Act 1 Nightmare
We see Gabrielle do some fancy staff moves. She has definately improved since she first started training with it ten episodes ago. Zoom out and we see that her sparring partner is actually Argo, Xena´s horse! Suddenly, there is a whistle, Gabrielle goes like "Uh, oh!" and Argo kicks the staff through the air, right into Xena´s waiting hand.
G: “I hate it when you do that. I have to practice.â€
X: (Throws back the staff) “Not on my horse. I wish the two of you would just get along.â€
G: “It’s not like we’re at constant war or anything. Argo doesn’t like me.â€
X: “Sometimes you have to have patience with things that annoy you.â€
G: “Oh, I never said she annoyed me.â€
X: “I wasn’t talking to
you.â€
G: “Oh, funny-- very, very funny.â€
X: “There’s a road on the other side of those trees. I’ll meet you there; bring Argo.â€
G: “You go on. We’ll catch up.â€
X: (Whispers to Argo) “Be nice."
(/The Greater Good)
Playing on /players 1 (compared to a much higher setting) affects the levelling a lot (no kidding!) and that´s most pronounced in Act 5 Normal and Act 1 Nightmare. A full clear of Normal on /players 8 gets you to level 48 or 49. That is such a high level that you get very little XP and level very little in Act 1 NM. A full clear on Normal on /players 1 leaves you with level 36 or 37. However, you get at least 7 level-ups in Act 1 Nightmare, catching up pretty well.
That was what happened to Gabrielle. She had it very tough out on the Cold Plains and in the following areas, but her quick levelling (following the DEX + Penetrate plan I mentioned earlier) and some key gear improvements made the later parts of the act easier, with one clear exception, the part of the Act that always seems to be the hardest BY FAR for me. But I am getting ahead of myself.
Halfway through the Cold Plains, I discovered that Akara had started selling staves with the Glowing prefix (1-(121-180) lightning damage). Such a staff with decent speed would pretty much own her current 6-23 physical damage, 2-100 lightning damage, speed -20 staff. Problem is, NM Akara mostly sells the slow Gnarled Staves and only the occasional Jo Staff and Quartestaff. I shopped her a LOT and finally managed to land a
Glowing Jo Staff of Readiness. Same speed as the former staff, slightly less physical but more lightning damage.
I had been looking at Charsi´s and Gheed´s trying to find a Mesh Belt for crafting (I want to have 16 potion slots, you know...). After oh so many tries, I was ready to give up on that in this act. Then I thought of the excellent shopping calculator I read about on this forum a while back and tried it out:
http://members.iinet.net.au/~dcarson/shopcalc.html
Oh, so at least Charsi
should be able to sell me one. I shopped some more. And more. And even more. Finally! It was definately worth the effort. The crafting produced an excellent result, with the two random abilities I wanted the most, FHR and cold resist. Wow!
Viper Winding
Mesh Belt
Defense: 39
+11 to Life
+6 to Mana
+15 to Attack Rating
Cold Resist +16%
2% Life stolen per hit
+1 to Light Radius
24% Faster Hit Recovery
7% Chance of Open Wounds
Open Wounds is great, even with this small chance. This belt may very well be stuck on her until the end. I was very pleased that the first try was so good. That saves me jewels, Tal runes and perfect rubies for other purposes.
Gabrielle struggled on. I had to develop a certain tactic against the Fallen and their more advanced relatives: the chain killing. Fighting one is easy, fighting two is OK, fighting three is bad, fighting four or more is really, really bad. Smack, smack, smack and poor Gabby is down to less than half life and has to drink potions and retreat in a humiliating way...
I took advantage of a certain feauture of these foes: that they run away when they see something get killed. Other enemy types always had priority over the Fallen, be they corrupted rogues, goats, crows or skeletons. One enemy gets killed, and the Fallen back off. When it was time to fight the Fallen, I did like this:
* Attack one the nearest ones, preferrably a torch carrier (they don´t have a shield so they are much easier to kill).
* When that one dies, immediatly attack the nearest next Fallen. Sometimes they don´t run away so if there was one with this behaviour, I´d attack that one first.
* Repeat until they are all dead.
This gave me enough time to overcome them, for the most part. It´s a method I first discovered in Hell with SniperBlazie, my Blaze Enchantress. Since all the Fallen types are fire immune in Hell, Blazie took them on in melee. She was about as good against them in Hell as Gabrielle is here in Nightmare.
When Gabrielle reached level 40, I saw a Buzzing staff for sale at Akara´s. That is the next higher lightning damage prefix after Glowing. It´s a level 46 affix and shouldn´t be for sale now, I thought. I remember reading something back in the Classic days that wands/scepters/staves had a bonus of 1 to their affix level (just like Circlets have a bonus of 3). I guess that must still be true... Time for some more shopping, then! I was lucky, after not too many trips (around 50) I bought a
Buzzing Gnarled Staff of Alacrity. Slightly slower than her current staff but with a high-end value to the max damage, 251 (it varies between 181 and 260 so this was very good). It only had +1 to Nova so it was cheap as well. The repair cost if it´s broken is just over 700. Pretty reasonable, huh?
Treehead WoodFist´s pack was CE and I had no intention of fighting them in melee. I threw javelins over a fence to kill them.
Cain got rescued without too much of a fuss. Griswold was scary enough for me to avoid melee totally (I don´t remember what extra ability he had, though). He dropped a
Falcata. That´s right, an Elite item! How high IS his level, anyway? Why didn´t he drop a
Walking Stick instead, that is in the next higher TC.
I have started to fight all CE bosses and minions with javelins, that´s how tough and annoying they are. Same with Holy Freeze bosses and Extra Strong bosses of hard-hitting monster types (zombies, Brutes).
