Further advancement was achieved by Ion.
Entering Act 4, we found the steppes rather difficult. The place was populated by venom lords (amongst other creatures) and one extra fast pack of them created a dangerous situation right at the exit from Pandemonium Fort. Luckily, a Fire Shrine was nearby also so, with heavy help from Terror charges, the day was saved. It still worries me the high percentage of life lost to the inferno attacks although the cruising fire resists passes over 50%. Must remember to use that shrine against Diablo when he shows up.
Among the trips to town, one of the vendors happened to have a mechanic tower shield of deflecting which was promptly bought with the intention of making it a super-blocking shield. Consequently, I was very happy to meet gloams in plains of despair as they (unlike flies

) have a greater chance of dropping runes. Indeed, that fact was documented by observing no less than 3 Orts (!), but we had to wait a bit for an Eld. We would have been satisfied also with an El (which could be cubed into an Eld), but it refused to drop. After the Eld was found and stuck into the said shield, that same item was made obsolete by the appearance of the
tower shield, which was preferred due to +1 skills. The gloams also had an Eth amongst other runes, for a stash reserve, should the Shael drop sooner than usual. All in all, a very productive harvest of runes from the gloams.
Another
ring made Ion's heart jump, but, again, it proved to be only another Cathan's. Adriana, from the Skill-less tournament found only Angelics, Ion finds only Cathans. Such is life: some have all the luck

.
Skill-wise, 33rd level went to Holy Fire (not useful) and Izual reward was allocated to Defiance and Cleansing. Izual died relatively fast so we have no thrilling tales on that subject.
Spawners were seen in all the areas beyond Outer Steppes and we come to hate a little that species, as we haven't adapted very well our gameplay to its presence. It's pretty dangerous to try and stun lock the things as something has to be present to smite against and, while maneuvering, critical situations can appear. A group of champion spawners created some panic in our party, but as we managed to approach them one at a time in known territory, that went easier than expected.
The level 34 skill point was wasted on Thorns, but Hephastos was killed without him attempting a single attack and the Hellforge was the best in recorded history: Amn and Perfect Topaz, so the dissappointment of the skill draw was somewhat dissipated. We now randomize between 22 skills with 3 of them being very much needed (while having no points allocated yet): Redemption, Holy Shield, Salvation. Ion is close to level 35 so we'll have another shot at these beauties soon. Maybe we'll also manage level 36 before Diablo for an extra skill-point in that fight. For the moment, we occupy a strategic position at the River of Flame waypoint, still keeping the merc in the ignored state.