THE TYRANNICIDES: [revised] An outrageously expensive build for optimal MF-ing.

THE TYRANNICIDES: [revised] An outrageously expensive build for optimal MF-ing.

The TYRANNICIDES - Item Finder, Corpse Searcher, and Mephisto Runner.
Guide - Written and developed by CallsignAPOLLO aka. LightALEX
Dedicated to: Those who support me, including, and above all, my girlfriend Bess.​


Disclaimer
- This guide outlines a character that is not easy to make or afford. It is difficult to have this character work properly and do as it is supposed to do. The build is highly *Twinked (Reliant on specific items to work) and not using just one item can really throw it off. However, if you do make this character and it works for you as well as it works for me you will be pleasantly suprised. And, the character you will have made will have lasting value.

Warning!
- Do not reply to this thread unless you have something constructive to say. My previous version of this Guide was *flamed until it was locked! This is not a thread for personal attacks and I myself will make none. {YOU HAVE BEEN WARNED!}



Before we get started...

1. {Who were the Tyrannicides?} -




Harmodios and Aristogeiton were their names. Two ancient greek heroes. They helped to usher in a new era free from tyranny. They killed a tyrant in the Athenian empire anmed Hipparchus. I hope to usher in a new era for magic finding, with this guide.

The_TYRANNICIDES is also the name of my on-going experiment on US-East Non-Ladder to make the ultimate MF-Hunting Character. He has been remade many times...:wink:


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2. Why magic find? - If you play Diablo 2 LOD online either in ladder or non-ladder then you have probably felt the rush of seeing a unique or set item fall to the ground; and then you rush to pick it up! Primarily a magic find character lets you indulge yourself in that sensation over and over. This is achieved by ainflating your chances to find good items and by achieving a fast speed and killing power with your character.

A magic find character can also be used to inspire you; the items you find prompt you to make something new. Perhaps you find a Windforce and the discovery prompts you to make an Amazon for the first time.
This build is meant for players that are in hell and have access to many high runes and valuable items. You might say, "But if you have great items, why magic find?" I would respond, there are many fantastic items out there in Diablo, begging to be used and to be used in varying ways and in countless combinations.

If you are new at magic finding and want to make a character exclusively for the purposes of magic finding I highly recommend a Sorceress. Here is small guide with a few detailed builds but it is focused largely on items http://www.jpitems.com/diablo2mfguide.html. Here is Flux's guide to MF to really get you started http://www.purediablo.com/strategy/x-guides/magic-find.shtml This guide is very comprehensive and teaches you alot, including all the basics. However, I think that some of the opinions expressed in this guide are about to be disproven. Specifically, that the Sorceress is the best Magic-Finding character.

Magic finding is for those looking to try out alot of different builds. I believe this applies to many of the people who are members of forums like this one.

But this isn't just a magic finding guide! Why should I try to make this build? A very good question, and one that I hope this guide answers. This build is for those who are Rich and Bored! This build strives to be just as fast and efficient as a Sorceress at magic finding but also to utilize massive magic find bonuses without having to switch items alot or sacrifice killing power.
:thumbsup:


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3. But why a Barbarian? - If one were to make a "Perfect" magic find character with the maximum percentage chance added to magic find you would have to make a barbarian! Here is a resource on a dicontinued attempt to do just this: http://www.planetdiablo.com/diablo2/characters/barbarian/strategy/mfind/ The Arreat Summit itself points out that to achieve maximum magic find% you must use a barbarian: http://www.battle.net/diablo2exp/items/magic/magicfind.shtml These two sources offered considerable inspiration for my build.

A barbarian also has the Find Item ability which proves invaluable when killing many regular, champion, unique, and even Superunique monsters , because it allows you to get their drops twice! if you're lucky.

A barbarian is also ideal because it can achieve high life and defense totals for iiself and its mercenary.

Finally, a barbarian can have more magic find *on switch (on the alternate weapon set) than any other character. At maximum the barbarian can weild dual swords each socketed with six 'ist' runes!



