The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

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  • ...able of emitting a massive spout of flame for as long as the spell is kept active. * More points increase the damage and the range of this skill, making it capable of cooking dozens of enemies at once, if they are tightl
    1 KB (110 words) - 10:49, 30 October 2009
  • ...aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.) ** When the skill is active each point added to it adds 1% to maximum cold resistance of all characters
    2 KB (184 words) - 00:59, 5 September 2011
  • ...aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.) ** When the skill is active each point added to it adds 1% to maximum lightning resistance of all chara
    2 KB (184 words) - 01:03, 5 September 2011
  • ...Sorceress]] as she walks or runs along, for as long as she keeps the spell active. {{Skill Progression
    1 KB (155 words) - 10:49, 30 October 2009
  • ...be aimed or controlled, and works in a passive fashion for as long as it's active. The damage is not substantial, but this is a very convenient spell since i {{Skill Progression
    1 KB (134 words) - 11:46, 30 October 2009
  • ...aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.) ** When the skill is active each point added to it adds 1% to maximum fire resistance of all characters
    2 KB (192 words) - 00:59, 5 September 2011
  • ...himself from the ravages of battle. Auras must be kept active on the right skill selection to take effect. {{Skill navbox D2|Paladin}}
    592 bytes (72 words) - 02:45, 21 August 2011
  • ...of the Frozen Armor, Shiver Armor, Chilling Armor defensive spells may be active at once. {{Skill Progression
    1 KB (149 words) - 10:37, 30 October 2009
  • ...s, so with the 2-second casting delay it's possible to have 4 or 5 of them active at once. Individual Hydras aren't that effective, but when several of them * Some skill is necessary in placing Hydras. It's best if several of them can concentrat
    2 KB (280 words) - 10:54, 30 October 2009
  • '''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost.<br> {{Skill Progression
    683 bytes (71 words) - 01:00, 5 September 2011
  • '''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost<br /> * This skill was popular in parties in earlier versions of the game, but as players have
    1 KB (113 words) - 01:01, 5 September 2011
  • ...the game only the Necromancer had this skill. (It was inherent; not on his skill tree.) It was added to all characters are much complaining from Amazons who Unsummon is only active when your character has a summoned minion of some kind.
    1 KB (184 words) - 09:24, 10 December 2009
  • ...12 skill from the [[Amazon Bow and Crossbow Skills|Amazon's Bow & Crossbow Skill Tree]]. |active= Active
    3 KB (324 words) - 17:22, 2 October 2011
  • ...his party. It's virtually impossible to run out of stamina with this skill active, and even a single point here can make zooming around town or through a cle * Various [[PVP]] builds place much importance on this skill, especially when teamed with fast attacks like [[Charge]].
    1 KB (135 words) - 01:00, 5 September 2011
  • ...6 skill from the [[Amazon Bow and Crossbow Skills|Amazon's Bow & Crossbow Skill Tree]]. |active= Active
    3 KB (428 words) - 17:22, 2 October 2011
  • ...vel 12 skill from the [[Druid Shape Shifting Skills|Druid's Shape Shifting Skill Tree]].</noinclude> ...witch to [[Fury (skill)|Fury]] for the faster hits and greater damage that skill allows.
    2 KB (252 words) - 11:30, 31 July 2011
  • ...e of healing to the Paladin, his minions, and everyone in his party. This skill was made largely obsolete in v1.10, when the same healing bonus was added t {{Skill Progression
    1 KB (148 words) - 00:59, 5 September 2011
  • ...yed. Spirits are similar to Paladin Auras. Both of the Spirit Auras can be active on party members at the same time, but the same one will not stack, so Drui ...ere was no reason to put more than one point into a wolf or bear summoning skill if you didn't intend to use that one constantly. Now, with synergies, multi
    2 KB (399 words) - 03:19, 21 August 2011
  • ...dly Strike]], elemental damage from Auras, undead damage from [[Sanctuary (skill)|Sanctuary]], damage from [[Charm]]s, * Smite will steal life (only) when the [[Life Tap]] Curse is active on the target.
    2 KB (196 words) - 00:42, 5 September 2011
  • Only one golem, of any type, may be active. If you cast another golem, the first one will be dispelled. Golems do not ...the game, one skeleton warrior or mage was summoned for each point in the skill. Since v1.10 you only gain one skeleton for every three points beyond the f
    1 KB (201 words) - 02:38, 21 August 2011
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