X: “Gabrielle, that mother whose baby you saved the other day--â€
G: “Yeah.â€
X: “Ask her to put you up for a few days. You know, guard the village.â€
G: “Huh-- oh no. No, no-- that’s your way of saying: "It’s too dangerous to be around me right now, Gabrielle". Well, have you ever considered that there isn’t a safe time to be around you? Now, that village doesn’t need my help, but you might-- and I’m going with you. Now, if that’s all, I’ll just be practicing with my staff-- end of discussion."
/Death Mask
Gabrielle looked out over the desolate wasteland that is the Outer Steppes. No monster in sight. No monster for 2-3 screens upwards either. Nice. She actually reached the upper corner of the place before seeing her first enemy: a Cliff Lurker minion. She went the other way. Fighting a boss pack of leapers might require lots of space...
The other two enemy types here were Doom Knights and Flesh Spawners. The spawners were a real pain, of course. If she was lucky she could kill one with only 2-3 beasts spawning but that was rare. More often, she had to retreat, lure some beasts to her and kill them, then assault the mother again. Very frustrating. Several times, she was pushed back to the stairs to Pandemionum Fortress, where she could meet the enemies in the doorway. She had to kill a lot of spawns. She encountered a boss pack of Flesh Spawners and ONE minion forced her back and she had to kill over 20 pups in that doorway before she could reach the mother with her staff (over a spawn). A change of tactics was definately in order. I started to use the Harpoons against the mothers. Any beasts that spawned would run in a straight line towards Gabrielle and get killed by 1-2 harpoons. This excessive use of the harpoons, along with the need to restock potions (she got hit a lot by the knights and leapers) made it so that she actually LOST money over the course of several town trips.
Plains of Despair had Venom Lords, Corpulents and more Knights. That was much easier to deal with. Izual got the 'Strength' treatment. Gabrielle was down to half life a couple of times against him, but she only needed to run around a while for the healing potion to work a bit, then back to the fight again.
City of the Damned had Abyss Knights, Stygian Hags (crap!) and the Damned. The latter are lightning immune, so I brought the crafted Gothic Staff with me. The Damned are not undead but they do not have a lot of life either. The Gothic Staff does decent physical damage. It was not effective against them, but it worked. Since I was throwing at the Hags and the Gothic Staff was better than the Arcing one against the undead knights, I left the Arcing staff in the stash while clearing the City. The Harpoons owned the Damned, so if they were around when I fought Hags, they went down at the cost of a couple of more harpoons. I didn´t want to exploit this too much, though. The javelin throwing is intended to be used mainly where it´s impossible or very hard and/or dangerous to make progress with a staff.
River of Flame now. I dreaded the start. This could easily go very wrong. I was lucky, because only two Maw Fiends were waiting to the left of the stairs. There were also Urdars and Pit Lords on the River. Everything was big, bad, slow and (almost) melee-only. Perfect.
Hephasto´s aura turned out to be Holy Fire. That would certainly be doable, if not for his extra ability: Cold Enchanted. No thanks to meleeing him! I portal parked him on a platform, got back via waypoint and threw at him. He wandered around randomly and Gabrielle had to get out there, lure him back and duck through the portal and come back from waypoint twice more before he was defeated.
Hellforge reward coming up. This is the first time Dol and Hel have been highest on my wish list. And I got: another Lum. Well OK, now I can make one of the two armors that require a Lum and still be able to make the other.
Chaos Sanctuary remained. The Doom Knights and Venom Lords were familiar territory and no trouble. Storm Casters are almost immune to lightning and undead so I used the crafted staff against them. Iron Maiden would be very dangerous when hitting with this staff. Luckily, Storm Casters are very keen on following you and I lured them way back every time. I threw harpoons at the Oblivion Knights.
The Infector´s seal was conveniently located so I didn´t have to portal out. I woke up the pack and immidiately ran a long way away. This has a very good chance of breaking the "boss leash". I fought the minions one at a time. The infector was FE. I lured him out on the mazy part of the River, portal parked him, came back and killed him with harpoons.
The Vizier is of course also FE, along with Extra Strong. Against him, I took advantage of the behaviour of Storm Casters, where, if you stand at a halfway distance, they will stand in place and keep firing their draining missiles. Mana drain does not scare Gabrielle.
I used the "move away to get rid of boss leash" tactics against De Seis as well. That pack was actually the easiest of the three, although his Extra Strong minions hurt a bit.
Gabrielle equipped herself with the 'Strength' staff, the Amber amulet and one column of Thawing potions and went Diablo hunting. The fight started and I was amazed at how little danger she was in. I ran away and to the side every time he used the Firestorm (you can recognize that it´s coming because Diablo raises both arms when casting it) and the Lightning Inferno. Every time he hit with the cold-hand-smackage, Gabrielle drank a Thawing Potion. I had to go back to Jamella quite a number of times, to buy healing and thawing potions, but in the end, there was no real danger. Not in the entire act, actually.
Diablo dropped two amazon-themed exceptional uniques that Gabrielle is not allowed to use: Valkyrie Wing and Kuko Shakaku.
Status Report at the start of Act 5 Nightmare:
Name: Gabrielle. Last name unknown.
Nicknames: The Battling Bard of Poteidaia, shorty, small irritating blonde, Blondie, Gabby, Gabs, Blabbrielle, Sweet Pea, etc...
Birth place: Poteidaia.
Family: Herodotus, Hecuba, Lila, Hope, Sarah, Xena and Eve. Not all family is by blood.
