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Scarab Demon

From Diablo 2 Wiki
Revision as of 12:53, 22 April 2008 by 82.41.176.69 (talk)

Scarab Demons are Animals.

Scarab Demons are tough melee fighters, capable of teaming up to chop down any character foolish enough to get surrounded. On top of their capable attack rate, deceptively-quick foot speed, and solid damage, all types of Scarabs emit sparks when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Dung Soldier14 / 43 / 75211 / 5151 / 4700632-53 / 534-840 / 2641-5535415/Nef, 48/Ko, 75/Ber
Death Beetle16 / 45 / 76256 / 5897 / 4870538-62 / 582-915 / 2702-5661518/Nef, 48/Ko, 75/Ber
Scarab17 / 45 / 84281 / 5897 / 6229540-67 / 582-915 / 3185-6673518/Nef, 48/Ko, 87/Zod
Steel Scarab19 / 48 / 79341 / 7228 / 5380146-75 / 654-1028 / 2883-6041621/Ral, 51/Lem, 78/Cham
Bone Scarab24 / 54 / 85548 / 10543 / 6399362-104 / 797-1252 / 3245-6800627/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Scarab-- / 63 / 83-- / 15673 / 53324-- / 1012-1591 / 4166-65476-- / 63/Vex, 87/Zod
Steel Scarab-- / 65 / 85-- / 17611 / 56314-- / 1060-1666 / 4327-68006-- / 63/Vex, 87/Zod


Offense

Scarabs have a % chance to add lightning damage with each successful strike.

  • They can only add it to their first attack on normal.
  • Guest Monster scarabs may add it to both attack types on NM/Hell.
TypeAttack #1AR #1Attack #2AR #2
Dung SoldierPhysical: 5-15 / 19-39 / 46-93
+Light 20%: 5-12 / 20-40 / 48-97
125 / 1036 / 36335-12 / 19-39 / 46-93
125 / 1209 / 4239
Death BeetlePhysical: 6-17 / 20-40 / 47-95
+Light 20%: 6-13 / 20-40 / 47-95
145 / 1080 / 36796-13 / 21-42 / 52-105145 / 1285 / 4771
ScarabPhysical: 6-17 / 20-40 / 51-103
+Light 20%: 6-14 / 20-40 / 51-103
152 / 1080 / 40446-14 / 20-40 / 51-103152 / 1260 / 4718
Steel ScarabPhysical: 6-19 / 22-44 / 50-100
+Light 20%: 6-15 / 22-44 / 50-100
174 / 1144 / 38166-15 / 22-44 / 50-100174 / 1335 / 4452
Bone ScarabPhysical: 8-24 / 24-49 / 52-105
+Light 20%: 8-19 / 24-49 / 52-105
223 / 1274 / 40898-19 / 24-49 / 52-105223 / 1486 / 4771
Guest Monsters (Act Five, NM/Hell only)
ScarabPhysical: -- / 28-57 / 51-103
+Light 30%: -- / 7-15 / 14-28
-- / 1468 / 3998Physical: -- / 28-57 / 51-103
+Light 10%: -- / 7-15 / 14-28
-- / 1713 / 4664
Steel ScarabPhysical: -- / 29-58 / 52-105
+Light 30%: -- / 7-15 / 14-28
-- / 1512 / 4089Physical: -- / 29-58 / 52-105
+Light 10%: -- / 7-15 / 14-28
-- / 1764 / 4771


Defenses

Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this, since their AI keeps them fighting at melee range, which doesn't give them time to heal.

Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateCharged BoltsDrain EffectivenessChill Effectiveness
Dung Soldier70 / 887 / 213815%1.2%20% chance:
1-2 / 5-11 / 13-26
100 / 75 / 5050 / 40 / 25
Death Beetle80 / 922 / 216417%1.8%20% chance:
0-2 / 5-11 / 13-26
100 / 75 / 5050 / 40 / 25
Scarab85 / 922 / 236917%2.4%25% chance:
1-2 / 5-11 / 14-28
100 / 75 / 5050 / 40 / 25
Steel Scarab95 / 974 / 224119%3.1%25% chance:
1-3 / 6-12 / 13-27
100 / 75 / 5050 / 40 / 25
Bone Scarab122 / 1078 / 239324%3.7%30% chance:
2-4 / 6-13 / 14-28
100 / 75 / 5050 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Scarab-- / 1235 / 254324%3.7%

30% chance:
-- / 7-15 / 14-28

-- / 75 / 50-- 40 / 25
Steel Scarab-- / 1270 / 239324%3.7%

30% chance:
-- / 7-15 / 14-28

-- / 75 / 50-- 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Dung Soldier0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 100%0% / 0% / 0%
Death Beetle0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 105%0% / 0% / 0%
Scarab0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 110%0% / 0% / 0%
Steel Scarab0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 115%0% / 0% / 0%
Bone Scarab0% / 0% / 50%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 120%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Scarab-- / 0% / 50%-- / 0% / 0%-- / 0% / 0%-- / 0% / 100%-- / 0% / 0%-- / 0% / 0%
Steel Scarab-- / 0% / 50%-- / 0% / 0%-- / 0% / 0%-- / 0% / 10 0%-- / 0% / 0%-- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
Dung SoldierAct 2: Rocky Waste, Stony Tomb 1-2
Death BeetleAct 2: Far Oasis, Maggot Lair 1-3
ScarabAct 2: Maggot Lair 1-3
Steel ScarabAct 2: Canyon of the Magi, Tal Rasha's Tombs 1-7
Bone ScarabAct 3: Forgotten Temple, Ruined Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
ScarabHalls of Anguish
Steel ScarabWorldstone Keep 2