Update: I have finished building the Sorceress, who is currently level 85. She is a Frozen Orb/Chain Lightning Sorceress, with the following skills maxed: Frozen Orb, Chain Lightning, Lightning Mastery, and Lightning. I am planning to put the rest of my points into Charged Bolt to increase the Chain Lightning damage.
The Sorceress is using the full Tal Rasha's Wrappings set, along with a Spirit Monarch shield, Magefists, two fast cast rate with high strength rings, and War Traveler. After getting enough strength to wield the monarch, I dumped the rest of her stat points into vitality. She has max Lightning, Cold, and Fire resistances and 51 Poison resistance in Hell difficulty.
Problems:
1) Mana is the biggest issue right now.
1a) If I teleport for a while, I'm clear out of mana, which means that I usually use about one to two super mana potions just to find Durance of Hate level 3 from the Durance of Hate level 2 Waypoint.
1b) If there are a lot of monsters and I hold Chain Lightning down, I am out of mana within seconds.
1c) I invested one point into Energy Shield, which is pushed to level 13 with items (no charms included). At level 13, my Energy Shield absorbs 65% of the damage; because of this, I sometimes run out of mana from just one monster hit.
2) I am not used to having no block. I know this isn't hardcore mode, but I am somewhat used to having maxed block on a PvM Sorceress. Due to lack of blocking, I usually die within two seconds (even with 1000+ life) once my mana runs out. Well, I understood that this Sorceress wouldn't have blocking in the beginning, so that's fine.
3) Act2 Defiance Mercenary keeps on dying. I am using the same gear my old Sorceress used (Shaftstop, Ethereal Crown of Thieves, and Kelpie Snare), but he cannot survive even one fifth as well as the old mercenary for some reason. How can I build a mercenary who can take hits and not crumble (or force me to spam potions for him/her)? I am considering changing the gear to Vampiregaze, Shaftstop, and The Reaper's Toll. Any suggestions?
Is there any way I can fix the mana problem? My former Sorceress, which was built according to
Socialism's Hardcore Orb/TK Blind-Teleporting Budget MF Sorceress can survive much better, probably because of blocking. My new Sorceress deals a lot more damage though.
Any thoughts? Thank you,
Victor Ly