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Minions of Destruction are [[Demons]]. | Minions of Destruction are [[Demons]]. | ||
These fearsome melee monsters are found only in the Throne of Destruction, and are the last type of monster a player must defeat before descending to the [[Worldstone Chamber]] to battle [[Baal]]. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack. | |||
There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction. | |||
Minions of Destruction | |||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | |||
=Statistics= | |||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | |||
** Champions and Bosses can sometimes drop from the next higher TC. | |||
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | |||
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | |||
{| width="100%" | |||
! Type | |||
! Level | |||
! Experience | |||
! Hit Points | |||
! Speed | |||
! Max TC/Rune | |||
|- | |||
| '''Minion of Destruction''' | |||
| 58 / 69 / 88 | |||
| 89930 / 208910 / 632255 | |||
| 3426-4790 / 9990-11152 / 26582-29673 | |||
| 8 | |||
| 39/Dol, 69/Lo, 87/Zod | |||
|- | |||
! colspan="6" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
|} | |||
=Offense= | |||
Minions of Destruction add a knockback hit to their second attack type. | |||
{| width="100%" | |||
! Type | |||
! Attack 1 | |||
! AR 1 | |||
! Attack 2 | |||
! AR 2 | |||
|- | |||
| '''Minion of Destruction''' | |||
| 10-33 / 45-74 / 80-130 | |||
| 1548 / 2797 / 7396 | |||
| 5-59 / 45-79 / 80-140 | |||
| 1468 / 2797 / 7396 | |||
|- | |||
! colspan="5" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
|} | |||
=Defenses= | |||
Death Lords can not be frozen or chilled. | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | |||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | |||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | |||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | |||
{| width="100%" | |||
! Type | |||
! Defense | |||
! Blocking | |||
! Regen Rate | |||
! Drain Effectiveness | |||
! Chill Effectiveness | |||
|- | |||
| '''Minion of Destruction''' | |||
| 287 / 1198 / 2228 | |||
| 50% | |||
| 1.2/sec | |||
| 100 / 85 / 75 | |||
| 50 / 40 / 33 | |||
|- | |||
! colspan="6" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| <center>-- | |||
| <center>-- | |||
| <center>-- | |||
| <center>-- | |||
| <center>-- | |||
| <center>-- | |||
|} | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | |||
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | |||
{| width="100%" | |||
! Type | |||
! Physical | |||
! Fire | |||
! Cold | |||
! Lightning | |||
! Poison | |||
! Magic | |||
|- | |||
| '''Minion of Destruction''' | |||
| 0% / 0% / 50% | |||
| 50% / 95% / <font color="#FF0000">120%</font> | |||
| 50% / 50% / 50% | |||
| 0% / 0% / 33% | |||
| 95% / 95% / 95% | |||
| 0% / 0% / 0% | |||
|- | |||
! colspan="7" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
|} | |||
=Locations= | |||
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | |||
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+. | |||
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions. | |||
* Monsters in areas marked "No Boss" will never appear as random bosses or champions. | |||
{| width="100%" | |||
! Type | |||
! Normal | |||
! Nightmare & Hell | |||
|- | |||
| '''Minion of Destruction''' | |||
| Throne of Destruction | |||
| Throne of Destruction | |||
|- | |||
! colspan="3" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| align="center" | -- | |||
| align="center" | -- | |||
| align="center" | -- | |||
|} | |||
[[category:monsters]] | |||
[[category:demons]] | |||
Revision as of 13:28, 15 April 2008
Minions of Destruction are Demons.
These fearsome melee monsters are found only in the Throne of Destruction, and are the last type of monster a player must defeat before descending to the Worldstone Chamber to battle Baal. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack.
There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
| Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
|---|---|---|---|---|---|
| Minion of Destruction | 58 / 69 / 88 | 89930 / 208910 / 632255 | 3426-4790 / 9990-11152 / 26582-29673 | 8 | 39/Dol, 69/Lo, 87/Zod |
| Guest Monsters (Act Five, NM/Hell only) | |||||
| -- | -- | -- | -- | -- | -- |
Offense
Minions of Destruction add a knockback hit to their second attack type.
| Type | Attack 1 | AR 1 | Attack 2 | AR 2 |
|---|---|---|---|---|
| Minion of Destruction | 10-33 / 45-74 / 80-130 | 1548 / 2797 / 7396 | 5-59 / 45-79 / 80-140 | 1468 / 2797 / 7396 |
| Guest Monsters (Act Five, NM/Hell only) | ||||
| -- | -- | -- | -- | -- |
Defenses
Death Lords can not be frozen or chilled.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
|---|---|---|---|---|---|
| Minion of Destruction | 287 / 1198 / 2228 | 50% | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
| Guest Monsters (Act Five, NM/Hell only) | |||||
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
| Type | Physical | Fire | Cold | Lightning | Poison | Magic |
|---|---|---|---|---|---|---|
| Minion of Destruction | 0% / 0% / 50% | 50% / 95% / 120% | 50% / 50% / 50% | 0% / 0% / 33% | 95% / 95% / 95% | 0% / 0% / 0% |
| Guest Monsters (Act Five, NM/Hell only) | ||||||
| -- | -- | -- | -- | -- | -- | |
Locations
- Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
- Many Expansion monsters only appear as Guest Monsters in v1.10+.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
| Type | Normal | Nightmare & Hell |
|---|---|---|
| Minion of Destruction | Throne of Destruction | Throne of Destruction |
| Guest Monsters (Act Five, NM/Hell only) | ||
| -- | -- | -- |
