Vanilla or modded gameplay?

Re: Vanilla or modded gameplay?

Personally I'm more annoyed at crap like Last Wish and it's like. Seriously, Blizzard must have been perfectly aware that there is no legit way to get runes like that, so why even make it use such ridicilous HR's?
My thoughts exactly

- Yes, must admit my thoughts are also exactly^^

- But. ___ Why? I don't want to believe they wanted to make a joke with us SP's. So what else could it be to have availabe ''jah+jah+jah+jah'' that is ''Zod' + 'Zod'' runeword and some other ''Lo+tir+sol'' with very similar modifiers to the measure it's as usefull if not more usefull to a specific build than the first pice.
- Or some other zod+zod+zod which is by itself all you need to beat the game but you can just ''look at it''. Is there some hidden message? An never-ending goal? Uber discipline test you must past to earn it?? Something i didn't noticed?


- I play RWM/RRM as i wanted to trade, but it turned out i didn't have with who at that time and in the meanwhile i've decided for self-finding. Though MP is also moded afaik almost completely.
 
Re: Vanilla or modded gameplay?

I play both Vanilla and RWM/RRM.

Vanilla is a different flavour. I'm not married to Insight the way some are, but it is still a challenge. Particularly as I made the mistake of swapping everything to modded rather than bringing over a few items at a time.

MP and trade is almost exclusively RWM/RRM because of the issue of trust; in my opinion. I am *very* unlikley to trade or MP as vanilla because of the "oh OOOPS!" issue. One mistake could potentially ruin everything.

RRM I could live without. I use it because if I was going to be 'tainted' by others, I might as well use it. Mungo finally installed RWM a month or so ago, but still didn't bother with RRM.

I periodically mentally debate the modded/vanilla split on such an old game. After all it's possible someone could have declared themself vanilla and due to other forums having a different definition actually be modded by our standards. If that made sense.

Short version ... most people use it and those who don't, don't tend to trade. Nice to see the HC pool increasing a bit though.
 
Re: Vanilla or modded gameplay?

I would simply like to expand on some previous, solid points with my one opinions/twists.

For some reason you often see the complaint that Spirit and Insight are broken, or at least they offer too much for the cost.

I never really understood this argument, since it's actually nice to have runewords that are easy to make and useful. The vast majority of runewords that use runes in the same Thul-Sol range are really bad to the point of unusable. I don't understand why we should benchmark low end runewords to crap like Ancients Pledge, King's Grace, etc and then start complaining when something actually usable is available. For what it's worth, I'd love to see more end game viable runewords that don't require amazing effort or luck to aquire.

It's not that there broken or crazy, it's that, as you pointed out, they are the (arguably) the only two in the thul-sol range that are commonly end game gear, and most people comment that the best runewords out there are expensive, yet these 2 are two of the most useful and happen to be cheapest, which you must admit is kinda odd. But I agree with you in that nobody should complain about it. They should enjoy it :smug:. And on battle.net, it gives an affordable alternative in a power hungry uber gear seeking environment.

I also agree with you in that there should be more useful low level runewords, but I also think that if you make them too good, it takes away the value of the better ones. And in a way I like working hard to get an uber weapon of death, the fact that it's not easily attainable is something to be proud of.

- But. ___ Why? I don't want to believe they wanted to make a joke with us SP's. So what else could it be to have availabe ''jah+jah+jah+jah'' that is ''Zod' + 'Zod'' runeword and some other ''Lo+tir+sol'' with very similar modifiers to the measure it's as usefull if not more usefull to a specific build than the first pice.
It's not fair to say they are unrealistic for single player, as blizzard never intended last wish, etc. to be made in single player, therefore cannot be criticized. Blizzard did not create the Runeword Mod, nor did they (to my knowledge) advocate it's use, so cannot be held responsible for it being too hard to get in single player. And for the ones available without Runeword Mod, they are not meant to be achieved like we have discovered ways of doing here. It's so if you are lucky enough to find a Ber, then you can make Beast. They never meant, I don't think, for us to LK/HF rush them.


Personally I'm more annoyed at crap like Last Wish and it's like. Seriously, Blizzard must have been perfectly aware that there is no legit way to get runes like that, so why even make it use such ridicilous HR's?

As for the battle.net side of it, Blizzard was/still is smart enough to anticipate massive duping. They saw all sorts of it before 1.10 when Last wish was introduced, so they knew it was coming. And from Blizzard's point of view, why not give them something to "party" with? Then they invite friends who buy the games. Let's face it, Blizzard knew what they were doing when they made freaky runewords in regards to battle.net. It's cheap, yeah, but it makes them money. A sound business decision, as simple as that in my opinion.

It's easy to forget as single player (ooh rah!) players, but battle.net is where blizzard makes there money, which is why they have ubers and we don't.

sorry for the semi-hijack, but it seems you have already made up your mind. Hardcore man, good luck. I hear that once you go hardcore, you never go back. Me, I'm to chicken.

[/worthless banter]


 
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