The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

Act III: Difference between revisions

From Diablo 2 Wiki
(Redirecting to Level)
 
(Started the article)
Line 1:Line 1:
#REDIRECT [[Level]]
'''Act III - The Infernal Gate''' - takes place in the deep jungles of {{iw|Khejistan Khejistan}}, and the hero needs not only saving what little is left of [[Kurast]] from being swallowed by an aggressive jungle, but also try to catch up with the [[Dark Wanderer]] and stop him from reaching [[Mephisto]].
 
 
==Story==
The hero arrives in [[Kurast Docks]], one part of Kurast that has not yet succumbed to the magically malevolent jungle, trying to swallow the whole city. Our protagonist arrives on a boat with [[Mashif]], who is totally shattered when he see what has happened to his homeland, asking the player to save the city from the Jungle-plague.
 
 
The hero sets out to save the city and stop [[Diablo]], but the magical seals that protect the docks from the Jungle begins to weaken and the player is asked to recover a sacred {{iw|Skatsimi Skatsimi}} Blade, the [[Gidbinn]].
 
 
The powerful [[Sorcerer]] (and slightly mad) [[Ormus]] manage to use the blade to recast the seal and save the town.
 
 
Continuing towards the original plan for traveling to Kurast, to stop the Dark Wanderer, the player seeks relics of the former {{iw|Que-Hegan Que-Hegan}}, [[Khalim]], in order to create an artefact known as [[Khalim's Will]] that will be able to destroy the [[Compelling Orb]] preventing entry to [[Mephisto]]'s domain, as well as corrupting the {{iw|Zakarum Zakarum}} priesthood.
 
 
Town alchemist, [[Alkor]] contacts the hero, explaining he could possibly foresee the future of this demonic invasion if he can get the Black Book [[Lam Esen's Tome]]. When the player finds this, Alkor can reveal the Jungle Plague's source comes from the {{iw|Burning_Hells Burning Hells}}, primarily from [[Mephisto]].
 
 
With the flail [[Khalim's Will]], the player sets out to destroy the {{iw|Zakarum High Council of Zakarum}} at [[Travincal]], using Khalim's Will to destroy the Compelling Orb and find Mephisto's secret lair.
 
 
Then Ormus intervenes and gives the player the quest to destroy the High Council of Zakarum at Travincal. During the course of the quest, the player uses Khalim's Will to destroy the Compelling Orb and reveal Mephisto's secret lair.
 
 
The Lord of Hatred himself is then confronted in an epic battle that frees the people of Kurast from the Jungle and allows the player to enter the Burning Hells.
 
 
==Levels==
==NPCs==
==Quests==
==Waypoints==
 
[[Category:Act II]]
[[Category:Acts]]
[[Category:Levels]]

Revision as of 18:37, 12 January 2010

Act III - The Infernal Gate - takes place in the deep jungles of Khejistan, and the hero needs not only saving what little is left of Kurast from being swallowed by an aggressive jungle, but also try to catch up with the Dark Wanderer and stop him from reaching Mephisto.


Story

The hero arrives in Kurast Docks, one part of Kurast that has not yet succumbed to the magically malevolent jungle, trying to swallow the whole city. Our protagonist arrives on a boat with Mashif, who is totally shattered when he see what has happened to his homeland, asking the player to save the city from the Jungle-plague.


The hero sets out to save the city and stop Diablo, but the magical seals that protect the docks from the Jungle begins to weaken and the player is asked to recover a sacred Skatsimi Blade, the Gidbinn.


The powerful Sorcerer (and slightly mad) Ormus manage to use the blade to recast the seal and save the town.


Continuing towards the original plan for traveling to Kurast, to stop the Dark Wanderer, the player seeks relics of the former Que-Hegan, Khalim, in order to create an artefact known as Khalim's Will that will be able to destroy the Compelling Orb preventing entry to Mephisto's domain, as well as corrupting the Zakarum priesthood.


Town alchemist, Alkor contacts the hero, explaining he could possibly foresee the future of this demonic invasion if he can get the Black Book Lam Esen's Tome. When the player finds this, Alkor can reveal the Jungle Plague's source comes from the Burning Hells, primarily from Mephisto.


With the flail Khalim's Will, the player sets out to destroy the High Council of Zakarum at Travincal, using Khalim's Will to destroy the Compelling Orb and find Mephisto's secret lair.


Then Ormus intervenes and gives the player the quest to destroy the High Council of Zakarum at Travincal. During the course of the quest, the player uses Khalim's Will to destroy the Compelling Orb and reveal Mephisto's secret lair.


The Lord of Hatred himself is then confronted in an epic battle that frees the people of Kurast from the Jungle and allows the player to enter the Burning Hells.


Levels

NPCs

Quests

Waypoints