Ultimate lvl 9 and lvl 18 pk setup

Mert1

New member
Ultimate lvl 9 and lvl 18 pk setup

Totally bored of hell MFing I want to start new ladder season with emphasis on low-level PK builds. Seems its all about jewels and charms. Instead of usual MF barb try with java, level her and go for them in Normal cow.
What you think dream items for lvl 9 and 18?

Just a rough guess: 19 sockets (6 weapon, 3 helm, 4 armor and pally shield) filled with ed/max jewels and inventory full with life charms.
lvl 9 - 20ED/9 max jewels = 120 ED/171 max
- 40 small charms with 15 life = 600 life
lvl 18 - 20ED/15 max jewels = 120ED/285 max
- looks same 15 life charms=600 life
Bloodfists, death sash, Hsarus/ck boots, nagels/angelics + something to get at least 75% fire resist
Lvl 9 needs doesnt need rush I guess (9 sacrifice, 1 might)
Lvl 18 with full rush will have 29 skills (20 might and 8 charge)

I know many tried this builds, so the questions:
1. Absolute best item setup
2. Max possible damage and life
3. Highest level killed
4. Are norm cows enough for getting all items, 4 socketed armors, etc included. Are there lvl restrictions on sockets?
5. How much time will it take to find half-decent charms/jewels?

I know these builds are ordinary plus I might be not knowing something , but for me they are new as played mostly classic.
 
1. well first of all, those ed/max jewels dont happen, except once in a million years..... and if you somehow gather 19 of them, they are what we call dupes :P.

Otherwise, max is a whole lot more beneficial than +ed. So for optimum *real* setup, just change all the %ED/max to +9/15 max.
2. level 9 cant use charge yet (level 12 skill). for pally, sacrafice is popular.
3. level 9 cant use +15 life sc yet (level 17 req). 15 life LC seems to be the most popular. So switch from +600 life to +300 life.
4. your multiplication doesnt seem to work out either. 19 jewels * 20 ED = 120 ED?
 
y, I saw that charge the minute I clicked post ( somehow switched to thinking about lvl 12 pally - I used that in Classic (with pike) - so I corrected but too late heh.
I guess they only need 6 ed/max jewels due to bug.
I started LOD sorc just too see and found 15max jewel + 12 fhr charm in a few cowgames (lvl 20-24 then she died lol)
 
well, optimum:
14 max -15 req jewels... but realistically, 9 maxers. (lvl 9)
and
23 max -15 req jewels (lvl 18)

actually, i would say if you are going for optimum, a level 9 WOULD get rushed, 8 extra skills is a hell of a lot on a level 9, but its hard to do, and not nessecary.
 
all that ed/max jewels wont' work socketed in any kind of armor
only works on weapons

you would want only max on armors
for level 18 i think you can use 6max ar life gcs
 
Mert1 said:
What you think dream items for lvl 9 and 18?

Just a rough guess: 19 sockets (6 weapon, 3 helm, 4 armor and pally shield) filled with ed/max jewels and inventory full with life charms.
lvl 9 - 20ED/9 max jewels = 120 ED/171 max
- 40 small charms with 15 life = 600 life
lvl 18 - 20ED/15 max jewels = 120ED/285 max
- looks same 15 life charms=600 life
Bloodfists, death sash, Hsarus/ck boots, nagels/angelics + something to get at least 75% fire resist
Lvl 9 needs doesnt need rush I guess (9 sacrifice, 1 might)
Lvl 18 with full rush will have 29 skills (20 might and 8 charge)

Just a few clarifications for a lvl 9 Pala.

Max number of jewels you will need for a Pala is 17 (count your numbers again).

Best charms for a lvl 9 are LC with 15 life. So 20 x 15 = 300 life from charms. But you would want to have one space open for an ear, and also have a LC with cold dmg (sc's with cold dmg are from lvl 10).

A lvl 9 will do just fine without a rush, since the dmg is Sacrifice, Might will only boost your dmg a bit. It's not worth the effort if you ask me.

My guess is a Normal boosted lvl 9 can reach 850-900 max dmg, while a Hell boosted one with same gear might reach around 1000 max.

