The Socketed Tournament of Confusion

Re: The Socketed Tournament of Confusion

That recipe only works with weapons. The only rerolls you can do with blue circlets is 3 perfect gems (=> you may as well just gamble more of them).

My bad, didn't check the cube formulas and misremembered. I'll just buy those two full helms and then gamble the rest of the money (which btw. is not a small sum) on circlets hoping to get good rares with sockets. If a blue with very good postfix is gambled (the prefix being mechanics) then I might consider it.

Will keep rolling with chippies best(1) blue scepter found though.

(1) Best as a base weapon. Probably buy first from Drognan. Will change the target everytime I find or can buy a better.

Ulla

EDIT: When should I see greaves on gambling screen?


 
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Re: The Socketed Tournament of Confusion

Ok, lets get this thread on the first page.

Kalban fetched the cube and cubed the chippies and some runes. Bought some socketed items and socketed them and here are the results:

Code:
[B]Main gear:[/B]

Gemmed Superior Breast Plate
Superior Breast Plate
Defense: 67
Durability: 52 of 55
Required Level: 18
Required Strength: 30
Fingerprint: 0xbbb9d95a
Item Level: 20
Version: Expansion 1.10+
72% Better Chance of Getting Magic Items
Increase Maximum Durability 11%
3 Sockets (3 used)
Socketed: Perfect Topaz
Socketed: Perfect Topaz
Socketed: Perfect Topaz

Gemmed Full Helm
Full Helm
Defense: 26
Durability: 29 of 30
Required Level: 18
Required Strength: 41
Fingerprint: 0x191b4e58
Item Level: 20
Version: Expansion 1.10+
Replenish Life +10
Regenerate Mana 38%
2 Sockets (2 used)
Socketed: Perfect Skull
Socketed: Perfect Skull

Gemmed Grand Scepter
Grand Scepter
One Hand Damage: 10 - 18
Durability: 14 of 60
Required Level: 12
Required Strength: 37
Fingerprint: 0xdb20a72b
Item Level: 20
Version: Expansion 1.10+
+2 to Minimum Damage
+150% Damage to Undead
Adds 20 Poison Damage Over 2 Secs (50 Frames)
+3 to Zeal (Paladin Only)
Fire Resist +10%
2 Sockets (2 used)
Socketed: Garnet Jewel of Joyfulness
Socketed: Jewel of Envy

Gemmed Targe
Targe
Defense: 12
Chance to Block: 40
Durability: 14 of 20
Required Level: 18
Required Strength: 16
Fingerprint: 0x67af64e7
Item Level: 8
Version: Expansion 1.10+
All Resistances +67
3 Sockets (3 used)
Socketed: Perfect Diamond
Socketed: Perfect Diamond
Socketed: Perfect Diamond


[B]Switch:[/B]

Gemmed Scepter
Scepter
One Hand Damage: 6 - 11
Durability: 50 of 50
Required Level: 18
Required Strength: 25
Fingerprint: 0xf619d103
Item Level: 12
Version: Expansion 1.10+
+150% Damage to Undead
Adds 20 - 28 Cold Damage Over 6 Secs (150 Frames)
+3 to Thorns (Paladin Only)
2 Sockets (2 used)
Socketed: Perfect Sapphire
Socketed: Perfect Sapphire

Gemmed Targe
Targe
Defense: 100
Chance to Block: 0
Durability: 20 of 20
Required Level: 18
Required Strength: 16
Fingerprint: 0x13a5c243
Item Level: 7
Version: Expansion 1.10+
+90 Defense
All Resistances +10
3 Sockets (3 used)
Socketed: Perfect Amethyst
Socketed: Perfect Amethyst
Socketed: Perfect Amethyst


[B]Mercenary:[/B]

Gemmed Breast Plate
Breast Plate
Defense: 68
Durability: 50 of 50
Required Level: 18
Required Strength: 30
Fingerprint: 0x58a90da1
Item Level: 20
Version: Expansion 1.10+
+114 to Life
3 Sockets (3 used)
Socketed: Perfect Ruby
Socketed: Perfect Ruby
Socketed: Perfect Ruby

Gemmed Full Helm
Full Helm
Defense: 24
Durability: 30 of 30
Required Level: 18
Required Strength: 41
Fingerprint: 0x3a8f741e
Item Level: 20
Version: Expansion 1.10+
+20 to Dexterity
2 Sockets (2 used)
Socketed: Perfect Emerald
Socketed: Perfect Emerald

Zephyr
Superior Long Bow
OrtEth
Two Hand Damage: 3 - 14
Durability: 26 of 28
Required Level: 21
Required Strength: 22
Required Dexterity: 19
Fingerprint: 0xbfd3d96e
Item Level: 12
Version: Expansion 1.10+
7% Chance to cast level 1 Twister when struck
+25% Faster Run/Walk
+25% Increased Attack Speed
33% Enhanced Damage
+1 to Maximum Damage
-25% Target Defense
+68 to Attack Rating
Adds 1 - 50 Lightning Damage
+25 Defense
2 Sockets (2 used)
Socketed: Ort Rune
Socketed: Eth Rune

Here you can see the equipment in all its color glory.

