The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

Druid Summoning Skills

From Diablo 2 Wiki
Druid Skills

The Druid's summoning skills allow him to call up wild animals to fight for his cause. He also has two aura-like enhancements, and several interesting living vine skills in this tree.

Long ago, the Druids confided in prayer their sacred charge to the supreme spirits of Nature. The spirits were moved by their plight and answered the Druids' call for help. Over the many years since then, the spirits have contributed in many ways to the Druids' cause, even offering up soldiers to serve in their campaign. A Druid educated in the language of the Natural spirits can appeal to them, and they will provide him with valuable companions. These companions fall into three groups: spirit animals, sentient vines, and minor spirits of Nature.

Spirits
Only one Spirit spell may be active at a time. If you summon another Spirit the previous Spirit will disappear. Spirits have hit points and can be destroyed. Spirits are similar to Paladin Auras. Both of the Spirit Auras can be active on party members at the same time, but the same one will not stack, so Druids should decide in advance who will cast which.

Spirits are immune to Physical Damage and Poison on Nightmare. In Hell Difficulty, they're immune to Poison.

Summoned Minions
Druids may summon Ravens, Spirit Wolves, Dire Wolves, and Grizzly Bears. Ravens are optional, but only one type of the wolf or bear minions can be present at a time. For example, casting a Grizzly Bear will dispel previously cast wolves, and vice versa. In earlier versions of D2X, there was no reason to put more than one point into a wolf or bear summoning skill if you didn't intend to use that one constantly. Now, with synergies, multiple points in all three skills can be valuable.

Vines
Vines follow you around much like any other Minion. They can be attacked and can die. You can only have one Vine at a time. If you want your Vines to survive longer, spend more skill points to build up their maximum life.



Raven

Required Level: 1
Prerequisites: None
Details: Ravens swarm in a cloud and look nifty, but their damage is negligible and their AI is lacking. This skill is useful only as a prerequisite or a novelty.

  • Ravens can peck out their eyes of their targets, creating an effect similar to the Necromancer's Dim Vision curse.
Mana Cost:5
Skill Level Progression [e]
Slvl# of Ravens

# of Hits

Damage +X

Slvl# of Ravens

# of Hits

Damage +X

Slvl# of Ravens

# of Hits

Damage +X

Slvl# of Ravens

# of Hits

Damage +X

11122-465177-91152212-141652717-19
22133-575188-101252313-151752818-20
33144-685199-111352414-161852919-21
44155-7952010-121452515-171953020-22
55166-81052111-131552616-182053121-23





Poison Creeper

Required Level: 1
Prerequisites: None
Details: Poison Creeper vines tunnel through the earth and pop up beside monsters, hitting them for poison damage.

Mana Cost:8
Poison Duration:4 Seconds
Skill Level Progression [e]
SlvlLife Normal

Life Night.

Life Hell

Poison Damage

SlvlLife Normal

Life Night.

Life Hell

Poison Damage

SlvlLife Normal

Life Night.

Life Hell

Poison Damage

SlvlLife Normal

Life Night.

Life Hell

Poison Damage

1504-6611218-191117537-391623761-62
2627-8712521-221218742-441725067-68
37510-11813723-251320047-481826273-74
48712-14915028-301421251-531927578-80
510015-171016233-341522556-582028784-86





Oak Sage

Required Level: 6
Prerequisites: None
Details: The Oak Sage spirit floats around, radiating a hit point enhancing aura that affects the Druid and all characters and minions in his party. Spirits are living things, and if killed their enhancing aura vanishes. A wise Druid will keep a close eye on the hit points of his spirit, and recast it when necessary. Unexpectedly losing half your hit points can be quite dangerous, and spirits are not very good at staying out of harm's way.

Skill Level Progression [e]
SlvlMana Cost

Life +X%

Radius (yards)

SlvlMana Cost

Life +X%

Radius (yards)

SlvlMana Cost

Life +X%

Radius (yards)

SlvlMana Cost

Life +X%

Radius (yards)

11530%2062055%26.6112580%33.31630105%40
21635%21.372160%28122685%34.61731110%41.3
31740%22.682265%29.3132790%361832115%42.6
41845%2492370%30.6142895%37.31933120%44
51950%25.3102475%321529100%38.62034125%45.3
Skill Level Progression [e]
SlvlOak Life (Normal)

Oak Life (Nightmare)

Oak Life (Hell)

SlvlOak Life (Normal)

Oak Life (Nightmare)

Oak Life (Hell)

SlvlOak Life (Normal)