As for rings, skip the Nagels and get some magic +1 max/>65 AR rings (80 AR is max).

/Magnus
 
Yeah, uhm, here's another suggestion:

Cleglaws sword. Yes yes, I know, it sucks, blablabla, for low levels more damage, etc....

Look at your jewels: 6 jewels in the weapon, 11 in the other gear. the most of the damaghe comes from your other gear anyway. Trust me when I say that clegs sword works. You can also go to level 10 and use dual cathans +ammy for +20 str bonus.
 
The lvl 18 charger Pally with setup you suggest (the original, and 17 sockets and an etheral 6 socket war axe and 65%ed Pally shield) would deal (PvM):

~2370 max, ~1250 average; Using all 17 sockets for 18 max jewels, no charms.

~2800 max, ~1470 average; Using all 17 sockets for 18 max jewels, ten max 6 dam charms.

~3400 max, ~1770 average; Using all 17 sockets for 23 max jewels, ten max 6 dam charms.

This is pretty nice damages I'd say! With the attainable (18 max dam jewels) alternative, you'd be dealing ~470 PvP max dam a charge with only a War axe!

However, I'm sure the Cleglaw's sword is a better option if building one of those jewel-oriented builds for reason stated above.
 
doubleOObubble said:
However, I'm sure the Cleglaw's sword is a better option if building one of those jewel-oriented builds for reason stated above.

For a lvl 18 I would definately go for Cleg's (have one off-ladder that I'm very pleased with), for a lvl 9 I have to think about it a bit, maybe a Hel'ed Clegs would be good for my new lvl 9 Pala :)

/Magnus
 
I'd say that if you're going to make a lvl 9 pk that should last for a long time, get it boosted through hell. You will get lots of life from quests and more life = better chances of surviving a pkk. Go for all max dmg gear and try to get as many large charms with ~10-15 life. With a good weapon you'll be doing
~1k-1.3k dmg and will have 400+ life with all the charms. My own pala has ~1.2k dmg and ~400 life depending on which belt I use. All this will cost ALOT
but it will be a fun character to play when ready :)
 
A small note on the side here, your lvl 18 pala will do well PK'ing in the sewers, untill you run into a lvl 18 jabber, she will rip you to shreds in a couple jabs, so fast that when you get to the point where you think i have to run to get away it will be to late! Deeds!

When i am bored i get my jabber and look for sewergames, there are always sewergames, so there are always PK's hunting and when they die they normaly leave and exit without saying anything.

OK Magnus, there are some pala's out there that can take a jabber but they are rare.
 
HAMC8112 said:
OK Magnus, there are some pala's out there that can take a jabber but they are rare.

I never met one that could really beat my jabbers down (well, one my level) They both died to paladins, one was a 34 perfect eth steeldriver, who got lucky and 1 hit koed me, and the other was an honor charger who got beaten about 15 times, then finally got a high DS roll and koed me.
-Matt
 
Am I delirious? I thought Blizz imposed level restrictions on completing the Ancients quest that would make it impossible to rush a level 18 through Hell. Or is it possible to get credit for the Baal quest without doing Ancients? (in which case, why does anyone do Ancients?)

Also, is a 6-socket ethereal superior pike with 14% ED a good PK instrument? (As in, would PKs be willing to trade anything for it, since I myself don't PK)


One more thing: I know for a fact that ED/max jewels are bugged in anything except weapons.
 
HAMC8112 said:
A small note on the side here, your lvl 18 pala will do well PK'ing in the sewers, untill you run into a lvl 18 jabber, she will rip you to shreds in a couple jabs, so fast that when you get to the point where you think i have to run to get away it will be to late! Deeds!

When i am bored i get my jabber and look for sewergames, there are always sewergames, so there are always PK's hunting and when they die they normaly leave and exit without saying anything.

OK Magnus, there are some pala's out there that can take a jabber but they are rare.

