Dimmu Borgir
New member
Updated Wolf Fire Claw Ideas
Give constructive criticism please.
Now, you all know the cookie cutter Fire Claw build. So just take that idea and I'm going to add my own touches to it, mainly for something new rather than something I'm attempting to make better than a standard Fire Claw Bear.
First off, Werewolf instead of Bear. My personal preference. You can be a Bear if you want, I don't care.
Skills:
20 Fire Claws
20 Firestorm
20 Molten Boulder
10 Werewolf*
10 Lycanthropy*
20 Armageddon
X Volcano / Fissure
*(Werewolf/Lycanthropy): +To skills can't synergize, as I have learned, so you need to save most of your HARD points for the synergies. this means you can afford to have even LESS than 10 in Wolf and Lycan if you can scrounge enough + to Shapeshifting Skills. Any points you don't use in Wolf or Lycan can be put in Volcano or Fissure to synergize FC or Armageddon.
Now, I got to thinking, all the Fire Claw synergies you're using also synergize Armageddon, the only fire spell that can be cast in Wereform. So why not use it for area attack support?
Equipment:
Helm: Jalal's Mane
Armor: Not sure here. Dragon isn't worth it, so I'm leaning toward Fortitude or maybe Chains of Honor. Suggestions? Or maybe Ormus' Robes for the + to Fire Skill damage. I'm still thinking Fort though.
Weapon (Main): 6-Shael'ed War Scythe-Type weapon, rediculous attack speed and range 5.
Weapon (Switch): Since HoJ isn't worth it 'cause it's too slow, and the aura is only active while the weapon is readied, I'm considering an Obedience polearm. Just use it until the Enchant activates, and then switch to your main. Its still not that much added fire damage but it's essentially just like having a 6-Shael'd HoJ, for a much cheaper price even.
Gloves: I crafted some nice 20% IAS / Life Leech / Crushing Blow gloves a while back, they seem the perfect candidate.
Boots: I have some upgraded Gores that I intended to use for my Assassin (For optimum kick damage and the Crushing Blow), but I deleted her, so I'll use the Gores on this Druid for now. I'm thinking some Sandstorm Treks will be better, though.
Ring 1: No clue on the rings, there's lots of good ones.
Ring 2: Ditto.
Amulet: Highlord's, for the IAS.
And an Infinity merc if you're rich, which I am not.
Give constructive criticism please.
Now, you all know the cookie cutter Fire Claw build. So just take that idea and I'm going to add my own touches to it, mainly for something new rather than something I'm attempting to make better than a standard Fire Claw Bear.
First off, Werewolf instead of Bear. My personal preference. You can be a Bear if you want, I don't care.
Skills:
20 Fire Claws
20 Firestorm
20 Molten Boulder
10 Werewolf*
10 Lycanthropy*
20 Armageddon
X Volcano / Fissure
*(Werewolf/Lycanthropy): +To skills can't synergize, as I have learned, so you need to save most of your HARD points for the synergies. this means you can afford to have even LESS than 10 in Wolf and Lycan if you can scrounge enough + to Shapeshifting Skills. Any points you don't use in Wolf or Lycan can be put in Volcano or Fissure to synergize FC or Armageddon.
Now, I got to thinking, all the Fire Claw synergies you're using also synergize Armageddon, the only fire spell that can be cast in Wereform. So why not use it for area attack support?
Equipment:
Helm: Jalal's Mane
Armor: Not sure here. Dragon isn't worth it, so I'm leaning toward Fortitude or maybe Chains of Honor. Suggestions? Or maybe Ormus' Robes for the + to Fire Skill damage. I'm still thinking Fort though.
Weapon (Main): 6-Shael'ed War Scythe-Type weapon, rediculous attack speed and range 5.
Weapon (Switch): Since HoJ isn't worth it 'cause it's too slow, and the aura is only active while the weapon is readied, I'm considering an Obedience polearm. Just use it until the Enchant activates, and then switch to your main. Its still not that much added fire damage but it's essentially just like having a 6-Shael'd HoJ, for a much cheaper price even.
Gloves: I crafted some nice 20% IAS / Life Leech / Crushing Blow gloves a while back, they seem the perfect candidate.
Boots: I have some upgraded Gores that I intended to use for my Assassin (For optimum kick damage and the Crushing Blow), but I deleted her, so I'll use the Gores on this Druid for now. I'm thinking some Sandstorm Treks will be better, though.
Ring 1: No clue on the rings, there's lots of good ones.
Ring 2: Ditto.
Amulet: Highlord's, for the IAS.
And an Infinity merc if you're rich, which I am not.