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4. Why "Perfect Magic Find%? - Many people think that the diminishing returns on magic find percentiles are too sever to bother going above 300% or 700% magic find. The # varies but the philosophy remains the same. These people are missing out! I believe that the editors on Arreat Summit put it best when they say "Is there an ideal % Magic Find Number? No. The more the better. Previously a bug resulted a penalty for more than a certain percentage, but this has been fixed." and when they say "Just remember, you can never have enough % Better Chance. Increasing your Magic Find Percentage will always help you."

The more magic find the better! and this build takes that philosophy and runs with it!




The Build.

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Stats.


  • ---STRENGTH--- This build does not utilize the combat skills of the barbarian:shocked: so putting points into strength should be avoided at all costs. Unfortunately you must put some points into strength in order to equip some of the items I list in the equipment section. -Decisision- Put JUST ENOUGH! into strength in order to wear Skullders Ire OR enough to wear Enigma.

  • ---DEXTERITY--- This build does not utilize a shield in any way {I hope when there's another patch they'll let you dual weild sheilds!}. So, putting points into dexterity for max-block would be pointless. Do not put any points into dexterity because Annihilus and Helltorch should give you all you need. -Decision- NO POINTS!

  • ---VITALITY--- This is the most important stat. for most builds. Vitality is ESPECIALLY important to this build because you will max. the skill Battle Orders which gives a percentile bonus to life. This means you will see bigger bonuses than other characters for all the points you put into Vitality. -Decision- (everything you have to spare) MAX THIS!

  • ---ENERGY--- If you stick to the equipment selections I lay out in my guide these stats. are superfluous. Your items should give you all the mana you need. Take into account the fact that you should not be using any moves that require mana very often, and when you do it is Teleport you will be using and at that time you will have dual HOTOs equiped and two huge mana rings. -Decision- NO POINTS!


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Skill Points


  • -The Combat Skills- There are alot of useful skills here but this build would only be weakened by putting even a few points in here. If your source of damage is your mercenary then don't pretend to be doing all the work! Your damage even with +skills will not be considerable when you combine one of these moves with the items in the equipment section. This barbarian was not meant to kill he is meant to bring new world order! A new era of peace and Magic Finding is at hand!!!

  • -Increase Stamina- 1 Point as a Pre-req.​

  • -Increased Speed- Exactly 8 Points If you're not teleporting then you want to be able to walk fast. These eight points really are the icing on the cake and should be put in last. However, these points are useful for when you want to use one of the two switch armors I list later. Wealth and Skullders Ire both have their uses. If you are just running around checking corpses then you will be thankful for these points. These 8 points will come in useful when you want a change in pace freom Mephisto runs and decide to tag along in a chaos game to raid all the bodies!

  • -Iron Skin- MAX This move! Combined with Shout this will give you a huge passive bonus to your defense! This necessary because you don't wear a sheild and you are far more vulnerable than your mercenary. (Except of course in Chaos Sanctuary and Worldstone Keep) This skill really is a must-have for this build.

  • -Natural Resistance- This will raise a few eyebrows. MAX This skill! Because you are not wearing ANY items that give resistances when you have Skullders or Wealth on and your 6-'ist'ed swords, this is a must! You will have few +skills because most of your +skills are actually +warcry skills so you shouldn't encounter very severe diminishing returns. Your Annihilus and Helltorch won't even get you out of the negative range in Hell. And, you're not wearing any resistance charms. This skill is VERY necessary to this build.

  • -Find Potion- 1 Point as Pre-req. Some people think this skill is useful. I've even seen several builds around this skill! IBut, in my experience, Find Item ends-up finding you ALOT of potions anyway. I suppose in a pinch one might use this but I've never used it and I have it hotkeyed. (because this build has very few activated abilities {MTG term!} )

  • -Find Item- Exactly 12 (a dozen) Points! With your items on switch equipped a dozen points will give you a 55% Find Item that's better than a helf/half chance! However, after 12 points it is many points before you will go up even one more percentile at this skill. 12 Points is optimal.

  • -Howl- 1 Point as a Pre-req.​

  • -Taunt- 1 Point as a Pre-req. Unfortunately you won't use this skill much because it doesn't affect bosses. You will want to use Battle Cry most of the time instead.

