Tournament: The Randomly Challenged II

Re: Tournament: The Randomly Challenged II

Korweil has reached Lut Gholein at lvl 19. Could have been much higher, but I haven't been doing full clears.

Andy dropped crap, and the last couple of tourneys I have played in she has dropped a Crushflange, and she didn't disappoint this time either. lol

No real notable finds:
Arctic Furs and Crushflange, and a whole bunch of chippies and jewels, the countess only dropped an El for me :( but that is okay, I am sure I will make up for it!

So...

Korweil, lvl 19, Lut Gholein
 
Re: Tournament: The Randomly Challenged II

13. Fool´s and Grinding weapons and Faithful armor items give you a lot more cash if you equip them and use the 'Sell' button instead of using drag-and-drop. This is allowed, but in some cases you can sell them for more than you need to cash out for buying them back (so here´s a potentially endless souce of cash). In this case, you can only sell them once.

Similarly, it´s forbidden to buy cheap axes and daggers, cube them to Throwing Axes and sell the pack for more than you paid for the axe + dagger. It´s of course OK to cube near-worthless axes and daggers you find in the field, if you think it´s worth the hassle.
Hey, I didn't know that :hammerhead:

15. There is no scoring system - it´s simply a matter about trying to get the furthest into the game. Bragging rights depend of course on how difficult your roll is. A Druid with an Act III Fire merc is probably the toughest challenge you can get.
I like that.. always been to lazy to count points.. but don't you think some kind of table with char/act could be nice to see who is where? I just opened this thread, and don't have a clue where is who.. guess I'll have to read it then :whistling:

So, I rolled myself a[highlight] Necromancer, accompanied with Act 5 Merc[/highlight] (is there any shortcut for highlight.. i don't see it)
Don't have the time to play yet, gotta find that dice first.. maybe later :crazyeyes:


edit: eh.. nice, table is here :)



 
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Re: Tournament: The Randomly Challenged II

Code:
[U]Forum name      Character       Lvl    Merc      	 Area reached[/U]
 
Oscuro          ? (D)            27    A1 Cold      Chaos Sanctuary  R.I.P. (Diablo)
jiansonz        Pete (N)         30    A5           Lower Kurast
JayeM           Vincent (N)      21    A5           Claw Viper Temple lvl 2  R.I.P. (Fangskin & Co)
Oscuro	        ? (Asn)	         20    A2 Might	    Halls of the Dead  R.I.P. (Bloodwitch the Wild)
ILikeRocks      Korweil (B)      19    A3 unknown   Lut Gholein
Rhia            Slapdash (P)     19    A1 Cold      Lut Gholein
Rhia            Aimless Andy (D) 19?   A2 Thorns    Jail lvl 2   R.I.P. (Pitspawn Fouldog & 2 minions)
JayeM           Barbie (Ama)     11    A3 unknown   Barracks     R.I.P. (Black Rogue boss pack + archers)
linkato1        Hulk (B)         16    A5           Black Marsh
RGValdearg      RandomGuy (P)    15    A3 Fire      Black Marsh
PandadudeSP     Modnar (P)       14    A2 Might     Black Marsh
Mostly_Harmless Harry (D)        12    A2 Holy Fr.  Stony Field
Vang 	        WoG (N)          11    A2 Prayer    Cold Plains
zarfen          Joanne (Ama)     12    A1 Fire
Pyrohemia       Iron_Wolf (Ama)        A3 unknown
Pipboy          Lex (P)                A2 Prayer
sirpoopsalot    ? (P)                  A2 Thorns
Gahzban         ? (Asn)                A3 Cold
Morathi         Wendy (S)              A5
Amoeba          Napkin (B)             A3 Lightning 
Poppis          Sherah (S)             A5
Machete         Shazza (Ama)           A1 Cold
buraz           ? (N)                  A5


Things are going well for Pete. His progress is not without struggle, but it has been dangerous only once, against Duriel. I figured "I´ll just keep summoning golems while Duriel kills himself on them" (via Iron Maiden) but the problem was that he could kill them so quickly (sometimes in one hit) so he came after me when I wasn´t ready (despite a Necromage that kept him chilled).
I suffered a Charge to less than half life, which also knocked me away from the town portal I´d put up. Drink purple, then I tried to move around him. Duriel used a Smite, then crawled after me, blocking the passage to the portal. I somehow managed to summon a golem between us, drink another purple, then flee out. Phew!