Then he started his adventures in the desert city Lut Gholein. The sewers were uneventful and the desert with its dungeons doubly so. His and her companions equipment were such quality that nothing could stop their way. The tactic with unravellers were that Kalban ran around the skeletons to the unraveller and zealed it dead while Rozene snipped the skeletons. Kalban fetched the staff and amulet and cubed the Horadric Staff gaining the entrance into the Palace. First red was drank there when Kalban was zealing a bunch of poison throwing skeleton mages and a pack of cold archer mages fired their arrows without impunity, but the one red was enough to counter the damage the archers did before they were destroyed.

On to the Arcane Sanctury and there Kalban found some nice items.

The last made possible for Kalban have all six non-socket slots filled. A set and rare rings, magical amulet, unique gloves, ordinary belt and grafted boots. The greaves are crap, but so what. See your self:

Code:
The Hand of Broc
Leather Gloves
Defense: 14
Durability: 10 of 12
Required Level: 5
Fingerprint: 0xbedaa417
Item Level: 11
Version: Expansion 1.10+
3% Mana stolen per hit
3% Life stolen per hit
+18% Enhanced Defense
+10 Defense
+20 to Mana
Poison Resist +10%

Belt
Defense: 5
Durability: 8 of 16
Required Strength: 25
Fingerprint: 0x49106a8e
Item Level: 18
Version: Expansion 1.10+

Bone Tread
Greaves
Defense: 17
Durability: 21 of 24
Required Level: 16
Required Strength: 70
Fingerprint: 0xaca44fd3
Item Level: 24
Version: Expansion 1.10+
+11% Enhanced Defense
Fire Resist +10%
Damage Reduced by 4
Magic Damage Reduced by 1

Storm Whorl
Ring
Required Level: 21
Fingerprint: 0xc9dfd3fe
Item Level: 27
Version: Expansion 1.10+
10% Chance to cast level 3 Charged Bolt when struck
+84 to Attack Rating
2% Mana stolen per hit
Half Freeze Duration
+1 to Mana after each Kill
10% Better Chance of Getting Magic Items

Cathan's Seal
Ring
Required Level: 11
Fingerprint: 0x8754ef4f
Item Level: 19
Version: Expansion 1.10+
6% Life stolen per hit
Damage Reduced by 2
Set (2 items): +10 to Strength

Amulet of Fortune
Amulet
Required Level: 12
Fingerprint: 0x890f6c46
Item Level: 18
Version: Expansion 1.10+
24% Better Chance of Getting Magic Items

The picture also showed Kalbans stats. All resists are maxed and Kalban does all types of elemental damage, both these thanks to some charms. If you want to see them here they are:

Code:
Rugged Small Charm of Flame
Small Charm
Required Level: 8
Fingerprint: 0x6f42c50a
Item Level: 16
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
+5 Maximum Stamina

Rugged Small Charm of Shock
Small Charm
Required Level: 9
Fingerprint: 0x81aee6f6
Item Level: 7
Version: Expansion 1.10+
Adds 1 - 3 Lightning Damage
+8 Maximum Stamina

Russet Small Charm of Frost
Small Charm
Required Level: 10
Fingerprint: 0xfe76ad18
Item Level: 5
Version: Expansion 1.10+
Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
Fire Resist +6%

Lapis Small Charm of Strength
Small Charm
Required Level: 10
Fingerprint: 0xa442e268
Item Level: 1
Version: Expansion 1.10+
+1 to Strength
Cold Resist +6%

Rugged Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0xbae64b67
Item Level: 11
Version: Expansion 1.10+
+10 to Life
+8 Maximum Stamina

Tangerine Small Charm
Small Charm
Required Level: 1
Fingerprint: 0x5e178496
Item Level: 7
Version: Expansion 1.10+
Lightning Resist +5%

Ocher Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0xa54feb42
Item Level: 5
Version: Expansion 1.10+
+8 to Life
Lightning Resist +6%