  • -Battle Cry- 1 Point Wonder! You would think it would be a good Idea to MAX this but it isn't. After you get to around level 20 in this skill you have reached the optimal level for it because you can't lower an enemy's defenses more than 95%. Put one point in this skill and use it single-cast on every boss and pack of monsters your merc fights because it significantly quickens the battle. Use it on a boss BEFORE you switch from HOTOs to 6-'Ist'ed swords etc... because the +skills bring it to its most effective level.

  • -War Cry- 1 Point Wonder! Use this skill often to give your merc a chance to level the playing field. I find that it is almost never necessary to cast this spell but it is useful to have. This skill could help alot if you wanted to solo Chaos Sanctuary with this build. More points into this skill are inadvisable because the damage of this skill doesn't go up much even if it is fully synergised, which it isn't! The stun from this skill is more than adequate with +skills. And most importantly! this skill has a very nice low mana cost when you don't put more than one point in. This skills mana cost gets VERY high if you choose to MAX it.

  • -Shout- MAX This skill! This skill goes very well with Iron Skin which you've already maxed. Also, this skill is incvaluable at buffing your mercenary. This is one of the core skills of this build.

  • -Battle Orders- MAX This skill! This skill helps you to have enough mana to teleport comfortably. But, this scores primary purpose is to further buff your mercenary who will be doing all the fighting. This is the other core skill to this build.

  • -Battle Command- 1 Point wonder! This skill doesn't get any better after one point (other than increased duration). This skill will serve to buff you and your mercenary.

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Character Equipment


  • Helm- Immortal King's Will Avenger Guard dual socketed with 'Ist' runes- Together with the 'Ist' runes this helm will give you lots of magic find. This helm also gives some very nice bonuses such as +2 to warcry skills. This helm is also fairly easy to find or trade for! and it looks cool!

  • Armor- Enigma Socketed in an Archon Plate- This will give you high defense as well as +2 to all skills and teleport! This also gives you nearly 100%mf. This armor is the core item of this build.

  • Secondary Armor- Skullders Ire 'Ist'ed and Wealth socketed in an Archon Plate- These two armors are optional but I HIGHLY recommend using Skullders Ire for raiding corpses and for when you kill bosses! It adds significantly more magic find than enigma, around 50% more! I recommend keeping one of these in your cube for when you need it. What else is there to do in that short space of time while you are waiting for your mercenary to kill Mephisto? Wealth can obviously be used for goldfinding which is useful if you like to gamble for circlets or rings etc...

  • Weapons- Dual Hoto's (they don't have to be high!)- Your natural resistance should take care of any variance in the +res from the Hoto's. Heart of the Oak socketed in a flail gives you big bonuses to cast rate (40%fcr) and mana dual weild these while you teleport and when you BO your merc. Switch these off to kill a boss.

  • Secondary Weapons- 2 six-'Ist'ed Crystal Swords each giving +ONE HUNDRED AND EIGHTY % MF!- These swords are your very hard to put together. Switch to these swords when you are searching bodies or about to kill a boss.

  • Belt- Arachnid Mesh- This gives you a man boost and +skills! Importantly, this belt also pushes you past the 105%fcr breakpoint and gives you optimal teleporting speed. Although this belt is not part of perfect magicfind (because you could be getting another 30% from Goldwrap) it improves your ability to magic find significantly by giving you that last bit of faster cast rate.

  • Gloves- You shouldn't need any more mana so wear Chance Guards.​

  • Boots- War Traveler Battle Boots- These give 50%mf. Now we're really starting to stack up the magic find%!

  • Rings- 2x Magic 120 Mana 10%FCR rings- These are very important, you may only want to wear one though if you feel you have enough mana. You need at least one of these rings to get you the FCR you need to teleport as fast as a Sorceress! The mana bonuses from rings like these when multiplied by your BO are huge! This is your mana pool. Rings with less mana re acceptable but these are optimal.

  • Secondary Rings- 2x Nagelrings- 30%mf each. If you're greedy and want all the magic find you can get (like me!) then switch onto these rings while killing a boss. Keep them in your cube.

  • Amulet- Any +3 to warcry amulet will do but preferably with +30% to mf or more in addition to the +skills.

