- Mar 14, 2020
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Originally posted by @T72on1 on July 10, 2017
WrathOfMages, a Vengeance Necro
This thread will be devoted to the Necromancer in my Oskill Sept. The principle of the Sept is simple: every character will use an oskill as main attack. In the case of WrathOfMages this oskill is Vengeance, granted through the Kingslayer runeword:
This character will be played on SC SP, twinked. Player setting will be adjusted depending on killing speed. For most of my twinked characters this means /p8 for at least normal and nightmare. A melee Necro isn't the strongest of characters though, so I suspect the player setting will be different as well. Respecs are allowed. In my past 2 Septs this was only allowed to optimize stat distribution, but for this Sept any respec is allowed. I'm not going to level up that Wolfbarb to 79 with just normal attack available ... . I will try to keep respecs somewhat limited to the theme. So for example that Zealing Sorc won't be a Charged Boltress early on, or that Bear Paladin a Hammerdin.
On to the plan ...
Character name
WrathOfMages. I'm terrible at coming up with good names. So which name does a Necro, using Vengeance as main skill and maxed Skeleton Mages as backup skill, get? Exactly ...
Build
Vengeance Necro with maxed Skeleton Mages and Lower Resist as main curse.
Planned skill layout
Skeleton Mastery: maxed
Raise Skeleton Mage: maxed
Bone Prison: maxed
Revive, Summon Resist, Bone Armor: 1 point
Lower Resist: 16 points after +skills
All other curses: 1 point
Rest of points in Bone Wall, Clay Golem or Golem Mastery
Corpse Explosion: definitely none, too cheesy
Since Vengeance is all about elemental damage and I pair this with Lower Resist, I choose to go with Skeleton Mages. They are probably still quite worthless, but thematically they fit really well. And I won't use them now, when will I ever do so? 1 Point in Revive so I can also use monsters which (mainly) inflict elemental damage. Bone Prison to beef up my Bone Armor. Level 16 LR, because after that there is almost no return for the points invested. I need a points in almost all Curses to get to LR, and the other 3 are useful enough to all get a point as well. Clay Golem because I want a tank. And he makes boss fights extremely easy.
Planned endgame gear
Note: with my planned endgame weapon, a Kingslayer Decapitator, I need 20% ias for a 15 frame attack, 40% ias for 14 frames and 65% ias to get to 13 frames. I haven't done the calculations, but judging by the available gear, I think it will be best to go for the 13 frame breakpoint. This will heavily determine my gear choices.
- Helm: Andariel's Visage / Shako / Nightwing's Veil / CoA
Next to weapon ED%, Vengeance benefits most from +skills, so I'll want a lot of those. Andy's, Shako and Nightwing's have +2, CoA only +1 but has terrific mods for any melee character and certainly for my Necro, who will be quite squishy and could definitely use the socket(s) for more ias. Problem is: I don't have one, never found one, and don't feel like going on an mf hunt just for that item. Andy's has built-in ias, which is great. Shako would give me some much needed life, DR% and a big mana boost , which might make mana steal not needed. Nightwing's Veil would boost Vengeance's cold damage ... I think. But I don't have one, and don't feel like farming for one.
- Body Armor: Chains of Honor
+2 skills, huge resists, DR% ... tailor made for this character.
- Belt: String of Ears / Verdungo's / Arachnid's / Death's Guard (combined with the gloves) / rare with fhr and resists / IK (with gloves and boots)
A lot of options here, and I can't make up my mind. A lot will depend on where I get the ias needed to get to 65%. I would rather not use the Death's sash / gloves combo because of the 2 row belt, but if needed to reach the 13 frame attack speed, it's not the end of the world either, as Death's sash / gloves is very good. All the other options have their own merit.
- Boots: rares with resists, frw and fhr / IK (with gloves and belt)
With my other gear, I'll probably need resists, frw and fhr here. Rares could provide it, but so does the 3pc IK set. Probably to a lesser extent, but with the benefit of a more than welcome AR boost.
- Gloves: Lava Gouts / Death's (with the Sash) / Bloodfist, Laying of Hands / IK (with boots and belt)
Lots of options here as well... Lava Gouts for some much needed AR, ias, fire res, Bloodfist for huge fhr, bit of ias, +life, LoH for ias and huge fire res, Death's see above.
- Amulet: Highlord's Wrath
Scaling DS, lightning res and a much wanted +skill. Mara's would be another very good option, but it would make reaching the 65% ias breakpoint a lot harder. Also, the scaling DS on the Highlord's will probably be needed to increase my physical damage and as such my leeching.