Lapis Small Charm
Small Charm
Required Level: 10
Fingerprint: 0xf64798b9
Item Level: 7
Version: Expansion 1.10+
Cold Resist +7%

And stats:

Code:
Name:       Kalban
Class:      Paladin
Experience: 2679556
Level:      27

            Naked/Gear
Strength:   70/71
Dexterity:  69/69
Vitality:   61/61
Energy:     15/15
HP:         215/233
Mana:       54/74
Stamina:    151/172
Defense:    17/258
AR:         330/414

Fire:       93/53/-7
Cold:       80/40/-20
Lightning:  78/38/-22
Poison:     77/37/-23

MF:         106       Block:      40
GF:         0
FR/W:       0
FHR:        0
IAS:        0
FCR:        0

Sacrifice: 1/1
Zeal: 9/12
Might: 1/1
Holy Fire: 1/1
Holy Freeze: 10/10
Resist Cold: 6/6

Mercenary:

Name:       Rozene
Race:       Rogue Scout
Type:       Fire - Normal
Experience: 1995088
Level:      26
Dead?:      false

            Naked/Gear
Strength:   63/63
Dexterity:  91/111
HP:         252/366
Defense:    221/313
AR:         464/532

Fire:       46/6/-54
Cold:       46/6/-54
Lightning:  46/6/-54
Poison:     46/6/-54

He also found several grailers for me, but that's not a surprise as I have 21 S/U in my grail now.

[highlight]Kalban the freezealot with fire rogue Rozene, Canyon of the Magi, level 27[/highlight]

Points: 18 (wps) + 20 (quests done) - 27 (level) = 11

[highlight]Hardcore[/highlight]
Code:
Name             Character          Class         Location          Level Points
================================================================================
fanatic          Lee                Assassin      River of Flame      33    37
jiansonz         Yavanna            Amazon        Lower Kurast        30    13
UllaV            Kalban             Paladin       Canyon of the Magi  27    11
pwangsta         Swiss_Cheese       Paladin       Rogue Encampment     1     0

On to the Tombs.

@J6G: Does ethereal item mean only grey one or any ethereal, even unique?

EDIT: Another question: Is my paladin allowed to use other weapons for non combat uses? Eg. saff for teleport or wand for dim vision?

Ulla
 
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Re: The Socketed Tournament of Confusion

@Ulla:

Eth means anything ethereal, but only because I guess I didn't specify grey only from the beginning. So if you find some rocking eth unique, use it up.

Also, use any weapons you like for any purpose. But they must follow socket rules. And should you use a staff for teleport, you will (of course) loose the ability to enjoy the 10th socket.
 
Re: The Socketed Tournament of Confusion

@Ulla:

Also, use any weapons you like for any purpose. But they must follow socket rules. And should you use a staff for teleport, you will (of course) loose the ability to enjoy the 10th socket.

This is from the rules:

[*]Paladins must use Scepters and Pally shields

So I don't think that pally can use any other weapon than scepter for attack, but my question was about utility weapons. So if I want to use a wand with dim vision charges it must have at least one socket and socketed with same socketables as the sceptre it replaces for the use?

Ulla


 
Re: The Socketed Tournament of Confusion

@Ulla:

Eth means anything ethereal, but only because I guess I didn't specify grey only from the beginning. So if you find some rocking eth unique, use it up.

I start to gamble plaid belts hoping to get an ethereal rare then. But will that mean that I cannot have another rare unless either is personalized or is it counted only as an ethereal?

Ulla


 
Re: The Socketed Tournament of Confusion

Oops! I forgot that Kalban was a Pally (and also forgot about the class-specific rule. . . ), so he's forbidden from using wands or staves or pretty much anything but scepters, be they for attack or on switch for some utility purpose.

I should probably attempt to remember the rules of my own tournament, huh. :facepalm:



As to the eth. . . Ok. If an item is rare and eth, you can count it however you like. So in such a case you could have rare, eth boots and a rare ring, for example.

You could also find some rare, eth boots, and count them as eth, then find some eth gloves (say), and start counting the boots as rare instead of eth.

Make sense?

Confusion FTW!!!!!1!!!!!1!!!!!11!!one!
 
Re: The Socketed Tournament of Confusion

I found that you cannot gamble for ethereal items so scrap that plan.

It took two sessions to clear the Canyon of the Magi and the Tombs, but Kalban did it. First session was the Canyon and the first false Tomb. It was huge, bigger than the real tomb, and had Kaa in it. That session took almost four hours. The next session with five false tombs, some canyon and the real tomb took 6 hours. Compare that.

