The return that ends in a first tppk

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Re: The return that ends in a first tppk

Hey Toli, there is always HC Single Player. I have just started my HC career with a Fishymancer, Act 4 Normal. No TPPKers to be sure. :smiley:
 
Re: The return that ends in a first tppk

The heartbeat... The adrenalin flow. Jeez... And that was the time I realised I just loved the pk-aspect of the game.

Yes, that rush is one of the better non drug rushes i ever had.

Killing people is the best!



 
Re: The return that ends in a first tppk

Am I completely warped in the head? I thought TPPK was a hack, IE a program that allows you to hostile when you shouldn't be able to.
 
Re: The return that ends in a first tppk

Am I completely warped in the head? I thought TPPK was a hack, IE a program that allows you to hostile when you shouldn't be able to.

Town Portal People Killing. It is actually possible to do it legitly, very very very unlikely, but technically feasible. The people that cheat using that method are running a script that auto-inputs the required keystrokes to pull it off. nearly impossible to do without a script. Yes, that's cheating.

There are people in this thread also talking about totally legit PK (TP aside).



 
Re: The return that ends in a first tppk

Dave: Yea, I'm currently playing a lvl 60 barb in classic HC and also a couple of characters in LoD. I just have problems stashing items on my own. :tongue: And also, there is noone around for me to PK. :jig:

ADSL + Barry: Hey guys, nice to see you boys. Mythos eh? I'll check it out! I've bought Baldurs gate 2, Sacred and Titans Quest lately, but it's just not anywhere near the class of Diablo (imo).

Zappa: I have no idea as to where this thread is going, I just hope it stays clean and tidy (and not like all PK-threads once did :azn:).
 
Re: The return that ends in a first tppk

If TPPK is done almost exclusively with a hack, then it stands to reason that it will be a problem no matter what. Regardless of the steps Blizzard takes to curb the TPPKing, there will always be people playing with hacks and mods to cheat.

Making "no PK games" or requiring PK consent through the party screen would make it even worse for questers as they would think that it's impossible to get killed.

Imagine how much more pissed you would be if you created a "no PK" game and someone came in, partied with you (you accept of course, isn't this a no PK game?), then laughed and called you a noob when your deeds came up.
 
Re: The return that ends in a first tppk

TPPK can be stopped the same way they stopped it with these things...

Hydras
Meteors
Traps
Hammers
...etc (may of missed some)

These things "dissapear if you enter a portal! If all attacks/spells disappear when you enter a portal then TPPK is non-existant. They have done it before, they can do it again, yet they dont!
 
Re: The return that ends in a first tppk

Sorry - no matches. Please try some different terms.

:<.
Oops sorry, try a search of the members list for DarkChaos. Then find the threads he began. Some really interesting stuff there. Oh and sorry to hijack Toliphors thread.:rolleyes:



 
Re: The return that ends in a first tppk

:soapbox: I am going to advance what may be regarded as a "heretical" idea here, but one that I strongly believe in:

There is no such thing as a "legitimate" PK. (At least, not in Hardcore Diablo on the Realms.)

Why? Well, I could keep you here for the next six days with reasons why, but here are my main ones:

(1.) Whatever Blizzard may or may not have intended with the idea of "non-consensual hostiling" when they originally designed the Diablo series of games, what it has evolved into has gone far astray from anything remotely resembling a game mechanism that makes the game (especially in Hardcore mode) fun to play, at least for 99.9% of the legitimate, honest players who buy it in a store.

I very much doubt that Mr. or Mrs. Average American Shopper, who buy the game at Best Buy / Wal-Mart / whatever, do so with the expectation that it will allow little Johnny / Janie to have their fantasy characters attacked and murdered by total strangers, for no obvious reason other than for the perverse gratification of some PKer who gets his (note: it's always "his"; so far, in years of playing this game, I have yet to find a single female player who finds this sort of activity to be "fun") jollies by engaging in an activity which, if undertaken in real life, would be a capital crime in many jurisdictions. (If fantasy games are supposed to be a simulation of some alternate reality, just what lesson are we teaching people by allowing PKing?) (Incidentally: If being murdered by a cheating, hacking total stranger is one of the "benefits" and "selling points" of Hardcore Diablo, why isn't it clearly advertised like that, on the game box? Take a look at the D2 box; it talks on and on about co-operative fantasy adventure, and has little to nothing about PKing. This makes it pretty obvious about what the expectation would be, on the part of a casual customer who buys the game "to see what all this fantasy role playing is all about".)