- Ring 1: Ravenfrost
CBF and massive AR
- Ring 2: rare with mana leech / AR / min damage / resists
Pretty self-explanatory
- Weapon: Kingslayer Decapitator
A onehander would be some 2 frames faster, but Vengeance is all about weapon damage and ED%, so I think a twohander is the best option here. Swords need much more Dex and Str than Axes, so an axe is the logical choice here.
- weapon switch: CtA and Spirit shield
No-brainer there.
Socketing will depend on gear choices.
So as you can see, still lots of things I'm not sure about. Advice would be very much appreciated .
Merc
Act 2 BA Merc with Infinity, Treachery and Andariel's Visage
or
Act 1 Cold Rogue with Harmony, Treachery and Andariel's Visage
The Rogue would fit very well thematically, using a weapon that also deals rainbow weapon. Her IS would help my chance to hit a lot, which I'll definitely need. The act 2 merc would probably be the strongest option against all but low resistant monsters though, due to his Conviction aura. Not sure if BA is still needed with Convinction around, if not probably a Holy Freeze one or even Might.
AR will surely be an issue. Luckily Kingslayer has 20% bonus to AR and -25% enemy defense. Hopefully that, combined with the benefits of my merc, will be sufficient to hit reliably.
Items from the above list I still have to farm
4os Decapitator, Highlord's Wrath, Sur (or Ber) and Ber for Infinity, Arachnid's, maybe but probably not Mara's, Nightwing's Veil, CoA.
Build before Kingslayer (probably level 54)
Max Mages and Skeleton Mastery as fast as possible, rely on melee + Amp early on, LR with high elemental weapon (Harmony, 1H + Tiamat's Rebuke) afterwards. Wands can get very high elemental damage, so that would be cool, but I don't think I have a suitable one in my stash.
That's about it as far as the theory is concerned. Time to start things in practice. I will give frequent (hopefully) updates here as I progress. As I said before, suggestions, criticism, advice is more than welcome to help me get the most out of this character. This applies to all characters in the Sept, but particularly to this one, which I expect to be the most challenging to play of the entire Sept.
WrathOfMages, a Vengeance Necro
This thread will be devoted to the Necromancer in my Oskill Sept. The principle of the Sept is simple: every character will use an oskill as main attack. In the case of WrathOfMages this oskill is Vengeance, granted through the Kingslayer runeword:
Code:
+30% Increased Attack Speed
+230-270% Enhanced Damage (varies)
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters
This character will be played on SC SP, twinked. Player setting will be adjusted depending on killing speed. For most of my twinked characters this means /p8 for at least normal and nightmare. A melee Necro isn't the strongest of characters though, so I suspect the player setting will be different as well. Respecs are allowed. In my past 2 Septs this was only allowed to optimize stat distribution, but for this Sept any respec is allowed. I'm not going to level up that Wolfbarb to 79 with just normal attack available ... . I will try to keep respecs somewhat limited to the theme. So for example that Zealing Sorc won't be a Charged Boltress early on, or that Bear Paladin a Hammerdin.
On to the plan ...
Character name
WrathOfMages. I'm terrible at coming up with good names. So which name does a Necro, using Vengeance as main skill and maxed Skeleton Mages as backup skill, get? Exactly ...
Build
Vengeance Necro with maxed Skeleton Mages and Lower Resist as main curse.
Planned skill layout
Skeleton Mastery: maxed
Raise Skeleton Mage: maxed
Bone Prison: maxed
Revive, Summon Resist, Bone Armor: 1 point
Lower Resist: 16 points after +skills
All other curses: 1 point
Rest of points in Bone Wall, Clay Golem or Golem Mastery
Corpse Explosion: definitely none, too cheesy
Since Vengeance is all about elemental damage and I pair this with Lower Resist, I choose to go with Skeleton Mages. They are probably still quite worthless, but thematically they fit really well. And I won't use them now, when will I ever do so? 1 Point in Revive so I can also use monsters which (mainly) inflict elemental damage. Bone Prison to beef up my Bone Armor. Level 16 LR, because after that there is almost no return for the points invested. I need a points in almost all Curses to get to LR, and the other 3 are useful enough to all get a point as well. Clay Golem because I want a tank. And he makes boss fights extremely easy.
