Werebear Help

Nacaa

New member
Werebear Help

Never really played a Werebear before I thought I would give one a try :) None of the guides in the Druid forum works so I come here for suggestions.

Skills

ShapeShiftingSkills
20 WereBear
20 Lycanthropy
20 Maul
01 Shockwave (With +skills this will stun for an good amount of seconds)
01 Hunger (For the life leech and mana leech)

Pre:
01 Werebear
01 Fireclaws

Summoning Skills
20 Oak Sage or Heart of Wolverine. Which one do you suggest?
01 Grizzly. (A good tank)

Pre:
01 Raven
01 Summon Spirit Wolf
01 Summon Dire Wolf

Elemental Skills
05+ Cyclone Armor

Pre
01 Actic Blast

This will be done at lvl 84 with 96 skills (+12 from quests).

Any suggestions on the skill placements?

Ok, gear then.

Weapon: The Cranium Basher +Shael Rune
Helm: Jalal's Mane +15% Ias Jewel
Armor: Upped Duriels Shell +Um Rune
Amulet: Highlord's Wrath
Ring1: Whisp Projector
Ring2: Carrion Wind
Gloves: Dracul's Grasp
Boots: Gore Rider's
Belt: Verdugo's Hearty Cord

Charms will consist of +res and life charms. Is it worth getting any +skills charms?

Merc. Probably a Might Merc with:
Guillame's Face
The Reaper's Toll
Shaftstop

So, any thoughts? Do it look good etc? I have never played an Werebear before but this seem to work out pretty well.

Thanks
 
This should help-

http://students.washington.edu/akrinke/wereformadvanced.html

Werebears are all about speed, so make him as fast as you can.

Mine is built like-

20 lycan
20 werebear
20 Heart of Wolverine
20 Maul
13 (and all rest) into Shockwave

Very fun.

Equip

Cerebus' Bite Helm
"Stone" Armor
Tomb Reaver Weapon
IK Gloves, Belt, Boots with IK maul on switch
Raven Frost and a rare Ring
Chromic Amulet

Holds his own in Baal runs and is a very useful chr with the very long stun duration. Good luck and have fun with yours :thumbsup:
 
I have a char similar to your plan, but without that equip. He's in A2 hell now and works ... but gives me one heart attack every 5 minutes or so, because his life bulb flashes like mad.

To answer some of your questions: I went with HoW for more damage, but on the other hand I have a rogue merc with WWS. Oak sage would probably solve some of that heart attack problem, and a might merc would take care of the damage. My next try would certainly go along this line.

I also put a few more points into shockwave to get a longer duration. It's worth it... you gain time either to attack or to refresh your life/mana.

The bear is a good distraction, but unless you put a lot into it (which you can't with this build) don't count too much on it. The distraction is worth the one point, though.

EDIT: Since others mention that... my bear uses a Bonehew.
 
Here is a fixed link to Dragoon's werebear guide.

Your skill layout looks well though out, I'd rather have heart of wolverine than oak since bears have comparitavely low attack rating.

You will definetly crave more speed since a shaeled cranium basher with 20% oias will only reach 14fpa with a mauler. Shaeled upgraded ribcracker is at 8fpa without oias. A dual shael tomb reaver reaches 6fpa. Even dual shael IK maul reaches 8fpa.

edit: You might want to put more points into shockwave(less in cyclone armor) if you don't intend to use any shapshifting charms.
 
Thanks for the suggestions guys. Heart of Wolverine it is then. Probably not going with a Cranium Basher as well... Since I got two Tomb Reavers I guess I could spare one for this bear.

No cyclone either then. I'd like some elemental absorb but I guess those few points won't make a difference? I will put those into Shockwave instead.

A ShaelShael Tomb Reaver with 20% Ias from Highlords will take me to an attack rate of 5 frames. Sounds good to me.

Also, that Dragoon guide seems to be only for 1.09... :(
 
Well, I guess you could put points in cyclone, but that would mean morphing back into human, casting cyclone, then morphing into bear again. In serious battles, that's just not feasible. Definitely shockwave > cyclone.
 
Nacaa said:
A ShaelShael Tomb Reaver with 20% Ias from Highlords will take me to an attack rate of 5 frames. Sounds good to me.

Hm.. while in wereform IAS other then wias doesn't work towards eias right? IE highlords ias won't be counted towards your attackingspeed, only the ias basespeed + the ias on the stick.
 
Nacaa said:
A ShaelShael Tomb Reaver with 20% Ias from Highlords will take me to an attack rate of 5 frames. Sounds good to me.
I think you made a miscalculation. A tomb reaver is base speed 10, meaning entering -10 to calculator, 100 wias with two shaels and it gives 68% oias for 5fpa.

Edit: @Sint: Not exactly, wereWOLVES get sias from their werewolf skill so they don't need oias for most weapons(read fast weapons). Werebears don't get sias so oias is much more useful for them and is crucial for some weapon choises to squeeze out the last bp's.
 