  • Annihilus and Helltorch- These need not be perfect but they are necessary. If you don't use these you will get killed far more often because Natural Resistance can't give you ALL of your resistances.

  • Optimal Charms- 6 Warcry skill charms with good modifiers (mana or life or defense). and 6 7%mf 17mana small charms. These will give you more mf% and more mana!

  • Your Inventory!- Yout inventory should look like this- You should have your cube all the way in the top right with 2x nagelrings and a second armor in it. You should have 8 spaces of free space giving you enough space to pick up any item in the game! You should have room for 1 tome of town portal and 1 tome of identify. This makes things easy on you! Other builds might have you not carry tomes at all or have no space to pick up items. I think the "Perfect" magic find build should be easy to use.


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Mercenary


  • I think that an act5 mercenary could quite possibly out-do an a2 mercenary in terms of damage if properly equipped. I am looking into this now but it will take some time. An act 2 Nightmare Might Offensive mercenary Is the best choice for this build because it gives the mercenary a big damage bonus and he needs to be able to work on his own.

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Mercenary Equipment


  • Armor- Fortitude socketed in an Ethereal Archon Plate. This is the definite choice. Huge enhanced damage and defense bunuses plus just enough to resistance for a mercenary to get max.

  • Weapon- Your mercenary MUST be godly in this build because he does all the killing. I recommentd an ethereal Thresher Infinity- this will greatly weaken bosses and monster. Infinity also has some nice crushing blow etc...

  • Helm- Andariels Visage- However, I am convinced that there are better helms. But, Andariels does give very useful poison resistance. It give +2 all skills which does help the mercenary and some great modifiers along with high defense. This specific helm does have the annoying quality of messing up fire resistance but if you chose to socket and um, or a more specific to fire res rune in it, that would sove the problem. I recommend trying to find a +15%ias/+40%ed jewel to put in it.


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Strategies



  • [*]When teleporting to Mephisto head left first and then stay against the wall.


    [*]When using Find Item click around like crazy! don't try to be precise; you will raid the bodies faster and still get them all.


    [*]Keep lots of room in your stash and drop items off as needed.


    [*]Use battle cry on bosses to help your merc.


    [*]Let your merc fight! Stand back and stay still don't distract him.


    [*]Don't bother using pots on your merc unless they're Rejuv. otherwise you won't see a change! Your BO will do that.


    [*]Keep the Pindelskin portal open by not completing the quest and run him.


    [*]Run andariel, your mercs helm will full protect him from her poison.


    [*]Don't bother leveling up your merc, just buy a new one!


    [*]Use the teleport ability to position your merc where you want him.


    [*]Watch out for physical immunes they're literally the only thing your merc can't kill. (Unless you have some sort of secondary weapon for your merc like a IAS Socketed Bonehew).


    [*]If you want more people in your game and you don't want to search for one make a game called "free items" or something.


    [*]GOLDEN RULE! : KNOW WHICH ITEMS ARE GOOD! Study up on the item lists and all the items possible uses and you will inrease your mf%, well sort-of. You will get more out of Magic Finding, Guaranteed!​


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Explanation and Conclusion

Blizzard neferd mercs in the lates patch, nerfing their offensive capabilities against bosses to 25% of their actual strength. Don't worry about that though because this build works despite that nerfing!

I'm still trying to increase the speed at which my merc kills baal (i never have to worry about him dying) but he is fast enough especially with help from a friend. Baal is tough and i'm still experimenting on ways to keill him faster.


  • To conclude: You will end up with a character with stats like this... (at lvl 90 or 90+)
  • about 18500 defense after BO with Enigma
  • about 1500 mana after BO with enigma
  • 75 res all with HOTOs 20 res all with Swords
  • 200-240 strength with enigma
  • about 70 dexterity
  • about 450-470 vitality
  • about 40-45 energy
  • about 5000 life
  • And Most Importantly around 900-100%mf depending on items preferred.
  • Very Important Merc stats. -At lvl 90, 220 strength, 157 dex, 1k-6k damage 31.5k defense 5k+ life 85 Poison res, 80 lite res, 75 cold res, and 53 rfire res. Conviction aura etc... Average mephisto time over 72 time trials at 9.3482 seconds to kill Mephisto. (Sorry I have a mac and Im having trouble getting a video up).