Do any of you have any idea of how upsetting that being PKed can be to a young child who is just taking his or her first foray into the world of multiplayer games? I do; I used to run an Internet cafe in which I personally witnessed (several times) kids in tears, because they were TPPKed or otherwise victimized by the cheating griefer pricks that get off on it.

Sorry, folks; the cost in frustration, grief and discouragement to the vast majority of co-op D2 players, in my mind, far outweighs the kicks that the griefers get by victimizing the latter. Sure, you can make it so that a few bullies have fun by beating up defenseless victims, but any rationally organized society decides that the few bullies have to give way to the huge majority of people who don't want to be abused, hurt or humiliated. It is beyond me why a simulated society like Battle.Net should be any different.

(2.) If you shoot your rocket launcher at someone online in, say, Unreal Tournament or Call of Duty, well, fine, that person hits "respawn" and gets back into the battle. Maybe his sense of being "leet" is a bit wounded by knowing that someone got the drop on him, but so what, it's clearly understood to be in the nature of this genre of entertainment: fast, furious, with little consequence if you get "killed" because in fact you never do get permanently "killed". Furthermore, the fact that you are going to get shot at by other human players is an essential and well-understood, integral part of online play in the FPS genre.

This is absolutely not the case with Hardcore Diablo, where an unprovoked attack by a stranger can ruin weeks or even months of work that you did building up your character. If Blizzard had implemented the common-sense "no hostile" flag upon Diablo session creation, the next point wouldn't be as important; but, because they haven't, when a PKer attacks you in an otherwise co-op Hardcore D2 session, they are turning the concept of the game that most participants bought the game for (that is, co-operative questing against the risks of the fantasy setting) on its head, turning it, for only their own gratification, into a "one strike you're out" dueling session.

This is the height of self-indulgent, arrogant, selfishness -- what bloody right does a PKer have to do this? (Please don't give me the lame and evasive excuse of "because Blizzard allows it", here -- what I'm asking is not what the game theoretically allows you to do, but what it's ethical for you to do, regardless of what constraints the system does or does not impose. If you own a gun, you could use it right now to walk out your door and shoot the next passer-by. When the cops catch you, will you defend yourself by saying, "I just did it because I could, ethics don't come into it"?)

Try to imagine a bunch of people going out on a hike in the wilderness, each trying to help the other get up the side of a mountain and avoid the local grizzly bears; then, all of a sudden, some psychopath shows up and starts firing a gun at the former group of totally co-operative adventurers. What would most people conclude about the interloper? That he's a prick and that he belongs in jail where he can't hurt anybody, that's where!

I'm sorry, but I have no patience or sympathy at all with even "legitimate" PKers, in this respect, because in 99.9% of the cases that I have seen on the Realms, what they do is intrude upon a group of Diablo players who are all trying to play co-operatively to beat the game, start hostiling people and in so doing, either delaying or completely ruining the session altogether (because, most experienced Hardcore players know all too well about the cheating, or near-cheating, tricks that PVP players use, for example "rushing" a level 18 dueler all the way through Hell so he gets quest bonuses that no normal character of that level would have, so they sensibly wait in town until the PKer leaves... if he ever does, I have many times seen comments like "ha ha, I ruined your game, you f*cking n00bs"). In other words, the PKer is using the "non-consensual hostile" feature simply to frustrate other peoples' desire to play the game in the manner in which the latter clearly want. WHO THE HELL GAVE THE PKER THE MORAL RIGHT TO DO THAT.

If you want to duel in Hardcore Diablo it is incredibly easy to do; just create a game called "Duel Me Noob" and you will instantly have dozens of other PVPers at your disposal. When you intrude into a "friendly" D2 session and hostile the players in it, you are acting like an obnoxious drunk at a picnic who thinks it's "fun" to throw up on everyone else's lunch. You have no right to do it, just because you can.

In real life, people would call the cops. Pity that there aren't any cops, on Battle.Net.

Mr_Bill
 
Re: The return that ends in a first tppk

I skimmed it but all I read was the same thing over and over: "Wahh, another person somewhere in this world did something to me in a video game that I didn't particularly like."

MrBill said:
There is no such thing as a "legitimate" PK

Legitimate is subjective.