It´s not too many levels until Gabrielle can use a Harpoon and I wanted to gamble a good pack of Throwing Spears. The Static Javelins of Swiftness don´t really cut it anymore and the pack vanishes too quickly. However, there were more important stuff to gamble first, most notably getting better resists. I had about 1.2 million in gold and went on a gambling spree that would be very succesful. I started with boots. The fifth pair were keepers:
Wraith Greaves
Boots
Defense: 5
Fire Resist +33%
Lightning Resist +25%
22% Better Chance of Getting Magic Items
10% Faster Hit Recovery
Holy smokes, what boots! They lack Faster Run but I have not needed that before (other than in specific situations and I have Sander´s for that). If I find the need, I can always make myself a 'Stealth' armor, or gamble a circlet that has FR and some other goodies. And would you believe it, after about 400 000 more were spent, I landed:
Glyph Brow
Circlet
Defense: 20
Magic Damage Reduced by 2
Fire Resist +36%
25% Better Chance of Getting Magic Items
20% Faster Run/Walk
Well OK then, I´ll gladly take that. Running around with 70+ Magic Find is probably a good idea here in Nightmare.
So there was a lot of cash left to gamble some Throwing Spears with. The best I came up with were these:
Eagle Wood
Throwing Spear
Throw Damage: 21 to 53
Quantity: 102
+79% Enhanced Damage
+21 to Attack Rating
Adds 1-27 lightning damage
Increased Stack Size
Decent damage and increased stack size. Nice.
That was one the best gambling sessions I´ve ever had.
Having two items with FHR greatly improved Gabrielle´s fighting and tanking abilites.
During the act I crafted three Hitpower Jo Staves. The best one had around +50% damage, 18-54 fire damage and 7-17 cold damage, along with Ruby fire resist, and of course the Frost Shield ability. I only used it against very specific foes: boss packs of spitters. They are almost immune to lightning (some bosses were actually immune) so the Buzzing Staff sucks against them. It´s good enough against normal spitters, though. Thankfully, spitters are rather easy to separate from each other. They can still be dangerous. Sometimes spitters do a surprising amount of damage. My guess is that they have a lightning based melee attack and like (almost) all lightning attacks, the amount of damage is highly variable.
Forgotten Tower only had one troublesome area. There was an Extra Fast something goat boss pack camping the stairs at the level 3 entrance. I portal parked them in the next room and came back from the waypoint. I was lucky to be able to lure back one minion at a time (or on one occasion, two minions).
Now for the worst battle in the act. Where? You guessed it, The Pit level 2. What a dreadful place that is! Four Devilkin shamen and their warriors, always a boss pack of melee rogues and often one or two more boss packs, possibly with archers. In a sardine can.
I killed some Devilkin when suddenly melee rogues attacked. Yup, the boss pack: Fire Enchanted + Holy Fire. I had already chosen the bottlenecked area near the entrance to fight in, but I failed to stop in time on my retreat and two minions and the boss could all rush through and attack Gabrielle. The ONE chance I had and I blew it. Crap!!
I tried to do some dancing around and fighting but they were too fast and dangerous. Two Devilkin also joined the fight. I don´t know how it happened but I ended up back at the stairs, completely surrounded (boss + 2 minions + 2 Devilkin). I could get up the stairs, though. Phew! Good thing Gabrielle has maxed fire resistance now (thanks to her good gambled items and a newly found perfect (30%) Ruby Grand Charm).
I tried to go down and run past them (for a possible portal parking) but Gabrielle couldn´t move a single step. Back up again, because her life was hacked away very quickly. What to do? I shopped a Wailing staff, thinking I could get some of the critters to flee. However, the nearest area was too small and the fleeing monster came back too soon the few times I actually managed to get a hit in. But there was a glimmer of hope, Gabrielle didn´t get hurt so quickly now. I stopped fighting and observed the situation more closely. It looked like the boss was out of the action for the moment. Only one minion and the Devilkins could reach Gabrielle. I brought the Buzzing staff and returned with grim determination. They are ALL going DOWN, dammit!!
Good, we´re still in the same position. Kill a minion, the next filled up that space, kill the other minion and then go for the Devilkin. Finally the boss. I got her down to a sliver of life. Would it be safe to take the FE explosion? Probably, but I didn´t want to risk that. I actually managed to tempt the boss, get some distance and kill it with a well-placed Throwing Spear. Victory!
Potions used: 7 Greater Healing and 5 Full Rejuves.
In the final area of the act, Catacombs 4, I got startled by a spitter boss pack when I peeked into the second room. Remebering Lucky´s (my random amazon) cruel experience in this situation, I got scared and ran up the stairs immediately. When I came down, I rushed to the corner between the stairs and the second room and cast Slow Missiles. A great feature of this skill is that you can actually see monsters through walls (they light up). By keeping track of these light spots, I managed to lure one minion at a time into the first room and kill it with the
Jo Staff.
Against Andariel, I mainly used javelins. I tried melee a couple of times. It wasn´t
that bad but sometimes Andariel does impressive physical damage with her blows. Also, you don´t get posioned as much if she chases you. It was never any real danger.
Gabrielle reached level 44 after the first act and thanks to some new items (ring and charms) she already had reached 118 DEX. Penetrate is now maxed. She is probably at her height, to-hit wise, now. From now on, almost every point will go into vitality.
I can´t upgrade the Throwing Spears now. I don´t have an Ort or a perfect sapphire. The sapphires have been used for staff crafting and the Orts were used in the old staff. Besides, I hope to gamble an even better rare pack. Cruel damage and extra speed, anyone?
to be continued...