    I would really like some positive feedback on this guide because last time I posted a preliminary guide to this one and I was flamed. I don't wish to incite problems. I think I have a legitimate guide here and I want commentary at Perfecting this build further rather than commentary claiming that the build as a whole is bad.


Thank you very much for reading, and I very much appreciate your constructive criticism. I can't wait to hear from you!:wink3:
 
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CSA, you completely missed the point of playing a barbarian.

We barbarians are DEMI GODS. We don't need no merc to do the fighting for us. We take on the world by ourselves and force it to our will. Mercs are sidekicks, awed by our sheer power, not lackeys to whom the dirty work is dumped ^^
 
True true...

My Barbarian, he's like a passive Spartan warrior lol...:rolleyes:

I guess in this build the mercenary is the one who is a "DEMI GOD", sorry lol.
 
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Ok.. calm down everyone :-) Few things:
1. Ammy can have up to +35% MF (of luck suffix)
2. Fortitude might not be good for you if you are really into FI. When chilling armor is activated, it will shoot out ice bolts. You have a good chance that you will have shattered corpses. I used to use Obedience eth thresher for my gf barb. It is a wonderful and cheap RW but the very small cold damage ruins the FI significantly.
3. Alternative to 2x 6-IST sword would be dual 2xIST ali baba. Slightly less MF but much easier to have (4 ISTs vs. 12 ISTs).
4. Typo: And Most Importantly around 900-100%mf depending on items preferred. ? should be 900-1000%
5. You don’t want to link the site (even with good info) selling D2 stuffs.

Overall, like in previous post mentioned by someone, this is like an expensive version of gf barb (switch the gf to mf). I am pretty sure that your merc can kill. The reason to load lots of gf and to a merc to kill is that gf has no diminishing return at all. The more you add, the more you get. I hope these comments are constructive :)

Chien
 
I'm allowing this one, as he took into account at least some of the criticism in the rewrite.

Stay on topic with this one. Feel free to contest points/make arguments, but no flaming. I won't be as lenient to rabble-rousing this time around. If you think the guide sucks, keep in mind that your posting in it only serves to bump it to the top of the forum, thus perpetuating its position on the front page.
 
Well, at least he included a lot of the missing content and posted links to the useful mf charts that are on this forum. I'm not personally a fan of this build, but it's a much better guide than he posted before.
 
I am new to the forums and felt compelled to write in this thread as my first posting as I read through the locked version earlier today and found it very interesting.

I like the note about the positive feedback at the bottom, but feel the warning at the beginning of the guide is a bit much (especially with the you have been warned!). I feel an important aspect in the introduction of a guide is to sound welcoming and convincing to the reader. The warning comes across a bit harsh, and if you feel it must be included it may be better to have as part of your conclusion. Overall I kind of liked the guide and I hope you stick with it.
 
Alright. So that's a lot more MF than any character of mine has cared to carry.
I think it's important to note what sort of gains you get by by having that much.
(I just picked a random elite which generally goes for lots of currency at any time)
So at 0% MF Hell Mephisto has a 1: 2626 chance of dropping an Arachnid Mesh
At 240% (What I carry) 1:1183
900% - 1: 890
1000% - 1: 875


I think it's awesome you've found a way to stack on the Magic Find to such high numbers. It's just that the returns are so diminishing that it's not worth it to most characters. Then again, what else is this build going to equip?

And as far as trusting the Arreat Summit guys... There's so much wrong info on that site it's not even funny. The monster stats, which are included in the game, aren't even right on their site. I'd rather put my trust in people that actually play the game and have sought the most efficient ways to get things done.

BTW, nice mention of finding someone to give you umpermed/duped runes. :)
 
This build is for those who are Rich and Bored!

True, sounds interesting to some extend. I just couldn't play a total passive barbarian myself.

In the ring you stated using nagel rings, if you want to improve even more you can get up to 40% mf on magic rings :thumbsup:

Been great reading your guide, keep up the good work.



