Re: Werewolf PvM Weapon
Ah, I see now. On a side note, it would seem that with the staff at 70% (or 65% for those using a 15% jewel), you only need level 2 Werewolf to hit the final breakpoint, meaning more points simply give you more AR. If that's the case, would it be worth finding a different source of AR and having an extra 20 skills set aside for a different skill? Or are there none that would really be required? Though, werewolf will help with feral rage speed as well. Edit, just checked, feral rage will top out at 6fps regardless of werewolf level as well, so that doesn't matter much.