| Diablo II Items [e] | |
|---|---|
| Weapons | |
| Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
| Armor | |
| Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
| Class-specific | |
| Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
| Other | |
| Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
| Guides and Stats | |
| Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Rune Groups are an internal game classifications analogous to Treasure Classes. They sort runes by value (17 rune groups; 2 in each ascending with Zod alone in 17) and determine which is dropped.
The odds of a given monster dropping a given rune are very complicated to figure. Higher level monsters (and chests) can drop higher level runes (generally speaking). Some monsters, the wraith-types, have up to 4x better odds to drop runes (partially to compensate for the fact that they drop no normal item). The Countess drops runes at a very high rate, and one rune can always be obtained as part of the Hellforge Quest reward.
For more information:
- The Rune Hunting page evaluates rune drop odds and recommends how best to find runes.
- The Item Generation Tutorial contains much detail on item drops.