 
True, sounds interesting to some extend. I just couldn't play a total passive barbarian myself.

Many goldfind barbs are mostly support characters for their mercs :wink3:

The main problem with this char: why would you run mephisto when "you are rich". Except for HoZ or arach the good drops are in level 85 areas or running baal/diablo. Experience is also negligible running mephisto.

End-game wise the items you want are rare white socketables (no mf needed) or charms (no mf needed as well).

my 2 cents



 
if you dont mind losing the 50% mf from an isted skullders, a mage plate enigma would be the armor of choice, less str=more life
 
The main problem with this char: why would you run mephisto when "you are rich". Except for HoZ or arach the good drops are in level 85 areas or running baal/diablo. Experience is also negligible running mephisto.

End-game wise the items you want are rare white socketables (no mf needed) or charms (no mf needed as well). my 2 cents

Uncle_Mike I see what you're saying. I think I can answer some of your concerns. Firstoff, I highly recommend tagging along in chaos games with this build. You can use your massive magic find on all the corpses!

I often do baal runs in hell with one or two friends with this build and my mercenary is able to handle every wave of minions alone. So baaling with a friend is still an option. (trying to have your merc kill baal all alone with this build is not completely impossible and I've never has to heal my merc when he fights baal BUT he takes too long to kill him; I'm working on that.):scratch:

I think I answered the question you have "why magic find when you are rich" in my guide. I say in my guide that there are ALOT of items in diablo and that magic finding can give you ideas for new characters. Also, in my opinion, the easiest way to get freakish charms like +5res all sc is to trade for them with unique items that people need.



My advice; use the items you find to trade for what you really want. You can even title the game you make "_____(what you just found and don't want, perhaps an Arachnid mesh) for _____(what you do want!).:thumbsup:


Just as an interjection, I chose nagelrings because I've played a long time and I've NEVER seen a 30%mf+ ring! I mean, I believe they exist but I just figured I'd include an attainable item. But it is true that I would rather use 40%mf rings myself. Thanks sirmessbu for the advice!


Chien commented that fortitude might not be the right choice. I see what you're saying and that explains the annoying pile of ice that I sometimes get instead of a corpse! However, this does not happen often and the massive bonus Fortitude (ethereal) gives to damage and defense is a MUST* if you're going to take on bosses. (I commentd on your thread Chien, I think your idea about Bonehew is a good one)


Yetidiah, I get what you're saying. Life is very important to this build. However, the defense bonus from a good enigma is very large. It's a tough decision. I didn't have to make this decision though because Skullders requires more strength than AP Enigma. I think Skullders is worth the strength. Remember, you don't have to be invincible; you just need enough lfe etc... to stay alive comfortably while you mf. Thanks for the very interesting comment. (I think iI'll still try out the mage plate just to compare survivability)


Thanks! to everyone who has been posting constructively. I think so far this is a BIG improvement over my last thread. I tried to be more thorough in this guide.

I wanted to respond to this last. In response to what Uncle_Mike said: You can get almost any item in the game from Mephisto; his drop table differs from Baal's by only a few items! :thumbsup: Actually most of this is in response to what Uncle-Mike said, so thanks very much for your comment Uncle_Mike!



 
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advice for some mf strategy, why not mf meph and travincal in a chaos game then follow the group using find item, i know you mentioned the chaos and find item but if you did this the group would be sufficiently ahead to not steal drops
 
That's an excellent Idea!

That's definitely a good strategy. I would like to add it to my strategy section! I really wish you could edit the first post of a thread but you can't after awhile.

Actually I was off in some of my numerical values in my guide and I'd like to correct them now.

Your resistance with you mf items equipped will be more like 30-40. Still good reason for natural resistance but they are higher than I reported.:thumbsup:

Also, I'm looking into reaching the NEXT FCR (Faster Cast Rate) Breakpoint! All the way at 200%FCR.