I buffed with thawing potions, and was much more aggressive with golem castings (usually summoning a new one after the one standing had taken its first hit). Duriel went down quickly. On /p3 and when he hits summoned minsions, IM is very effective against him.

Very little news in Act III so far when it comes to skills and items. The biggest improvement is that I now have a non-magical necro head that gives +2 to Bone Armor. :azn:
Pete reached STR 62, and I toyed with the idea of cubing myself a Savage Poleaxe. It would be pretty powerful against Amped monsters, but I prefer the speed, the 1-handedness and the Open Wounds of my runeworded Flail.

Played a marathon session Saturday, going through the entire jungle. Game was on more or less the whole day (but with plenty of breaks).

Dim Vision has proved to be extremely useful. It´s only level 1 with a laughably small radius (and only 7 seonds duration), so I sometimes have trouble aiming it. Spamming is common. I use it on:
- Cloud Stalkers and Gloams, so they don´t wander out over water or into the woods and die from OW there (robbing me of the drops)
- Fetish Shamen, so I can go in close and slay them without getting hit by their dangerous Infernos

Now that I´ve reached level 30, I have 23 skills where the random points can go at the moment. The skills I really want to get are Fire Golem and especially Revive but that may not happen in a very long time, because I need to fill two prerequisites (Blood & Iron Golem) before it´s even possible to roll those skills. If I reach my future companion out in the Act V Highlands, I may look for a wand with + Revive on it. It will probably cost a pretty penny...

Speaking of expensive, Pete checked Ormus for a staff with Teleport charges on every selling trip. When I was almost done with Great Marsh, I still had not seen one. When one did show up, I decided to buy it, because I wanted to continue my focused amulet gambling. I couldn´t really do that otherwise since I had to keep a good amount of cash around. The staff I bought had +1 Enchant and cost >70k...ouch!
Why do I want a teleport staff? Because if I make it to big D, I am determined to avoid suffering the same fate as our current leader.


[Highlight]Pete the Necromancer, level 30, Lower Kurast next.[/Highlight]
 
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Re: Tournament: The Randomly Challenged II

nice tourny

I was hoping for a baba + an act 1 merc, but i got an necro + act 2 prayer merc ... could have been worse.

I am entering with Shangalar, the Necromancer
 
Re: Tournament: The Randomly Challenged II

I wondered what classes and builds might be most capable in a tournament like this. Without really figuring it out, I decided for the heck of it to roll on random.org to see what I'd play if indeed I decided to enter the tournament. Using alphabetical listing of the characters I rolled a "2", an assassin. OK, she can do well with points spread out over all creation. Tiger Strike can do well with only a few points, Cloak of Shadows and Mind Blast work with few points, Blade Fury is a one point wonder, Death Sentry works with just a few points. OK, let's roll the die on a merc. I was actually hoping to get a 3 or 4, to use a rarer merc for me, but I got another "2", so desert merc it is. For type I rolled a "3", which using alphabetic order for the combat/defensive/offensive I ended up getting a Blessed Aim merc. Well it seems that most of my inherent character flaws have already been eliminated before even deciding to enter the tournament. So I am in with Calavera the Assassin. I'll start as soon as I can get my power supply replaced. Somehow it died while I was on vacation.
 
Re: Tournament: The Randomly Challenged II

After returning to D2 again, i wasn't expecting this to be such a hard tournament. Well Jian you have succeeded because it has been Hell!

Wendy had a slow start to her journey, random rolls didn't go her way at all. Level 9 saw Wendy with only 18 points in vitality and strength, the rest were in either energy (this had the most) and dexterity. Anyway it wasn't good at all, she was fragile and wasn't able to tank anything.

Her random skill rolls were equally as terrible. By level 9 Wendy's only damaging skill was level 2 fire bolt (:coffee:). Hardly capable of doing any real damage at all. It was a struggle and was very tedious.

