epaminondas
New member
Ion started well this session as right at the start of Cold Plains he found an Experience shrine which, I think, counts for the fact that he reached lvl 12 well before Coldcrow. For Bloodraven I had been saving all strangling gas potions I could find (to make her a nice present
) and she graciously thanked me by dying smoothly along with her pack. I had also gathered a handful of stamina potions to fuel the required jogging. Bonebreaker left me with a double-durability magic dagger
, although is not clear where would a Gull fit in this build. Maybe it could be useful after the merc is hired and for the chests in the meantime. Until then I need the bang in the weapon slot, though my guess is that that magic dagger is as close I'll get to the Gull
. Speaking of MF, Ion found the last topaz needed to complete the helm+ring mail setup right after he entered The Cave, but the 12th lvl gambling spree left him with only 1 (one) gambled MF boots (8%), the worst luck I ever had (more than 30k spent). Usually I can fill both slots (gloves and boots) at this stage with at least 10% MF each. Coldcrow laughed at my pitiful MF and left me with nothing to show off on the forum. Right now, Ion is preparing to enter Stony Field.
The skill spread at level 12 was, I think, advantageous as the offensive tree is still free of points. I had only one remaining skill point when I hit Charge, so I'll hang to the rest of the points until level 18 to raise the chance for Blessed Hammer, with Holy Shield being the final target. I'm missing a point in Resist Lightning as the lightning enchanters give me quite some trouble. I handle them for now with javelins. Later, I don't know, I might shop for a scepter with +1 Resist Lightning. As the main weapon I'm using a socketed simple scepter (with a chipped sapphire in place), and as backup an ethereal javelin. The main aura is defiance (which got 1 point), used when I'm not up against elemental attacks.



The skill spread at level 12 was, I think, advantageous as the offensive tree is still free of points. I had only one remaining skill point when I hit Charge, so I'll hang to the rest of the points until level 18 to raise the chance for Blessed Hammer, with Holy Shield being the final target. I'm missing a point in Resist Lightning as the lightning enchanters give me quite some trouble. I handle them for now with javelins. Later, I don't know, I might shop for a scepter with +1 Resist Lightning. As the main weapon I'm using a socketed simple scepter (with a chipped sapphire in place), and as backup an ethereal javelin. The main aura is defiance (which got 1 point), used when I'm not up against elemental attacks.
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