Thank you guys for the congratulations. I really really enjoyed this tourney and I hope there will be another one.
Here the final stats and equipment for Sepp the Zealot.
Sorry for the long post.
Stats after equipment:
Level 83
Strength 148
Dexterity 131
Vitality 274
Energy 25
Life 1094
Mana 170
Defense 2187 (9622 with Holy Shield)
Damage 1146-2798
Resists (after 3 Anya quests):
Fire 74
Cold 73
Lightning 75
Poison 75
This gave me a blocking of 73%. That was enough. I didn't turn into a Bone Fetish very often (the Delirium 'bonus'). As you can see I made a lot of rune words for this character. I ran Nightmare and Hell Countess very much (I think I did close to 300 runs). And I was lucky with my Hellforge drops. At least in Nightmare. The items I got mostly from Hias. He did some (read: I didn't count them, but it was many) Pit runs to gather all these items. The Thresher for the Merc was found in the Jungle of Kurast, it already had 5 sockets. And the runes were pretty cheap at that point, so he got a very nice weapon from that point on.
When entering Hell Sepp had the Delirium helmet, the Crescent Moon Berzerker Axe, the Shield and the Smoke Wyrmhide. The Great Hauberk for the Stone armour was found doing a Countess run with Sepp. Changing the Armour from Smoke to Stone gave me serious resists problems until I found the protector shield, that I made into a Rhyme shield. Another good bonus from Rhyme was the Cannot be frozen modifier.
The ctc Static Field and the curses on the Delirium helm made Sepp a viable character for Hell especially with such low life (for a melee character).
Charms:
I had a full inventory (except 8 slots to pick up items) of charms. Mostly elemental, +life and +damage, +AR. The usual. I calculate a poison damage of 316 over 24 seconds. That was enough to stop regeneration of monsters in Hell.
Skills (after items):
Sacrifice 20 (22)
Zeal 20 (22)
Vengeance 6 (8)
Holy Shield 20 (22)
Fanaticism 20 (22)
all prereq 1 (3)
A few points in some useless skills, as I didn't know that Vengeance would prove that usefull in the end.
Items:
Here the final stats and equipment for Sepp the Zealot.
Sorry for the long post.
Stats after equipment:
Level 83
Strength 148
Dexterity 131
Vitality 274
Energy 25
Life 1094
Mana 170
Defense 2187 (9622 with Holy Shield)
Damage 1146-2798
Resists (after 3 Anya quests):
Fire 74
Cold 73
Lightning 75
Poison 75
This gave me a blocking of 73%. That was enough. I didn't turn into a Bone Fetish very often (the Delirium 'bonus'). As you can see I made a lot of rune words for this character. I ran Nightmare and Hell Countess very much (I think I did close to 300 runs). And I was lucky with my Hellforge drops. At least in Nightmare. The items I got mostly from Hias. He did some (read: I didn't count them, but it was many) Pit runs to gather all these items. The Thresher for the Merc was found in the Jungle of Kurast, it already had 5 sockets. And the runes were pretty cheap at that point, so he got a very nice weapon from that point on.
When entering Hell Sepp had the Delirium helmet, the Crescent Moon Berzerker Axe, the Shield and the Smoke Wyrmhide. The Great Hauberk for the Stone armour was found doing a Countess run with Sepp. Changing the Armour from Smoke to Stone gave me serious resists problems until I found the protector shield, that I made into a Rhyme shield. Another good bonus from Rhyme was the Cannot be frozen modifier.
The ctc Static Field and the curses on the Delirium helm made Sepp a viable character for Hell especially with such low life (for a melee character).
Charms:
I had a full inventory (except 8 slots to pick up items) of charms. Mostly elemental, +life and +damage, +AR. The usual. I calculate a poison damage of 316 over 24 seconds. That was enough to stop regeneration of monsters in Hell.
Skills (after items):
Sacrifice 20 (22)
Zeal 20 (22)
Vengeance 6 (8)
Holy Shield 20 (22)
Fanaticism 20 (22)
all prereq 1 (3)
A few points in some useless skills, as I didn't know that Vengeance would prove that usefull in the end.
