (1-10) Meteor When Struck<br> Adds 24-48 Fire Damage<br> +2 to All Fire Skills (All Chars)<br> Replenish Life +10 * '''v1.08''': Had +1 Absorb Fire Damage per Clvl, no +Fire Skills or Replenish Life, rest is same.
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  • ...en that good for Barbarians to use with Whirlwind, as they have much lower damage then the top maces or spears. They are improved somewhat at higher levels i ...50-200% Enhanced Damage<br> 30% Increased Attack Speed<br> 10% Life stolen per hit<br> 50% Chance of Open Wounds<br> 25% Better Chance of Getting Magic It
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  • '''Synergies:''' Charge receives damage bonuses from points placed in: * [[Vigor]]: +20% Damage Per Level
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  • .... They fire very quickly in the hands of an Amazon, and derive their bonus damage from your points in Dexterity. Amazons have a [[Amazon_Bow_and_Crossbow_Ski | (55-60) - (127-137) Damage<br> 73 Str Required<br> 103 Dex Required<br> Item Level: 51<br> Clvl Req: 4
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  • Larger and heavier than javelins, spears are melee weapons that do far higher damage than javelins, but can not be thrown. Spears are stabbed with from the side | (10-11) - (25-28) Damage<br> 28 Durability<br> 40 Str Required <br> 50 Dex Required <br> Item Level:
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  • +300-385% Enhanced Damage (varies)<br> Adds 1-50 Lightning Damage<br>
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  • The Berserker's Garb Set is is nice for low level Barbs, but deals very poor damage and overall set bonus. The fact that it uses an axe is a negative too, sinc ...r> Damage Bonus: 100 Str<br> 30% bonus to attack Rating<br> 5% Mana Stolen per Hit
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