Wendy wasn't in any shape or form at this stage to face Blood Raven, so she ventured into the Cave instead in search of ColdCrow. This search was ardeous and draining mentally, level 2 fire bolt on p/8 vs zombies and skeletons isn't exactly fun. Eventually we found her, but her mob was too strong, each arrow taking 1/6th of her pulb away. There was no chance at all and before Wendy could flee to gain some sort of battle stance.....Deeds :(.

Well this has to be the earliest i have ever Deeds, not to mention the hardest the early game has ever been! Geez thanks Jian!

Anyway, i aint going to let this stop me. I will have another crack. This time it looks like i am going to be Druid (haven't played on of these in awhile), named Kane, who will be aided by an Act 1 Cold rogue.

Should be interesting, but i at least expect the early game to be much, much easier with Kane than poor Wendy!
 
Re: Tournament: The Randomly Challenged II

Yeah, Druids have a lot of useful early game skills. Honestly, pretty much anything you roll for the first 6 skills will be pretty good. What I'm scared of is the later levels when I have 4 points in two different vines, a dozen points in elemental skills and another dozen in shapeshifting. A lot of druid skills seem to be really bad in combination with each other.

Honestly, I'm impressed you made it as far as you did with a sorceress. I can't stand leveling sorcs, even when I can choose the stat/skill placement.

No new updates for Harry, and there probably won't be for a while. School is catching up to me.
 
Re: Tournament: The Randomly Challenged II

I think the key for a fledgling Sorceress who isn´t lucky with skill rolls is to buy staves with desired skills. Frost Nova is great if you want to fight (maybe when the sorceress is strong enough to use a Scepter). Fire Ball, Blaze, Lightning, Static Field and (late in Act I) Fire Wall are all good killers with a few points in them. Once you find a Ral rune and have reached Act II, you can quite easily get +(4-6) to a mid-tier fire skill of choice.

And while she is too frail to tank anything, run a lot and throw javelins like crazy...
 
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Re: Tournament: The Randomly Challenged II

I was not going to enter this one. In fact, I was DEFINITELY not going to enter this one. I have about 8 unfinished tourney chars right now. And my favorite part of the game is usaully planning, which this tourney doesn't have.

So...meet Ran_D, the random Druid! He will be getting his merc in act 3...with your permission, he will randomize among all the mercs available once he gets there. He is level 12 now, with:
55 random attribute points going:
Str 13
Dex 15
Vit 16
Energy 11 (nothing really to complain about there, although I had to buy some +str gear to equip a scepter at level 10, then immediately got a bunch in str at 11 and 12, of course.)

and skill points in:
Ravens (3)
Poison creeper (1)
Spirit wolf (1)

WW (2)
Lyc (2)
WB (1)

Firestorm (1)
Molten boulder (1) (so far so good, but I've missed oak sage 7 times...I'll need it to progress to dire wolf and grizz, and with 12s like feral rage, maul, carrion vine and fissure openning up, it is now harder to hit. I do NOT want to hit the second vine, probably don't want to open the cold side of elemental tree--even though i'm a fan of cyclone armor, and wish I had not hit bear so early. From my experience, scattered Druids get in trouble from early act 2. We'll see. Only trouble so far was cold crow and her archer pack. Last WP, Stony Fields. Next stop, Cain.)
 
Re: Tournament: The Randomly Challenged II

Decided to name char Oblivion_Bob in honor of Oblivion knight that killed my last HC char :crazyeyes:.
Played a bit and randomness decided to have point in each curses avaliable, one in skeleton mastery and two in raise skeleton. Stat points are also not so bad. *knocks in wood*
I wonder will I defeat Duriel and Diablo without merc :scratchchin:

Good luck everyone!