Oak Life (Nightmare)

Oak Life (Hell)

SlvlOak Life (Normal)

Oak Life (Nightmare)

Oak Life (Hell)

16061501124016330
27871681225817348
39681861327618366
411492041429419384
5132102221531220402




Summon Spirit Wolf

Required Level: 6
Prerequisites: Raven
Synergies: Points in Summon Dire Wolf will add substantially to the hit points of Spirit Wolves. Summon Grizzly increases their overall damage.
Effect: This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague. Spirit Wolves make useful tanks, and can kill monsters fairly well early in the game. They aren't tough enough to use at higher difficulty levels, but thanks to the boosting synergy, points in this skill add to the Defense and Attack Rating of Dire Wolves and Grizzlies.

Mana Cost:15
Skill Level Progression [e]
SlvlWolf #

Wolf Dmg

AR +X%

Defense +X%

SlvlWolf #

Wolf Dmg

AR +X%

Defense +X%

SlvlWolf #

Wolf Dmg

AR +X%

Defense +X%

SlvlWolf #

Wolf Dmg

AR +X%

Defense +X%

112-650%50%658-12175%100%11518-21300%150%16530-33425%200%
223-775%60%759-13200%110%12520-24325%160%17534-38450%210%
334-8100%70%8510-14225%120%13522-26350%170%18539-43475%220%
446-9125%80%9513-16250%130%14525-28375%180%19544-48500%230%
557-10150%90%10515-19275%140%15527-31400%190%20549-52550%240%
Skill Level Progression [e]
SlvlWolf Life (Normal)

Wolf Life (Nightmare)

Wolf Life (Hell)

SlvlWolf Life (Normal)

Wolf Life (Nightmare)

Wolf Life (Hell)

SlvlWolf Life (Normal)

Wolf Life (Nightmare)

Wolf Life (Hell)

SlvlWolf Life (Normal)

Wolf Life (Nightmare)

Wolf Life (Hell)

161116
271217
381318
491419
5101520




Carrion Vine

Required Level: 12
Prerequisites: Poison Creeper
Details: This vine tunnels around and pops up out of the ground beneath monster corpses, causing them to rapidly consume and funnelling some of their life to the Druid.

  • This skill destroys corpses so they can not be resurrected by monster shamans.
  • This vine will drive Find Item Barbarians crazy as it dissolves valuable boss corpses.
Mana Cost:10
Skill Level Progression [e]
SlvlLife Normal

Life Night.

Life Hell

Regen %

SlvlLife Normal

Life Night.

Life Hell

Regen %

SlvlLife Normal

Life Night.

Life Hell

Regen %

SlvlLife Normal

Life Night.

Life Hell

Regen %

1954%62137%113329%1645110%
21185%72378%123569%1747510%
31426%82618%133809%1849810%
41666%92858%144039%1952210%
51907%103089%1542710%2054610%





Heart of Wolverine

Required Level: 18
Prerequisites:: Oak Sage
Details: This spirit's aura provides a hearty attack rating and damage bonus to the Druid and all players and minions in his party.

Skill Level Progression [e]
SlvlMana Cost

Dmg. +X%

AR +X%

Radius (yards)

SlvlMana Cost

Dmg. +X%

AR +X%

Radius (yards)

SlvlMana Cost

Dmg. +X%

AR +X%

Radius (yards)

SlvlMana Cost

Dmg. +X%

AR +X%

Radius (yards)

1202025%206255560%26.611309095%33.31635125130%40
2212732%21.37266267%28123197102%34.61736132137%41.3
3223439%22.68276974%29.31332104109%361837139144%42.6
4234146%249287681%30.61433111116%37.31938146151%44
5244853%25.310298388%321534118123%38.62039153158%45.3
Skill Level Progression [e]
SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

113663061147616646
217073401251017680
320483741354418714
423894081457819748
5272104421561220782




Summon Dire Wolf

Required Level: 18
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
Synergies: Points in Summon Spirit Wolf increases the Dire Wolves' AR and Defense, while Summon Grizzly adds to their overall damage.
Effect: Dire Wolves deal more damage and have more hit points than Spirit Wolves, but only three of them may be summoned at once. They eat corpses to heal themselves, destroying those corpses in the process. This denies monster shamans the ability to resurrect them, but since the wolves generally only eat when there are no other monsters in range to attack, this isn't a very good skill to destroy corpses in the middle of battle.

