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Baboon Demon

From Diablo 2 Wiki
Revision as of 05:24, 29 March 2008 by 82.41.176.69 (talk)
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Baboon Demons are Animals. (There are no "Baboon Animal" Demons, sadly.)

These simian melee attackers are fast of foot and hit, but not very powerful. Their AI causes them to run off when they're low on hit points, at a speed much quicker than their usual one, making them quite hard to catch up to in open areas. They do not have a faster than usual hit point regeneration, and will come back on the attack while still very near death, if they move off the screen and their AI resets. This "run away and hide" tactic can be quite annoying when practiced by bosses or champions you want to kill for their drop.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.)

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Dune Beast 18 / 47 / 78 238 / 5942 / 45850 69-96 / 810-1215 / 3629-7258 7 / 7 / 7 18/Nef, 51/Lem, 75/Ber
Jungle Hunter 21 / 49 / 79 320 / 6804 / 47345 83-117 / 871-1306 / 3707-7414 7 / 7 / 7 24/Ral, 51/Lem, 78/Cham
Doom Ape 22 / 52 / 80 348 / 8256 / 48840 89-126 / 963-1445 / 3784-7569 7 / 7 / 7 24/Ral, 54/Um, 78/Cham
Temple Guard 24 / 53 / 81 425 / 8751 / 50334 100-141 / 994-1491 / 3862-7724 7 / 7 / 7 27/Ral, 54/Um, 78/Cham


Offense

Type Melee Attack #1 Attack Rating #1 Melee Attack #2 Attack Rating #2
Dune Beast 6-18 / 19-50 / 44-115 162 / 1123 / 3770 6-18 / 19-42 / 44-97 162 / 1216 / 4084
Jungle Hunter 7-21 / 20-53 / 45-118 197 / 1166 / 3816 7-21 / 20-45 / 45-100 197 / 1263 / 4134
Doom Ape 7-22 / 21-55 / 45-118 207 / 1231 / 3861 7-22 / 21-55 / 45-118 207 / 1333 / 4183
Temple Guard 8-24 / 22-57 / 46-120 223 / 1252 / 3907 8-24 / 22-48 / 46-102 223 / 1357 / 4232


Defenses

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Dune Beast 90 / 726 / 1680 24% 100 / 100 / 100 50 / 40 / 33
Jungle Hunter 107 / 752 / 1700 27% 100 / 100 / 100 50 / 40 / 33
Doom Ape 112 / 792 / 1719 33% 100 / 100 / 100 50 / 40 / 33
Temple Guard 122 / 805 / 1739 42% 100 / 100 / 100 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Dune Beast 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 25%
Jungle Hunter 0% / 0% / 45% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 105% 0% / 0% / 25%
Doom Ape 0% / 0% / 45% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 105% 0% / 0% / 25%
Temple Guard 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 110% 0% / 0% / 25%