I say forget oak sage and max shockwave. Reason being that oak sage survives all the fights when you don't need him but dies whenever you did need him. Shockwave on the other hand is more dependable. At high levels it stuns for >15 seconds (!) It was the first skill I maxed on my mauler.

Oh yeah, and ditch the HoW, too. Does little for the 20 skill points it costs.

For the gloves, use LoH. They're the best for every physical damage character. 5% ctc lifetap from draculs is pretty worthless, imo. Reason being that if you need lifetap to survive you don't have the time to wait for it to trigger and when you do have the time to wait you never needed it in the first place.
 
Nightfish said:
Oh yeah, and ditch the HoW, too. Does little for the 20 skill points it costs.
If you do that your ar will be very low, maul only gives about 250% so you will have to ditch highlords and carrion wind for angelic's to hit anything.
 
Sint Nikolaas said:
Hm.. while in wereform IAS other then wias doesn't work towards eias right? IE highlords ias won't be counted towards your attackingspeed, only the ias basespeed + the ias on the stick.

What is eias?

According to this calculator if I equip a Highlords ammy that gives me +20% IAS, the last socket is free to put a 15% IAS Jewel to hit 4 frames instead of a Shael if I wouldn't use Highlords. So apperently oias must work?

My "new" bear looks like this atm:
Weapon: Tomb Reaver "ShaelShael (15% IAS Jewel with second mod)"
Helm: Jalal's Mane
Armor: Upped Duriels Shell
Amulet: Highlord's Wrath
Ring1: Whisp Projector
Ring2: Carrion Wind
Gloves: Laying of Hands
Boots: Gore Rider's
Belt: IK Belt

Weapon Switch: Demon Limb and Tiamat's for PI's and the Enchant on DL :thumbsup:

I will dish out Cyclone Armor and put those points into Shockwave instead. All extra points will also be put there but other than that, it looks like before.

Sounds like a ton of fun to me :D
 
You might want to consider using dual ravenfrosts if you want to save lots of dexterity and gain lots of attack rating.

Are you sure you are putting the base speed in negated? When calculating with 10 I do get that with 4% oias you can obtain 4fpa but thats like calculating a tombreaver in a giant thresher. :rolleyes:
[Negative of value found in Arreat Summit] means just that, tomb reaver is -10 and phase blade is 30.
 
Oh, so I got to count the Tomb Reaver as -10 and not 10 :confused: That do of course change the whole IAS thingy. Seems like I can only reach 6 FPS and I don't even need that last IAS jewel in the TR to do so.

Thanks for correcting me.
 
Forcefeedback said:
If you do that your ar will be very low, maul only gives about 250% so you will have to ditch highlords and carrion wind for angelic's to hit anything.

Demon Limb gives another 200% AR for 10 minutes per charge.
 
If you want an alternative, more damaging skill setup:

20 Fire Claws
20 Maul
20 Molten Boulder
20 Firestorm
9 HoW
1 Shockwave
1 Carrion Vine
+HoW

Maul is a charge-up attack, meaning you can get the high damage bonus on top of fire claws damage and AR. So you charge up maul, and use fireclaws normally, and throw in a maul attack every 20 seconds. This gives you the huge AR bonus and nice damage from fire claws, the damage chargeup on maul, as well as giving you something to take down FIs quickly. An alternative build could take the points from HoW and put them in Shockwave for a longer duration. This build assumes you have Jalal's and a few skillers to boost Lycanthropy to an acceptable level.
 
i'd go with the maul/fireclaws bear as well but with a different skill setup.

20 fireclaws
20 maul
20 firestorm (22% syn to FC)
and STONE armor for the lvl 16 charge of molten boulder (22% synergy to FC)
plus the clay golem charges would give you another tank (not that i've ever need a tank with bear)

this would leave you a lot of flexibility with points for summons and/or wearbear/lycan/shockwave and over 2k fireclaws damage
 
Vajar said:
If you want an alternative, more damaging skill setup:

20 Fire Claws
20 Maul
20 Molten Boulder
20 Firestorm
9 HoW
1 Shockwave
1 Carrion Vine
+HoW

Maul is a charge-up attack, meaning you can get the high damage bonus on top of fire claws damage and AR. So you charge up maul, and use fireclaws normally, and throw in a maul attack every 20 seconds. This gives you the huge AR bonus and nice damage from fire claws, the damage chargeup on maul, as well as giving you something to take down FIs quickly. An alternative build could take the points from HoW and put them in Shockwave for a longer duration. This build assumes you have Jalal's and a few skillers to boost Lycanthropy to an acceptable level.

So, where is the Werebear? :) Or do you suggest me putting 1 point into it and let +skills do the rest?`

Anyway, I will do the Demon Limb - Tiamat's instead to deal with PI's. Perhaps some point into Fireclaw. I will see about that.
 
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