Code:
[U]Forum name      Character       Lvl    Merc      	 Area reached[/U]
 
Oscuro          ? (D)            27    A1 Cold      Chaos Sanctuary  R.I.P. (Diablo)
jiansonz        Pete (N)         30    A5           Lower Kurast
JayeM           Vincent (N)      21    A5           Claw Viper Temple lvl 2  R.I.P. (Fangskin & Co)
Oscuro	        ? (Asn)	          20    A2 Might     Halls of the Dead  R.I.P. (Bloodwitch the Wild)
ILikeRocks      Korweil (B)      19    A3 unknown   Lut Gholein
Rhia            Slapdash (P)     19    A1 Cold      Lut Gholein
Rhia            Aimless Andy (D) 19?   A2 Thorns    Jail lvl 2   R.I.P. (Pitspawn Fouldog & 2 minions)
JayeM           Barbie (Ama)     11    A3 unknown   Barracks     R.I.P. (Black Rogue boss pack + archers)
linkato1        Hulk (B)         16    A5           Black Marsh
RGValdearg      RandomGuy (P)    15    A3 Fire      Black Marsh
PandadudeSP     Modnar (P)       14    A2 Might     Black Marsh
Mostly_Harmless Harry (D)        12    A2 Holy Fr.  Stony Field
Vang 	         WoG (N)          11    A2 Prayer    Cold Plains
zarfen          Joanne (Ama)     12    A1 Fire
buraz           Oblivion_Bob (N) 06    A5           Cold Plains
Pyrohemia       Iron_Wolf (Ama)        A3 unknown
Pipboy          Lex (P)                A2 Prayer
sirpoopsalot    ? (P)                  A2 Thorns
Gahzban         ? (Asn)                A3 Cold
Morathi         Wendy (S)              A5
Amoeba          Napkin (B)             A3 Lightning 
Poppis          Sherah (S)             A5
Machete         Shazza (Ama)           A1 Cold

[Highlight]Oblivion_Bob the Necromancer, level 6, Cold Plains next.[/Highlight]
 
Re: Tournament: The Randomly Challenged II

I just killed a character in another tournament, so I'm in this one now. :thumbup:

Name (randomly generated): Bbrcc
Class: Assassin (2)
Mercenary: Act 3 (3) Cold (3)
 
Re: Tournament: The Randomly Challenged II

Well, RandomGuy the Pally Reached level 18 last night, and he's currently parked at the Jail Level 1 WP. He is growing a bit more frustrating as my random skill applications keep going to the most useless skills ever, LOL. That also means that his kill speed is dropping like a rock as he continues on at P8. On the bright side, at least he's had a few good stat rolls, and his strength is becoming decent enough to use most of the items in A1.

Skills (Off the top of my head, since I'm at work)
4 Might
3 Thorns
1 Resist Fire
1 Resist Cold
1 Prayer
2 Smite
1 Charge
1 Sacrifice (With a +2 scepter as well)
1 Holy Bolt

I know I missed a few there, but what I did miss is about as useless as what I put down, >.<

No worries though, I'll be playing him tonight, in the hopes of beating Andariel.
 
Re: Tournament: The Randomly Challenged II

I had a couple of attempts at making chars for this tourney, one died to Blood Raven, the other in the Barracks. It's a great idea for a tournament though. Jiansonz's early-game techniques are a joy to behold as always.

Good luck to all, and may random statistics be on your side!
 
Re: Tournament: The Randomly Challenged II

I haven't played today, at least not in the killing sense of playing. Instead, I spent time shopping. And shopping. And shopping. I got a wand with terror charges to see if that proves useful. I also bought a bone shield of deflecting and am up to 70 block. I'm going to like that! Found boots with 22 MF and 23 LR. Not perfect, but good. So I think I'm ready to go after the cube! Then I can cube up my chipped topazes and socked my 3os breast plate. Maybe it'll prove fruitful...
 
Re: Tournament: The Randomly Challenged II

Sounds really interesting, and will give me a nice diversion when I can't stand the sight of Baal anymore.

Random.org gave me the following:
5 = Sorc
2 = Desert Merc
2 = Defiance

The defiance would have been quite handy for act 1 when I'll probably have to spend at least a little time smacking things with a dirty stick, but hopefully (crosses fingers) I'll have some decent skills by the time I get to act 2.
Now to go browse the skills trees and decide when I should save points and when I should splurge them.
 
