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D1 Unique Blunts

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Unique Maces, Clubs, and Mauls found in Diablo and Hellfire.

All blunt weapons deal 50% bonus damage to Undead.

Diablo Unique Blunt Weapons

Gnarled Root

D1-u-gnarled-root.gif

Tempting damage display on this one, but the base item stats are so low it's not viable. This can be a potentially useful weapon in Hellfire, if enough oils were used to raise the base item damage, but since the +damage oils only last for one game, it's not very realistic.

This item drops when a unique club or spiked club is rolled, so will appear about twice as often as expected.

  • Gnarled Root
  • (Club / Spiked Club)
  • Damage: 1-6
  • +20% To Hit
  • +300% Damage
  • +10 Dexterity
  • +5 Magic
  • +10% Resist All
  • Armor Class: -10
  • Requirements: None
  • Durability: 20
  • Qlvl: 9
  • Availability: SP and MP.


Civerb's Cudgel

D1-w-mace.gif

This deceptively powerful item is quite popular with Sorcerers in the know. The listed and displayed damage is paltry, and it's a very slow swinging weapon, but the +200% damage to Demons applies to the entire character damage, not just the 1-8 damage on the mace. So a mage who did say, 60-70 damage with this equipped would actually deal 180-210 damage to each stone cursed Advocate or Soul Burner he whacked, and that's significantly better than a KSoH, even allowing for the slower swing speed.

  • Civerb's Cudgel
  • (Mace)
  • 1-8
  • +200% Damage vs. Demons
  • -5 Dexterity
  • -2 Magic
  • Requirements: 16 strength
  • Durability: 32
  • Qlvl: 1
  • Availability: SP and MP.


Crackrust

D1-w-mace.gif

Nice bonuses, but the low damage makes it kind of pointless.

  • Crackrust
  • (Mace)
  • 1-8
  • +2 to all Attributes
  • +15% Resist All
  • -25% Damage
  • Requirements: 16 strength
  • Durability: Indestructible
  • Qlvl: 1
  • Availability: SP and MP.


Dreamflange

D1-w-mace.gif

One of the most popular uniques in the game, the Dreamflange is the weapon of choice for most Sorcerers, and can be used quite well by other characters if they're equipped in "mini-mage" mode

  • Dreamflange
  • (Mace)
  • 1-8
  • +30 to Magic
  • +50 Mana
  • +50% Resist Magic
  • +20% Light Radius
  • Spells are increased 1 level
  • Requirements: 16 strength
  • Durability: 100
  • Qlvl: 26
  • Availability: SP and MP.


Lightforge

D1-w-mace.gif

This item is impossible to find in multiplayer. It can be found in single player, but only if a Crackrust drops first, in the same game. This item's name and stats were commonly seen hacked onto a unique great helm, thanks to a much-duped item many Diablo b.net players used, thinking it was legit, if a bit too good to be true.

  • Lightforge
  • (Mace)
  • +8 all attributes
  • +25% to hit
  • +150% damage
  • +10-20 fire damage
  • +40% light radius
  • Requirements: 16 strength
  • Durability: Indestructible
  • Qlvl: 1
  • Availability: SP and MP.


Baranar's Star

D1-w-morning-star.gif

A viable blunt weapon in the early going, but not sufficient for long term use.

  • Baranar's Star
  • (Morning Star)
  • Damage: 1-10
  • +12% To Hit
  • +80% Damage
  • Quick Attack
  • +4 Vitality
  • -4 Dexterity
  • Altered Durability
  • Requirements: 26 Strength
  • Durability: 60
  • Qlvl: 5
  • Availability: SP and MP.


Celestial Star

D1-w-flail.gif

An odd item, with the very rare, and not missed, -AC modifier.

  • Celestial Star
  • (Flail)
  • 2-12
  • +20% Light Radius
  • +10 Damage
  • Armor Class: -8
  • Requirements: None
  • Durability: 36
  • Qlvl: 2
  • Availability: SP and MP.


Hammer of Jholm

D1-w-war-hammer.gif

Last forever, if you can't find anything better.

  • Hammer of Jholm
  • (Maul)
  • 6-20
  • +10% Damage
  • +15% To Hit
  • +3 Strength
  • Requirements: 55 strength
  • Durability: Indestructible
  • Qlvl: 1
  • Availability: SP and MP.


Schaeffer's Hammer

D1-w-war-hammer.gif

A weird item, with very little physical damage, and a lightning theme. The item's name comes from the last name of Max and Erich Schaeffer, brothers who were two of the game's principle creators/designers.

  • Schaeffer's Hammer
  • (War Hammer)
  • Damage: 5-9
  • -100% Damage
  • 1-50 Lightning Damage
  • +50 Hitpoints
  • 75% Lightning Resistance
  • +10% Light Radius
  • +30% To Hit
  • Requirements: 40 strength
  • Durability: 50
  • Qlvl: 1
  • Availability: SP and MP.


=Cranium Basher

frameSubstantial damage isn't enough to make a two-handed maul viable, for many Diablo players. Even without considering the gigantic mana penalty.

  • Cranium Basher
  • (Maul)
  • 6-20
  • +20 to Damage
  • +15 Strength
  • +5% Resist All
  • -150 Mana
  • Requirements: 55 strength
  • Durability: Indestructible
  • Qlvl: 12
  • Availability: SP and MP.


Hellfire Unique Blunts=

One unique blunt was added in Hellfire.

Thunderclap

D1-u-thunderclap.gif

Lots of features that later showed up in Diablo II were experimented with in Hellfire. Such as this item, which casts a spell on hit.

  • Thunderclap
  • (War Hammer)
  • 5-9
  • Charged Bolt on Hit
  • +20 Strength
  • +30% Resist Lightning
  • +20% Light Radius
  • Requirements: 40 strength
  • Durability: Indestructible
  • Qlvl: 13
  • Availability: SP and MP. Hellfire only.



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