It was kinda boring with those resists and the slow from the Holy Freeze. Had to though drink some reds every time there were four unravellers in the same room, but so what, they drop oftener than are consumed allthough I havent sold any greater reds. The basic strategy, when unravellers were around, was to get to them and leave the ghosts and beetles intact. That way I could quickly leech from them the life I lost to the unravellers poison. Easy peasy.

Let's see if I have any screenies.

Ok I found four:

The second Cathan's Seal dropped and so I could reintroduce myself in this grail thread. Kalban's MF is only 106 so no wonder no more S/U dropped.

Then there are some pictures how Kalban defeated Duriel. Simple tactics: Both Kalban and Rozene drank five thawing potions, then Kalban tanked and zealed while Rozene plucked her Zephyr. Life went up and down about one eight, but that was it (DR 7, MDR 1, LL 9%, RL +10).

Somewhere in his journey Kalban found his first rare jewel:

Grim Talisman
Jewel
Required Level: 3
Item Version: 1.10+ Expansion
Item Level: 17
Fingerprint: 0xa36f469
+6 to Life
+2 to Minimum Damage
Lightning Resist +14%


The rare ring was chaged to this:

Wraith Turn
Ring
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 27
Fingerprint: 0x49542311
+5 to Energy
+3 to Minimum Damage
Damage Reduced by 1
Cold Resist +28%
10% Better Chance of Getting Magic Items


Resulting that I could remove two cold res charms from Kalbans inventory and have more room in there.


Points: 19 (wps) + 24 (quests) - 28 (level) = 15

[highlight]Kalban the freezealot and fire rogue Rozene, Kurast Docks, level 28, points 15[/highlight]

[highlight]Hardcore[/highlight]
Code:
Name             Character          Class         Location          Level Points
================================================================================
fanatic          Lee                Assassin      River of Flame      33    37
jiansonz         Yavanna            Amazon        Lower Kurast        30    13
UllaV            Kalban             Paladin       Kurast Docks        28    15
pwangsta         Swiss_Cheese       Paladin       Rogue Encampment     1     0

I'm going to get Kalban a sorc friend but not right now. I must first find a good socketed sword and shield for him to wield. If I cannot find a 3os shield I go and buy one from Fara and make Ancients Pledge in it. The sword will get some res runes. I'm not even sure if i hire a fire or lightning sorc.

And allthough Act III is my favorite I'll postpone it to get my other pally in the septavariate tourney through Act I.

EDIT: I also realised somewhere during the second session that this scepter might be very useful to Kalban and so he socketed it with chipped sapphire and put it in his switch position. The old scepter will be used during the CS.

Gemmed Grand Scepter
One-Hand Damage: 8 to 18
Durability: 60 of 60
Required Strength: 37
Required Level: 12
Mace Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 20
Fingerprint: 0x426813e0
Adds 1-3 cold damage over 1 seconds
+2 to Cleansing (Paladin Only)
150% Damage to Undead
Socketed (2: 1 used)


Ulla
 
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Re: The Socketed Tournament of Confusion

Been awhile since I updated, but Lee has completed Act V and also toured the Moo Moo Farm.
Cold Ironwolf is quite a nice merc, looks after himself with Freezing Armor while chilling or freezing enemies. Occasionally frozen monsters become impossible to hit and Lee had to re-position herself to get in range. For now, Lee has only points in MA tree, but that may change after I plan for her trip into Nightmare mode. A list of equipment upon completion of normal mode:

Lee (Assassin):
Tarnhelm (1xPTopaz)
Gemmed Superior Breast Plate (2xEmerald)
Blade Talon of Amplify Damage (2xFlawless Amethyst)
Mechanic's Bone Shield of Thorns (2xJewels)
Septic Blade Talons of the Leech (2xFlawed Sapphire)
Gemmed Bone Shield (2xPDiamond)
Death Harness Heavy Belt (Rare)
Sander's Taboo Heavy Gloves (Set)
Lee's Sander's Riprap Heavy Boots (Personalized)
Nagelring (Unique)
Beast Grasp Ring (Crafted)
Vulpine Amulet of Fortune (Magical)
Loads of charms

Flux (ActIII Cold Merc):
Gemmed Bone Helm (2xFlawless Ruby)
Stealth Superior Breast Plate (Runeword)
Gemmed Superior Crystal Sword (3xJewels) *10-item rule
Gemmed Superior Bone Shield (2xSkull)

Points will be updated shortly.
 
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