I think it would be possible if you used dual Wizardspikes instead of dual HOTO's. This would definitely hurt your BO etc... But it would allow you to reach 200% with Magefist or Trang-ouls. {I think I did that math wrong, that only gets you to like 140%}The dexterity requirement is annoying and I'm not sure if they would boost your mana as much. Of course one could put a 'Hel' rune in each of them:scratch:
I will look into this further.​

Mostly I am spending my time experimenting with different A5 Barbarian Merc. builds because I think that the A5 merc is a likely candidate to do even more damage to bosses.

Here's a good question. How do you get 200%FCR???!!!

-Thanks for the comment! -CallsignAPOLLO
 
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Glad to see this posted again with the changes you made and the better discussion this time.
I think one thing you could add, is some hard facts on the reasons for the things you recommend that people that have played a Barb before object to the most, like the Max Natural Resistances, its better than last time but a % figure of what that gives v.s. what you % get if you stop when most people seem to want to (1-5 points + skills) at the goal level & gear used will get you less argument. If people reading the final version can read all the way through without dismissing it because they are sure you are wrong on 1 point your will get more takers.
On the Higher MF is better I really agree, I have Friends that stacked it to the 700 to 1000 level and followed them picking up and it does make a difference. People will object that they can do better with less because they can kill faster. Point out that you have to go slower because your Merc is killing everything with the combined MF of both of you (another basic MF point that a lot of people miss and needs pointing out) while you Hork (a old word for the FI Cry) everything for stuff but that this pays off better because you can still kill quickly enough. Give time to do a run for your build v.s. a faster Sorc build and estimate the MF difference in number of finds if you can get a reasonable estimate. Site other sources, (a link to a good MF basics post might help the guide) and include a video link if you can, there is no 1 site everyone will agree is definitive but outside links show some support.
A good point is that too many people pass stuff in all the gold on the ground or by going too fast.
I have picked up IST & VEX and even a SOJ lying buried in items and gold that know one saw because they went by to fast.
I can see you want to post a Definitive Guide and thats fine, after all you have spent a lot of time already on it, but you might add a section on Alternates Gear if not Stats (I like a combo load of GF and MF and gear to swap for more of either depending) & ideas for Alternate Runs besides Menfisto ie: PIT's Horking with no MF on is great for finding those runeword base items.
The BEST ITEMS in the game are Rares and Magic only Items (the rings that beat your Nagles MF for example) but you can't find it if you don't pick it up and look and that take time.
Some people like to change things up a bit sometime to keep from feeling that a bot could do it better, you could stick this all in a section at the end and list it in the contents up front so people can check it if they reject the main build that is your creation.
You might even reference a few of the better know guides and give some credit where you feel it might be due, as a long time player I credit Flux http://www.purediablo.com/guides/news.php?id=495 for getting me excited with this idea and experimenting back when the game was a lot different and although its dated if you played from then to now you knew what to add as changes came along.
IMHO the Best MF builds can start from nothing and progress fast untwinked, it's what most of us in ladder do with our 1st char every new season and remember that ladder is the only place to Find (not trade for) all the best Uniques and Runewords people focus on, so a Build guide with lower level items and strategy would add a lot here even if it is secondary.
 
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Wait a second?! Actually with dual wizardspikes, magefist, arachnid mesh, and two 10%fcr rings thats 160%FCR, just 40% more to go, is it possible?:scratch: -CallsignAPOLLO

Thanks alot for the post BobCox. Yes I would like to make this a definitive guide. I think I linked Flux's guide and referenced him as "Flux" in my guide. I linked around 3 of the less opinionated sources for MF info in my guide. There are many others. Right now I'm pretty busy with college etc... and most of my time spent on this is spent experimenting with mercenary setups and running tests.

I'm in the process of collecting data now for MF stats and I think I'll make a fairly original chart or two in the next week or so.

You had some great Ideas in your post! -CallsignAPOLLO
 
You're worried about spending a few stat points on your barb that does nothing but stand and watch the mercenary poke stuff? Okay.
Worried about mana....Ummm....Why? He's not going to be doing much, so you might as well chug a potion now and then, eh?

200% FCR...hmm.
2xWizardspikes - 100
Magefist - 20
FCR/Mana rings - 20
Perfect craft amulet 20
Of the magus circlet 20
Arachnid Mesh 20

And then you'd be back to having a regular amount of %MF ;)
 
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