Two out of three arrows will auto-miss, if you're Strafeing at x/2. And it isn't only when faced with one opponent the next-delay is a pain. When fighting a group you will try to stand in a way so that your Strafe cone is as tight as possible. That way an arrow shot at one monster can pierce and hit the next. Maybe you're even so adept at this technique that the first monster will be hit with all your Strafe arrows, which means that without next-delay you'd have done upwards of three times the damage you do (depending on your chance to hit). Any time a monster can be hit by two successive Strafe arrows, next-delay becomes important. I think this is sufficient reason not to give up any equipment or sockets to hit a x/2 Strafe.Frenzied Bovine said:In practical situations, you're almost always going to be fighting more than two opponents, which completely nullifies the NextDelay penalty. I can safely say I have NEVER noticed it outside of boss battles with a 9/2 WF.
The only time the strafe "problem" even arises is against bosses. Even then it's not a big deal that every second arrow passes quietly on through, because the firepower focussed on the target is still absurd. So half of your arrows pass through. That STILL means that, worst case, you're hitting them with a new arrow every four frames. I'm sorta failing to see the problem here.
And Buriza is an excellent Strafe weapon, freeing up your belt slot for something else than Razortail and saves you skill points from Pierce. Of course, because of the longer Strafe cycles, you need extra points in Avoid and (to a lesser degree) Dodge. WF is probably better, but Buriza is excellent, too.