Re: Tournament: The Randomly Challenged II

Made a little progress this morning, made my way through the Dark Passage and found the Tree and waypoint right above the exit. So I went and saved old Decard Cain.

Got another point into Bone Armor, but also scored one into Golem Mastery, and a Second into Clay Golem, and found a nice wand with +2skeleton mastery and +1clay golem, so my skeletons deal 5-6 now, and my golem deals a massive 3-8, Guess all the damage duty goes to me again.

10-38 or so with my nice Dirk w/ a chipped topaz in. Bone Armor is actually working out quite nicely, as unless its elemental attacks I'm taking zero damage on my life pool. Maybe I'll make it to the Outer by the end of the week.

Did have a rough boss in Tristram, a LE Archer up near the top, who I had my golem tank, and I used corpse explosion and Teeth to take him down(level 3, so not horrible)
 
Re: Tournament: The Randomly Challenged II

Pretty much the same as Vang, only I grabbed the scroll but did not go on to Trist yet. Two more levels, second points in Firestorm and Molten Boulder. After 3 in energy for level 12 (ouch), no points for levels 13 and 14, so I'm back ahead in that regard. Found my first +skill pelt (a whopping +1 to spirit wolf), so I'm alternating with my 2 chipped topaz cap. Finding +dex charms when I need +strength, of course. Ol' Three Wood and friends chased me all the way back into the dark passage, when i forgot MB does not give you knockback on large monsters (been a while since I played a fire druid!). I would not call it an NDE, but it got the heart pumping none the less.

Right after I bought a superior 2os scepter and socketed chipped ruby and saphire, I found a rare scepter that would have been just as good (bet you've never heard that one before). No luck gambling MF boots and gloves yet, partly because I am not finding many high value scepters, staves, and wands.
 
Re: Tournament: The Randomly Challenged II

Well, my pally Slapdash is ready to enter the palace, but I admit, the monsters down there scare him, er me, just a bit! I spent time gambling circlets and found one interesting rare with +11 to all resistances and charges of Dim Vision and a socket. I'll be holding on to that one. :)

The only real trouble he's had lately was in the Maggot's Lair in a room with way too many egg-layers. Gah! That took forever. But Cleansing helped quite a bit down there.

He's found Angelic Mantle, but he's wearing a topazed breast plate instead.

He's level 25.

So skills...
5 Prayer (gah!)
3 Resist Fire (ditto)
4 Resist Cold (double ditto, though might help against Duriel?)
1 Defiance
3 Cleansing
1 Thorns
2 Sacrifice
1 Smite
2 Holy Bolt
4 Charge

Basically, he changes aura around a lot and uses Charge. I rely on the merc quite a bit. ;)

Stats are heavy on Vit (a good thing!) and light on Energy (also a good thing!) but I do wish I had more in Dex to take advantage of my 70 block shield. :(

Strength 50
Dexterity 52
Vitality 66
Energy 37

Now I just have to be brave and go down into the palace's depths...
 
Re: Tournament: The Randomly Challenged II

Bbrcc is cruising right along. Progress is slow but steady.

Progress: Barracks clear
Level: 17

Skills:

Tiger Strike (5), Fists of Fire (1), Cobra Strike (1), Dragon Talon (1), Dragon Claw (1)
Claw Mastery (2), Psychic Hammer (1), Burst of Speed (1), Weapon Block (2)
Blade Sentinel (2)

I was kind of hoping to be a trapper, but that is obviously not happening at the moment. Dragon Claw is my bread and butter; I socketed one claw with two chipped rubies and the other claw with a chipped sapphire and a +4 min damage jewel.

Stats:

Strength: 44
Dexterity: 39
Vitality: 46
Energy: 39

Fairly even so far.

Magic Find: 67%

Playing style: mostly full clears at P8, but whatever I feel like at the moment -- the countess' tower was done at P2 and I am planning on doing the rest of the act at P7. ::shrug::
 
Re: Tournament: The Randomly Challenged II

The rest of Act III was undramatic for Pete, with one major exception.
Well, maybe two, if you want to call sheer stupidity vs. Riftwing 'dramatic'.
(that was from full life but with zero cold resist)

The first temple in the Bazaar had a crowded small first room. A spider pack, about 5 Wailing Beasts and a vampire. It did not get too dangerous because I had a resist poison shrine going, and I managed to create an opening further into the place with good use of Dim Vision and Terror.

