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D1 Swords: Difference between revisions

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All one-handed weapons have the same swing speed in Diablo and Hellfire. (May be boosted by faster swing modifiers.)
All one-handed weapons have the same swing speed in Diablo and Hellfire. (May be boosted by faster swing modifiers.)


 
Swords deal 50% damage to Undead, 100% damage to Demons, and 150% damage to Animals. This is factored in after all other damage calculations, and makes it so that a sword effectively does 3x more damage to an animals than would a [[D1 Blunts|mace or club]] of comparable damage. Swords can be used adequately in the Church levels, but with all of the zombies and skeletons there, a mace will make a noticeably more effective weapon, especially against the Skeleton King and his army. Conversely, swords are much more effective in the Caves and Hive levels, which are filled with animals. Hell and the Crypt are primarily stocked with demons. See the [[Diablo Monsters]] page for a listing of all monsters by type.
Blunt weapons deal 50% damage to Animals, 100% damage to Demons, and 150% damage to Undead. This is factored in after all other damage calculations, and makes it so that a blunt weapon effectively does 3x more damage to an undead than would a [[D1 Swords|sword]] of comparable damage. It's recommended that characters use some sort of club against skeletons and zombies, especially low level characters. By the same token, it's wise to switch to a sword when animals are the enemy, such as during most of the [[D1 Levels|Caves]] levels. See the [[Diablo Monsters]] page for a listing of all monsters by type.
 
Blunts aren't often used outside of the [[D1 Levels|Church and Catacombs]], since there are lots of animals and very few undead found in the Caves or Hell (or the Hive or Crypt, in Hellfire), and since the highest damage one handed swords do much more damage than the best one handed blunts.
 


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Revision as of 03:53, 18 August 2008

All one-handed weapons have the same swing speed in Diablo and Hellfire. (May be boosted by faster swing modifiers.)

Swords deal 50% damage to Undead, 100% damage to Demons, and 150% damage to Animals. This is factored in after all other damage calculations, and makes it so that a sword effectively does 3x more damage to an animals than would a mace or club of comparable damage. Swords can be used adequately in the Church levels, but with all of the zombies and skeletons there, a mace will make a noticeably more effective weapon, especially against the Skeleton King and his army. Conversely, swords are much more effective in the Caves and Hive levels, which are filled with animals. Hell and the Crypt are primarily stocked with demons. See the Diablo Monsters page for a listing of all monsters by type.

Blunt Type

ImageDamageAverageDurabilityRequirementsPriceQlvl
DaggerD1-sword-dagger.gif1 - 42.516-601
Short SwordD1-sword-shortsword.gif2 - 642418 Str1201
Sword *D1-sword-shortsword.gif1 - 53815 Str
20 Dex
50--
SabreD1-sword-sabre.gif1 - 84.54517 Str1701
ScimitarD1-sword-scimitar.gif3 - 752823 Str
23 Dex
2004
BladeD1-sword-blade.gif3 - 85.53025 Str
30 Dex
2804
FalchionD1-sword-falchion.gif4 - 862030 Str2502
Long SwordD1-sword-longsword.gif2 - 1064030 Str
30 Dex
3506
ClaymoreD1-sword-claymore.gif1 - 126.53635 Str4505
Broad SwordD1-sword-broadsword.gif4 - 1285040 Str7508
Bastard SwordD1-sword-bastardsword.gif6 - 1510.56050 Str1,00010
Two-Handed Sword
(Two-Handed) **
D1-sword-twohandedsword.gif8 - 16127565 Str1,80014
Great Sword
(Two-Handed) **
D1-sword-greatsword.gif10 - 201510075 Str3,00017
  • *The Sword is a special item only available as a starting weapon for the Bard.
  • **Barbarians can use two-handed swords in one hand. No other characters can.



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