Age: around 19-24 in the first four seasons.
Height: 1,61m (5' 3 1/2") (For some strange reason, most NPCs in D2 seem to be really short...)
Weight: 55kg (120 lbs)
Hair color : blonde...reddish shade, strawberry blonde... light brown one time...ehr...
Eyes: Sparkling emerald green (according to most fanfic writers). Sometimes they have golden flecks as well.
Weapons: Staff, Javelins, Charm, Words.
Occupation: Sidekick, Bard, Warrior Bard, Amazon Queen and Cook.
Specialty: Those dumplings with the red stuff inside (Xena luvs 'em).
Skills: Telling stories, sweet-talking Xena and getting in and out of trouble.
Level: 60
(All stats with primary gear)
STR 61+1, DEX 111+13, VIT 173, ENE 15+4,
25 stat points saved (since I have no idea what end-game armor Gabrielle will be using. The highest STR she could possibly need is 111 (Wire Fleece))
Life 715, Mana 115, Defense 220
Resistances: Fire 75, Cold 57, Lightning 47, Poison 0
Attack Rating: 2639 (To Hit chance is about 70-80%
Total Magic Find: +68%
Skills:
Inner Sight 1 (prerequisite only)
Slow Missiles 2 (18 seconds duration)
Dodge 18 (55% chance)
Avoid 12 (58% chance)
Evade 1 (18% chance; I regret this point. Gabrielle prefers to evade attacks by movement)
Critical Strike 10 (56% chance)
Penetrate 20 (+225% bonus to AR)
Pierce 3 (42% chance)
Primary Gear:
Glyph Brow (Circlet) (Defense 20, +20% Faster Run, Resist Fire 36, MDR by 2, +25% Magic Find)
Lapis Amulet of Chance (Resist Cold 15, +13 % Magic Find)
Shael-socketed (with reward) Arcing Jo Staff (weapon speed -30, damage: 6-21 physical (9-31 vs. undead) and 1-349 lightning)
'Stealth' Serpentskin Armor (Defense 125, 25% FHR, 25% Faster Run, +6 DEX, Resist Poison 30, MDR by 3)
No gloves (as per the restrictions)
Ghoul Finger (Ring) (+5 DEX, +8% Magic Find, +108 AR (in reality, that +108 translates into +433 after Penetrate is factored in)
Viper Winding (Mesh Belt) (Defense 39, 24% FHR, +15 AR, 2% life steal, 7% chance of Open Wounds, +11 life, Resist Cold 16, +1 light)
Rune Grasp (Ring) (+99 AR, +1 STR, +2 DEX, Resist Cold 17, Resist Lightning 12)
Wraith Greaves (Boots) (Defense 5, 10% FHR, Resist Fire 33, Resist Lightning 25, +22% Magic Find)
Weapon Switch:
Havoc Scratch (Harpoon) (Throw damage 53-161, +37 AR, 30% IAS)
Charms taking up a total of 20 inventory spaces giving 2-3 cold damage, 12 poison damage over 3 seconds, Resist Lightning 40, Resist Fire 37, Resist Cold 39, +35% Gold Find and +37 Life
Alternate Gear:
* Demon Spell (Gothic Staff) (21-52 damage (56-137 vs. undead), 20% IAS, +294 AR vs. undead, 5% chance to cast level 4 Frost Nova when struck, attacker takes 7 damage)
* 'Strength' Short Staff (25% chance of Crushing Blow, +20 STR, +10 VIT)
* Garnet Grand Charm (Resist Fire 22; not needed in NM, but might be in Hell)
* Coral Ring of Regeneration (replenish life +4, Resist Lightning 22)
* Garnet Ring (Resist Fire 30)
* Cobalt Ring of Strength (+2 STR, Resist Cold 30)
* Amber Amulet of Amelioration (Resist Lightning 37, PLR by 50%)
* Ruby Amulet of the Centaur (Resist Fire 38, +45 life (based on Character level)
* Amulet of Life Everlasting (damage reduced by 20)
* Bone Scarab (amulet) (Resist All 15, PLR by 75%, Replenish Life +8)
Other stuff:
* Serpentskin Armor (Defense 113; a candidate for 'Smoke' should I fail to find any suitable elite armors)
* 6 crappy jewels for crafting
* Various gems consisting of 10 Perfect, 9 Flawless, 11 regular and 1 Chipped (the last one is for fixing a crude elite armor)
* Runes: El, Eld, Tir x5, Eth, Tal, Thul, Lum x2, Fal, Lem
* About 1,6 million in Gold
Areas skipped: none
Areas repeated: one large room and 3 hallways in Halls of the Dead Level 3 in NM
Monsters parked: none
Number of really close calls: 1 (Might + Cursed Bremm Sparkfist in NM)
Number of emergency Save & Exits used: 2 out of 3
* mobbed by 3 bats and 3 snakes in Ruined Fane, Normal
* mobbed by mummies from a sarcophagus, Halls of the Dead level 3, NM.
Imbues used: 0 out of 2 (I am waiting for Walking Sticks...)
Socketing rewards used: 1 out of 1 (the next one is close, hopefully)
Number of Elite items found: 4 (Falcata (dropped by Griswold), Truncheon, Spider Bow and Hyperion Javelin found in act 4)
Number of Unique items found: 18 (5 of them exceptional: Warlord´s Trust, Langer Briser, Moonfall, Kuko Shakaku and Valkyrie Wing)
Number of Set items found: 28 (1 of them exceptional: Natalya´s Soul)
Stay tuned for the final act in NM!