Mana Cost:20
Skill Level Progression [e]
SlvlWolf #

Life +X%

Damage

SlvlWolf #

Life +X%

Damage

SlvlWolf #

Life +X%

Damage

SlvlWolf #

Life +X%

Damage

1150%8-1463175%20-26113300%36-42163425%54-60
2275%10-1673200%22-28123325%39-45173450%61-67
33100%13-1983225%25-31133350%43-49183475%68-74
43125%15-2193250%28-34143375%46-52193500%75-81
53150%18-24103275%32-38153400%50-56203525%82-88
Skill Level Progression [e]
SlvlWolf Life (Normal)

Wolf Life (Nightmare)

Wolf Life (Hell)

SlvlWolf Life (Normal)

Wolf Life (Nightmare)

Wolf Life (Hell)

SlvlWolf Life (Normal)

Wolf Life (Nightmare)

Wolf Life (Hell)

SlvlWolf Life (Normal)

Wolf Life (Nightmare)

Wolf Life (Hell)

111461116
271217
381318
491419
5101520




Solar Creeper

Required Level: 24
Prerequisites: Poison Creeper, Carrion Vine.
Effect: The solar creeper tunnels around the battlefield and pops up beside monsters, draining their life and converting it to mana, which it feeds to the Druid. This vine can assist an Elemental Druid in keeping his mana full, though the mana transferred isn't large enough to make this an especially useful minion.

Skill Level Progression [e]
SlvlMana Cost

Mana Regen +X%

SlvlMana Cost

Mana Regen +X%

SlvlMana Cost

Mana Regen +X%

SlvlMana Cost

Mana Regen +X%

1142%6194%11245%16296%
2152%7205%12256%17306%
3163%8215%13266%18316%
4174%9225%14276%19326%
5184%10235%15286%20336%
Skill Level Progression [e]
SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

116563301149516660
219873631252817693
323183961356118726
426494291459419759
5297104621562720792





Spirit of Barbs

Required Level: 30
Prerequisites:Oak Sage, Heart of Wolverine.
Details: This spirit bestows a Thorns aura on the Druid and all in his party. This skill is largely ignored since the damage reflected is woefully inadequate to make it viable past normal difficulty. Level 20 of this skill reflects 430% damage. In comparison, the Paladin's Thorns aura reflects 450% at level 6 and 1010% at level 20, and the Necromancer's Iron Maiden curse reflects 450% at level 11, and 675% at level 20.

Skill Level Progression [e]
SlvlMana Cost

Damage Returned

Radius (yards)

SlvlMana Cost

Damage Returned

Radius (yards)

SlvlMana Cost

Damage Returned

Radius (yards)

SlvlMana Cost

Damage Returned

Radius (yards)

12550%20630150%26.61135250%33.31640350%40
22670%21.3731170%281236270%34.61741370%41.3
32790%22.6832190%29.31337290%361842390%42.6
428110%24933210%30.61438310%37.31943410%44
529130%25.31034230%321539330%38.62044430%45.3
Skill Level Progression [e]
SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

SlvlLife (Normal)

Life (Nightmare)

Life (Hell)

1Life122464261169216958
2213747912745171011
3266853213798181065
4319958514852191118
53721063915905201171




Summon Grizzly

Casting Delay:: 1 Second
Required Level: 30
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf
Synergies: Points in Summon Spirit Wolf increases the Grizzly's AR and Defense, and Summon Dire Wolf adds substantially to its hit points.
Details: Summoned Grizzlies are fierce minions, capable of inflicting heavy damage. Grizzlies move slowly, but have strong attacks that stun and knock back their targets.

  • Only one Grizzly may be summoned at a time.
Skill Level Progression [e]
SlvlDamage

Damage +X%

SlvlDamage

Damage +X%

SlvlDamage

Damage +X%

SlvlDamage

Damage +X%

137-7525%6140-19275%11326-393125%16605-687175%
254-9435%7166-22285%12376-446135%17684-769185%
372-11645%8195-25395%13428-502145%18767-855195%
493-13955%9235-297105%14484-561155%19854-945205%
5115-16565%10279-344115%15543-622165%20945-1039215%
Skill Level Progression [e]
SlvlBear Life (Normal)

Bear Life (Nightmare)

Bear Life (Hell)

SlvlBear Life (Normal)

Bear Life (Nightmare)

Bear Life (Hell)

SlvlBear Life (Normal)

Bear Life (Nightmare)

Bear Life (Hell)

SlvlBear Life (Normal)

Bear Life (Nightmare)

Bear Life (Hell)

165061116
271217
381318
491419
5101520