[highlight]Team Melee (Hiedran)[/highlight] - 142 points
Destroyer Axe - (Druid - Shape/Summon) - Lvl 66 - Act V NM - 52 points
Destroyer Claw - (Assassin - MA/Shadow) - Lvl 57 - Act III NM - R.I.P. Cloud stalker - 44 points
Destroyer Mace - (Paladin - Combat/Offensive) - Lvl 61 - Act III NM - R.I.P. Undead doll boss pack (Sewers 2) - 46 points
Well, I opened the way for one conqueror faster than I intended to....and slammed the door shut for the other one. I wasn't fast enough on the escape after I got hit with some potent poison. I also forgot how to play Claw since I haven't touched her since early Saturday. Lesson learned: When using a new skill as a key to the arsenal when it has never been used before, don't wait days before playing again, especially if playing a different char entirely in the interim or if the new skill isn't a main attack.
Now, the only character left is one that's been taking caster-style approach: Axe, the sword-wielding rabies druid. Man, I don't think I've ever had as much fun playing through the jungles of Kurast as with a fully powered rabies. The same tendency for flayers to swarm means they have an extreme tendency to die by infecting each other. I bite one, they all swarm around the HF merc and bear, and when they scatter they start dying, even at /players8. My L24 rabies with a full poison creeper synergy does 6.5k-6.9k over 13.2 seconds. It takes two to four bites to dispose of Chaos Sancutuary enemies. Fury isn't really an option now, 'cause with L14 I'm barely cracking 100 dmg with my rare cutlass. (Not much else is an option because I need a 1-hand extra fast weapon. Maybe with enough +1 shifting skillers I can go to a 1-hand fast weapon and still be at the proper fury breakpoints.) I'm going down to /players3 to try to keep killing speed up.
Destroyer Axe - (Druid - Shape/Summon) - Lvl 66 - Act V NM - 52 points
Destroyer Claw - (Assassin - MA/Shadow) - Lvl 57 - Act III NM - R.I.P. Cloud stalker - 44 points
Destroyer Mace - (Paladin - Combat/Offensive) - Lvl 61 - Act III NM - R.I.P. Undead doll boss pack (Sewers 2) - 46 points
Well, I opened the way for one conqueror faster than I intended to....and slammed the door shut for the other one. I wasn't fast enough on the escape after I got hit with some potent poison. I also forgot how to play Claw since I haven't touched her since early Saturday. Lesson learned: When using a new skill as a key to the arsenal when it has never been used before, don't wait days before playing again, especially if playing a different char entirely in the interim or if the new skill isn't a main attack.
Now, the only character left is one that's been taking caster-style approach: Axe, the sword-wielding rabies druid. Man, I don't think I've ever had as much fun playing through the jungles of Kurast as with a fully powered rabies. The same tendency for flayers to swarm means they have an extreme tendency to die by infecting each other. I bite one, they all swarm around the HF merc and bear, and when they scatter they start dying, even at /players8. My L24 rabies with a full poison creeper synergy does 6.5k-6.9k over 13.2 seconds. It takes two to four bites to dispose of Chaos Sancutuary enemies. Fury isn't really an option now, 'cause with L14 I'm barely cracking 100 dmg with my rare cutlass. (Not much else is an option because I need a 1-hand extra fast weapon. Maybe with enough +1 shifting skillers I can go to a 1-hand fast weapon and still be at the proper fury breakpoints.) I'm going down to /players3 to try to keep killing speed up.