Planned endgame gear
Note: with my planned endgame weapon, a Kingslayer Decapitator, I need 20% ias for a 15 frame attack, 40% ias for 14 frames and 65% ias to get to 13 frames. I haven't done the calculations, but judging by the available gear, I think it will be best to go for the 13 frame breakpoint. This will heavily determine my gear choices.
- Helm: Andariel's Visage / Shako / Nightwing's Veil / CoA
Next to weapon ED%, Vengeance benefits most from +skills, so I'll want a lot of those. Andy's, Shako and Nightwing's have +2, CoA only +1 but has terrific mods for any melee character and certainly for my Necro, who will be quite squishy and could definitely use the socket(s) for more ias. Problem is: I don't have one, never found one, and don't feel like going on an mf hunt just for that item. Andy's has built-in ias, which is great. Shako would give me some much needed life, DR% and a big mana boost , which might make mana steal not needed. Nightwing's Veil would boost Vengeance's cold damage ... I think. But I don't have one, and don't feel like farming for one.
- Body Armor: Chains of Honor
+2 skills, huge resists, DR% ... tailor made for this character.
- Belt: String of Ears / Verdungo's / Arachnid's / Death's Guard (combined with the gloves) / rare with fhr and resists / IK (with gloves and boots)
A lot of options here, and I can't make up my mind. A lot will depend on where I get the ias needed to get to 65%. I would rather not use the Death's sash / gloves combo because of the 2 row belt, but if needed to reach the 13 frame attack speed, it's not the end of the world either, as Death's sash / gloves is very good. All the other options have their own merit.
- Boots: rares with resists, frw and fhr / IK (with gloves and belt)
With my other gear, I'll probably need resists, frw and fhr here. Rares could provide it, but so does the 3pc IK set. Probably to a lesser extent, but with the benefit of a more than welcome AR boost.
- Gloves: Lava Gouts / Death's (with the Sash) / Bloodfist, Laying of Hands / IK (with boots and belt)
Lots of options here as well... Lava Gouts for some much needed AR, ias, fire res, Bloodfist for huge fhr, bit of ias, +life, LoH for ias and huge fire res, Death's see above.
- Amulet: Highlord's Wrath
Scaling DS, lightning res and a much wanted +skill. Mara's would be another very good option, but it would make reaching the 65% ias breakpoint a lot harder. Also, the scaling DS on the Highlord's will probably be needed to increase my physical damage and as such my leeching.
- Ring 1: Ravenfrost
CBF and massive AR
- Ring 2: rare with mana leech / AR / min damage / resists
Pretty self-explanatory
- Weapon: Kingslayer Decapitator
A onehander would be some 2 frames faster, but Vengeance is all about weapon damage and ED%, so I think a twohander is the best option here. Swords need much more Dex and Str than Axes, so an axe is the logical choice here.
- weapon switch: CtA and Spirit shield
No-brainer there.
Socketing will depend on gear choices.
So as you can see, still lots of things I'm not sure about. Advice would be very much appreciated .
Merc
Act 2 BA Merc with Infinity, Treachery and Andariel's Visage
or
Act 1 Cold Rogue with Harmony, Treachery and Andariel's Visage
The Rogue would fit very well thematically, using a weapon that also deals rainbow weapon. Her IS would help my chance to hit a lot, which I'll definitely need. The act 2 merc would probably be the strongest option against all but low resistant monsters though, due to his Conviction aura. Not sure if BA is still needed with Convinction around, if not probably a Holy Freeze one or even Might.
AR will surely be an issue. Luckily Kingslayer has 20% bonus to AR and -25% enemy defense. Hopefully that, combined with the benefits of my merc, will be sufficient to hit reliably.
Items from the above list I still have to farm
4os Decapitator, Highlord's Wrath, Sur (or Ber) and Ber for Infinity, Arachnid's, maybe but probably not Mara's, Nightwing's Veil, CoA.
Build before Kingslayer (probably level 54)
Max Mages and Skeleton Mastery as fast as possible, rely on melee + Amp early on, LR with high elemental weapon (Harmony, 1H + Tiamat's Rebuke) afterwards. Wands can get very high elemental damage, so that would be cool, but I don't think I have a suitable one in my stash.
That's about it as far as the theory is concerned. Time to start things in practice. I will give frequent (hopefully) updates here as I progress. As I said before, suggestions, criticism, advice is more than welcome to help me get the most out of this character. This applies to all characters in the Sept, but particularly to this one, which I expect to be the most challenging to play of the entire Sept.