Level 18 PK in sewers = LAME LAME LAME. You're going to hunt people lower level than you using a PK build? Why not just take your level 80 to the sewers so you can really stomp them? :P
 
kridebbent said:
Level 18 PK in sewers = LAME LAME LAME. You're going to hunt people lower level than you using a PK build? Why not just take your level 80 to the sewers so you can really stomp them? :P

y, lvl 90 will really shine in sewers I know ^^

HAMC8112 said:
A small note on the side here, your lvl 18 pala will do well PK'ing in the sewers, untill you run into a lvl 18 jabber, she will rip you to shreds in a couple jabs, so fast that when you get to the point where you think i have to run to get away it will be to late! Deeds!

Could you describe jabbers setup? Jabbers more efective than kicksins?
And I realise the palas will go down pretty soon, just want have some fun with them. Why not die to good jabber - one of my charge palas died to a newby orb sorc just because I was dumb and didnt act agile enough hehe. Anyway as that short-lived Hamas leader said we all die and if choice between Apache and heart attack I prefer Apache :)
 
kridebbent said:
Level 18 PK in sewers = LAME LAME LAME. You're going to hunt people lower level than you using a PK build? Why not just take your level 80 to the sewers so you can really stomp them? :P

I hunt lvl18 pala PK's with my lvl18 jabber. Where do i find these pala's? Right, in sewergames.
 
Thanks for feedback, but still very important questions unanswered:
1. How long does it take to find good charms/jewls in cows
2. What are the actual places to hunt with those levels. 18 is surely lame for sewers, can he take baal runners or maybe even lvl 9 can? In D2C I could kill no problem lvl 20 with lvl 12 , but no jewels there.
3.Jabbers setup because I'd like make PKK as well and dont know which is better and appropriate lvl - kicksin or jabber (and btw nice PKK necro in other post)
 
Mert1 said:
Thanks for feedback, but still very important questions unanswered:
1. How long does it take to find good charms/jewls in cows
2. What are the actual places to hunt with those levels. 18 is surely lame for sewers, can he take baal runners or maybe even lvl 9 can? In D2C I could kill no problem lvl 20 with lvl 12 , but no jewels there.
3.Jabbers setup because I'd like make PKK as well and dont know which is better and appropriate lvl - kicksin or jabber (and btw nice PKK necro in other post)

1) Quite long time is my guess if you want to find all jewels and charms yourself, trade for them is my advice.
2) lvl 9 is fun to hunt in sewers and all questing games in Act 2-3-4. In Baalruns you will probably not get any kill (maybe a bad sorc) before they kill you. My lvl 9 from 1.09 (which I'm rebuilding right now on-ladder) fought chars between lvl 9 to 29 with great success :)

A lvl 18 should be able to go after Travrunners, and questing parties in Act4-5 and Baalruns IMHO.

/Magnus
 
make a sorc, dont leave normal and go clean the sewers and the sanctuary in full games. pick up charms and jools. have fun :)
 
jabbers? Go to 25 and you will be doin twice as much damage. 18's do too little damage to really kill a good paladin IMO, bump it up to 25, and you can use spiculiums, harpoons etc, with much higher ed/max on them, as well as sharp charms. Build for a 25:
80+ max 1hand jav class weapon with 20% ias (that ias is basically essential)
twitch w/ carnage
ideal here would be a rare bone shield w/ deflecting mod as well as fhr, resists, something else good, with a carnage jewel.
angelic ring+ammy
manald heal (i like a little mana leech, some say it doesnt help, but hey, i never ran out of mana with it) Other option is another angelic if you prefer MORE AR (not needed imo) over mana leech
sanders boots
deaths gloves/belt
45 max helm
4-5 sharp grands, rest smalls of sustinence

get to ~50% in critical strike and dodge, 1 in penetrate, 1 in prerequisites, rest in jab.
stats:
str for gear
dex for max blocking
rest vit.

aim for 900-1000 life with damn good charms, 800 with decent ones

tips:
-stay against walls vs chargers so the charge wont knock you back.
-Always WALK not RUN.
-play defensivly, make them come to you.

You will get the hang of it, its not too hard to use, just pay attention, its a hell of a tank.

It sucks for pking, but very good at pkking and dueling. And in my opinion, if you can afford one with good jewels/charms, then yes, it IS better than a kicksin, though kickers are more price effective, being only a little less effective for a much cheaper price.

-Matt
 
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