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D1 Blunts

From Diablo 2 Wiki
Revision as of 03:39, 18 August 2008 by 82.41.176.69 (talk)

All base one-handed weapons have the same swing speed in Diablo and Hellfire.

Blunt weapons deal 50% damage to Animals, 100% damage to Demons, and 150% damage to Undead. This is factored in after all other damage calculations, and makes it so that a blunt does effectively 3x more damage to an undead than a sword does. It's recommended that characters use some sort of club against skeletons and zombies, especially low level characters. By the same token, it's wise to switch to a sword when animals are the enemy, such as during most of the Caves levels.

Blunts aren't often used outside of the Church and Cats, since there are very few undead found in the Caves or Hell (or the Hive or Crypt, in Hellfire), and since the highest damage one handed swords do much more damage than the best one handed blunts.

The Barbarian can use the Maul one-handed. It is two-handed for all other characters.

Blunt Type

Image Damage Average Durability Requirements Price Qlvl
Club D1-blunt-club.gif 1 - 6 3.5 20 - 20 1
Spiked Club D1-blunt-spikedclub.gif 3 - 6 4.5 20 18 Str 225 4
Mace D1-blunt-mace.gif 1 - 8 4.5 32 16 Str 200 2
Morning Star D1-blunt-morningstar.gif 1 - 10 5.5 40 26 Str 300 3
Flail D1-blunt-flail.gif 2 - 12 7 36 30 Str 500 7
War Hammer D1-blunt-warhammer.gif 5 - 9 7 50 40 Str 600 5
Maul
(Two-Handed)
D1-blunt-maul.gif 6 - 20 13 50 55 Str 900 10


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