MrBill said:
(1.) Whatever Blizzard may or may not have intended with the idea of "non-consensual hostiling" when they originally designed the Diablo series of games, what it has evolved into has gone far astray from anything remotely resembling a game mechanism that makes the game (especially in Hardcore mode) fun to play, at least for 99.9% of the legitimate, honest players who buy it in a store.

Oh yeah? Would you like to cite some sources on those statistics or did you just think 99.9% sounded convincing?

MrBill said:
I very much doubt that Mr. or Mrs. Average American Shopper, who buy the game at Best Buy / Wal-Mart / whatever, do so with the expectation that it will allow little Johnny / Janie to have their fantasy characters attacked and murdered by total strangers, for no obvious reason other than for the perverse gratification of some PKer who gets his (note: it's always "his"; so far, in years of playing this game, I have yet to find a single female player who finds this sort of activity to be "fun") jollies by engaging in an activity which, if undertaken in real life, would be a capital crime in many jurisdictions.

I very much doubt that Mr. or Mrs. Average American Shopper care too much about another character killing their Little Johnny's when they're buying Little Johnny a game in which the main purpose is to slay demons in multiple, horrific manners to gain strength and eventually slay Satan.

I won't even get into your moral bullcrap rant except to say my morals are different than yours.

MrBill said:
I'm sorry, but I have no patience or sympathy at all with even "legitimate" PKers, in this respect, because in 99.9% of the cases that I have seen on the Realms, what they do is intrude upon a group of Diablo players who are all trying to play co-operatively to beat the game, start hostiling people and in so doing, either delaying or completely ruining the session altogether

PvM has absolutely no priority over PvP, I don't know why you're so convinced it does. Blizzard has never stated, "Diablo is for PvM purposes only and anyone who decides that their idea of fun is PvP is intruding on helpless other players and ruining the game."


If you don't like losing your character, don't play like an idiot. It's not like TPPK is some unavoidable curse.

If you don't like the possibility of losing your character, don't play hardcore.

If you don't like that Blizzard encourages PvP and allows TPPK, don't play the game.

And if you're 10 years old and cry when you lose your character...well, the game has a "Mature" rating for a reason.
 
Re: The return that ends in a first tppk

Even if there were cops on Battle.net they wouldn't be there to stop people from PK'ing legitimately. Blizzard designed the game that way, and that's really the end of the story as far as that goes (per my previous post). The effect that the cheaters have on PK'ing is really a totally separate argument.
 
Re: The return that ends in a first tppk

A whole bunch of stuff.

Look I understand that it sucks when you're in the middle of a run and someone comes in and hostiles. When you're doing full clears and have spent an hour searching through Tal Rasha's Tomb for the end, it sucks big fat monkey balls if you have to save and exit and start ALL OVER AGAIN. By the same token, if you get PKed at level 86, you've basically just watched dozens, perhaps HUNDREDS of hours of your life go down the drain. It can be HUGELY upsetting.

My answer to this in 99.9% of the cases is that it's your own damn fault. You don't have to save and exit in the middle of the run. Go to town, whisper everyone in the party to take a five minute break til the hostile person leaves then continue. What PKer is going to wait five minutes while there is no activity in the game? AND DON'T PARTY WITH PEOPLE YOU DON'T KNOW!!!!

Also, try to keep in mind that this is just a game. When I was a kid I would freak out if I landed on Boardwalk with a hotel and was given the choice of going bankrupt or handing over the last green property to give my opponent that monopoly, but I don't think they should change the rules of Monopoly(which can take days and days to play a full game). I'm not trying to say that it doesn't suck and that it's not a shame, just that you should keep a little perspective. If you get PKed, you're only losing a few pixels, an abstract idea really.

As far as the TPPKing and all that, it's messed up and yes blizzard should do something about it. Hacks suck and blizzard should try to root them out whereever they are. Someone who is not using hacks is using a legitimate feature that was put into the game on purpose, is known by all the players and is as much a reason for some people to play the game as it is for the people who play PvM exclusively. I don't care what it says on the box. The box doesn't say anything about Burning Souls, Undead Stygian Dolls, the FE bug, or packs of Cursed, Fanaticism Archers spawning right next to a pack of Cold enchanted might Archers. Those things take just as much enjoyment out of the game as PKers for me, and there is no real way to avoid getting stomped by them.

You're welcome to have your opinion and rant as much as you want about it, but know that other people have a different and equally valid opinion on the subject. That said I am now NEVER EVER EVER EVER EVER saying another word on the validity of PK. I've beaten that poor horse corpse into mush by this point. :grin:


 
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