Pete´s first major test in his journey happened in Forgotten Temple. Snakes in the first room. Lots of them. Plus beetles and an archer pack. The golem valiantly held the line (again, not getting knocked back by snakes is a great advantage) and I got one or two snakes bleeding from OW. But very soon, I understood I would not win this round. The Necromages I had brought with me lasted about five seconds in this mess. Pete could not find the time to do all four things he needed to stay safe: recast golem, recast Bone Armor, drink potions and keep up the cursing (DV, Terror). Also, Terror is not of much use when the place is cramped and there are many enemies.

I fled deeper into the dungeon. I lost some snakes, but others followed, as well as some beetles. I ran into more snakes, more beetles and more archers! This is bad. Very bad. I tried to get even further into the dungeon (hoping to reach bigger rooms) but got blocked, and Terror didn´t help because the "block" was several monsters deep. I cast one last Terror on my position, then TPed out. I licked my wounds, searched for corpses above ground to make mages from (found two) then went back through the portal. Fought some more, but very soon had to TP out again. I decided to try the stairs again, but made sure to keep the TP where it was, in case I needed it later.

The situation was WORSE in the stairs room. I figured that out after about two seconds. NO chance to win here! Got out again. Time to try something new. I brought the Teleporting staff. I know the layout of this type of temple; there is a large room just to the east of where my portal is. I took the portal back and blind-teleported one screen to the east. Saved! :jig:


Me and the golem found a nice situation against Mr. Sparkfist.
(Let me tell you, taking down these Council bosses took forever. Especially Toorc Icefist with his Stone Skin. Even while Amped, he lasted a long time.)

Took on Mephisto with 'weak Necromancer´s version of the Moat Trick'. Look at that pile of sacrificed golems!

I figured Act IV was to be slow going, and I was right. There is a marked increase in monster life, at least for the beefier monster types. Doom Knights went down quite easily - they are undead (so the Flail does more damage to them) and not that sturdy, but those Venom Lords, oh my...

I did one thing very right before starting the Act, though. I put my +2 Bone Armor head on the switch (sold the Rainbow Large Shield of Deflecting I had there) and muled in my head with +2 Clay Golem, +2 Dim Vision and +1 Corpse Explosion. I must say that level 3 DV is about five times as useful as level 1 DV. 11 seconds duration and a radius large enough to hit a small pack with one casting.

(I also muled in Crushflange (found earlier in the act). It made the Izual fight not so tedious.)

One thing that worked much better than I had feared was to take on 2-3 Venom Lords. My beefier golem combined with another thing made this possible. I usually did not need to resummon the golem even against three Venom Lords. I have two cold damage charms (the cold damage is really just a side-effect on these charms; I wear them for their resists) and that slowing combined with the golem´s substantial slow effect made the demon´s Infernos a little funky. Quite often, the Infernos from a slowed Venom Lord seemed to fail to damage the golem.

Still, it was really slow going. I estimate I spent a total of 6.5 hours clearing the outdoor areas. 2 for the Steppes, 3 for the Plains (spawners here. Ugh. I could not afford to Amp them - had to keep them Dimmed so I could get to them and bring them down without getting swarmed by Flesh Beasts.) and 1.5 for the City. Thankfully, wussy bats were the main critter type in the City.

Some new items:
* 36/27 Ruby Light Plated Boots of Luck, bought from Halbu
* 27% Coral Plated Belt, bought from Halbu
* 9/16 Rainbow Amulet of Fortune, gambled from Jamella.

Fire resist is now maxed, and Lightning is about 60.

Still no new skills. In one or two levels, I will likely have reached DEX 65. Then I will start shopping and gambling some Throwing Spears. One that does good damage seems to be a good ranged option against Amped monsters.

Far off in the distance, I can now begin to see my saviour: a burly lad with a big sword...


[Highlight]Pete the Necromancer, level 34, River of Flame next.[/Highlight]
 
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