Items:
Code:
Delirium
Great Helm
'LemIstIo'
Defense: 293
Durability: 40 of 40
Required Strength: 63
Required Level: 51
Item Version: 1.10 Expansion
Item Level: 64
Fingerprint: 0xb30ea076
+10 to Vitality
+261 Defense
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
+2 to All Skill Levels
11% Chance to cast Level 18 Confuse on striking
6% Chance to cast Level 14 Mind Blast when struck
14% Chance to cast Level 13 Terror when struck
1% Chance to cast Level 50 Magic Shrine when struck
Level 17 Attract (60/60 Charges)
Socketed (3: 3 used)
Crescent Moon
Berserker Axe
'ShaelUmTir'
One-Hand Damage: 72 to 215
Durability: 24 of 26
Required Dexterity: 59
Required Strength: 138
Required Level: 64
Axe Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 88
Fingerprint: 0x97aa952
+203% Enhanced Damage
20% Increased Attack Speed
Ignore Target Defense
25% Chance of Open Wounds
+2 to Mana After Each Kill
+9 Magic Absorb
10% Chance to cast Level 17 Chain Lightning on striking
7% Chance to cast Level 13 Static Field on striking
Level 18 Summon Spirit Wolf (30/30 Charges)
-35% to Enemy Lightning Resistance
Socketed (3: 3 used)
Stone
Great Hauberk
'ShaelUmPulLum'
Defense: 1684
Durability: 50 of 50
Required Strength: 118
Required Level: 56
Item Version: 1.10 Expansion
Item Level: 85
Fingerprint: 0xdffe20f4
+16 to Strength
+10 to Energy
+16 to Vitality
+282% Enhanced Defense
+300 Defense vs. Missile
All Resistances +15
60% Faster Hit Recovery
Level 16 Clay Golem (16/16 Charges)
Level 16 Molten Boulder (80/80 Charges)
Socketed (4: 4 used)
Rhyme
Protector Shield
'ShaelEth'
Defense: 137
Chance to Block: 70%
Smite Damage: 18 to 24
Durability: 40 of 40
(Paladin Only)
Required Strength: 69
Required Level: 34
Item Version: 1.10 Expansion
Item Level: 76
Fingerprint: 0x39199e7b
+20% Increased Chance of Blocking
Regenerate Mana 15%
Fire Resist +25%
Fire Resist +43%
Lightning Resist +25%
Lightning Resist +43%
Cold Resist +43%
Cold Resist +25%
Poison Resist +43%
Poison Resist +25%
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
40% Faster Block Rate
Cannot Be Frozen
Socketed (2: 2 used)
Bramble Grip
Light Gauntlets
Defense: 13
Durability: 17 of 18
Required Strength: 45
Required Level: 16
Item Version: 1.10 Expansion
Item Level: 38
Fingerprint: 0x7b3e6d2d
+5 to Dexterity
+12% Enhanced Defense
Fire Resist +24%
Lightning Resist +14%
73% Extra Gold from Monsters
14% Better Chance of Getting Magic Items
Corpse Cord
Plated Belt
Defense: 13
Durability: 24 of 24
Required Strength: 60
Required Level: 13
Item Version: 1.10 Expansion
Item Level: 39
Fingerprint: 0x4f2e49c8
+25 to Maximum Stamina
+15% Enhanced Defense
Poison Resist +30%
Attacker Takes Damage of 2
24% Faster Hit Recovery
5% Chance to cast Level 3 Frost Nova when struck
Ghoul Nails
Greaves
Defense: 15
Durability: 24 of 24
Required Strength: 70
Required Level: 29
Item Version: 1.10 Expansion
Item Level: 70
Fingerprint: 0x3d47d1f0
Lightning Resist +22%
Cold Resist +14%
42% Extra Gold from Monsters
30% Faster Run/Walk
10% Chance to cast Level 3 Charged Bolt when struck
Grim Turn
Ring
Required Level: 35
Item Version: 1.10 Expansion
Item Level: 60
Fingerprint: 0x1dd71d8a
+13 to Mana
+6 to Maximum Stamina
+89 to Attack Rating
6% Life stolen per hit
26% Extra Gold from Monsters
Viper Circle
Ring
Required Level: 73
Item Version: 1.10 Expansion
Item Level: 77
Fingerprint: 0x869ba8dd
+4 to Strength
+19 to Life
+10 to Attack Rating
+9 to Minimum Damage
All Resistances +11
3% Life stolen per hit
30% Extra Gold from Monsters
Chromatic Amulet of the Locust
Required Level: 45
Item Version: 1.10 Expansion
Item Level: 82
Fingerprint: 0x1a31b24
All Resistances +26
5% Life stolen per hit
On weapon switch I had:
Demon's Arch
Balrog Spear
Throw Damage: 119 to 185
One-Hand Damage: 98 to 188
Quantity: 80
Required Dexterity: 95
Required Strength: 127
Required Level: 68
Javelin Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 85
Fingerprint: 0x4b75d62b
+199% Enhanced Damage
Adds 232-323 fire damage
Adds 23-333 lightning damage
9% Life stolen per hit
30% Increased Attack Speed
Replenishes Quantity
The Merc ia a holy freeze merc. His equipment:
Demon Visage
Hydraskull
Defense: 304
Durability: 10 of 10
Required Strength: 84
Required Level: 47
Item Version: 1.10 Expansion
Item Level: 74
Fingerprint: 0xe1d7491e
+1 to Energy
+6 to Life
+39% Enhanced Defense
Fire Resist +17%
Repairs 1 durability in 20 seconds
Ethereal (Cannot be Repaired), Socketed (1: 0 used)
Honor
Thresher
'AmnElIthTirSol'
Two-Hand Damage: 40 to 375
Durability: 37 of 65
Required Dexterity: 118
Required Strength: 152
Required Level: 53
Polearm Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 83
Fingerprint: 0x3984b36f
+10 to Strength
+160% Enhanced Damage
+250 to Attack Rating
+9 to Minimum Damage
+9 to Maximum Damage
7% Life stolen per hit
Replenish Life +10
+1 to Light Radius
+1 to All Skill Levels
+2 to Mana After Each Kill
25% Deadly Strike
Socketed (5: 5 used)
Smoke
Wyrmhide
'NefLum'
Defense: 810
Durability: 21 of 24
Required Strength: 84
Required Level: 50
Item Version: 1.10 Expansion
Item Level: 78
Fingerprint: 0xcd4fa84b
+10 to Energy
+75% Enhanced Defense
+280 Defense vs. Missile
All Resistances +50
-1 to Light Radius
20% Faster Hit Recovery
Level 6 Weaken (14/18 Charges)
Socketed (2: 2 used)