The return that ends in a first tppk

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Toliphar

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The return that ends in a first tppk

Elo everyone!

A long time ago I was one of those who played Diablo2 day and night until my eyes popped out of my head. I managed to quit the addiction and didn't play at all for a couple of years.

Some time ago I felt I wanted to try it again and so I started a sorceress. I soon discovered how much tougher the game was but still managed to get a sorc to lvl 65. Ever since tppk first appeared, back in the day, I've been a lone wolfer. I've exped alone and quested alone. I didn't want to party with maphackers and I sure didn't want to party with anyone who suddenly would pop to town and leave me dead on the ground half a second later.

And so, I've played alone this time too. However, after discovering how rough the game had become I realised I would need to party up with people if I ever wanted to manage hell difficulty. However, seeing how infected LoD is with hackers, script users and other cheaters I decided to try out classic. The only cheats I ever saw in classic back when I used to play was duped items so I actually thought classic would be a better place for a legit hammerdin.

Indeed... At lvl 11, I had just found a decent sword that would get me to act2, a lvl 84 sorc suddenly appeared next to me, sent a couple of iceblasts my way and then I'm dead. I had been tppk'd for the first time in thousands and thousands of gaming hours.

I've stopped wondering why people do these cowardly and, honestly, quite lame things. What I don't understand is why Blizzard, after all this time, still haven't managed to deal with this problem. A problem that keeps public games to a minimum and makes the players paranoid and distrusting. One can only hope Diablo3 will be free from these kinds of game destroying bugs.

Ah well, this just told me to stop playing again. If anyone want a free viper, just send me a message.

-Toli
Either way
 
Re: The return that ends in a first tppk

sorry to hear a hacker ruined your fun... if im just pubbing about and im around lvl 11 i tend to just leave game completely if a lvl 80 or something joins the game. anyone of that calibur is usually a known tppker and play for a guild so your name gets posted up on their kill sheet almost immediately after they get you. its like a points thing for them. but yeah.

thing is bnet//blizzard have dealt with tppk many a time but the same theyve dealt with maphack... soon as one of their hacks get cracked they make a new one in a matter of minutes. they change one line of the code and they are right back where they stopped as little as minutes before... theyll never quite be able to fix the problem unless they have an active programmer on staff at all times of the day detecting and fixing hacks left and right... and thats impractical for them... especially on a 10 year old game.
 
Re: The return that ends in a first tppk

if ur interested I'll do my best to run w/ U. east hc ladder jasonmazzy is acct. usually on w/ my druid breakstone.
 
Re: The return that ends in a first tppk

sorry to hear a hacker ruined your fun... if im just pubbing about and im around lvl 11 i tend to just leave game completely if a lvl 80 or something joins the game. anyone of that calibur is usually a known tppker and play for a guild so your name gets posted up on their kill sheet almost immediately after they get you. its like a points thing for them. but yeah.

thing is bnet//blizzard have dealt with tppk many a time but the same theyve dealt with maphack... soon as one of their hacks get cracked they make a new one in a matter of minutes. they change one line of the code and they are right back where they stopped as little as minutes before... theyll never quite be able to fix the problem unless they have an active programmer on staff at all times of the day detecting and fixing hacks left and right... and thats impractical for them... especially on a 10 year old game.


But they could easily fix it by changing the hostile feature. a 3 second delay, or making hostile a game option where when U create a pub game U have to click allow hostile, then U could have legit dueling games, dangerous pub games and complete safe from pk games.


 
Re: The return that ends in a first tppk

Are you playing on Europe Toli? That's a pretty active Realm for folks on here, you should be able to find some folks to party with rather than joining the random pub game. I've not played pubs once since I came back myself a few months ago...

Elo everyone!

A long time ago I was one of those who played Diablo2 day and night until my eyes popped out of my head. I managed to quit the addiction and didn't play at all for a couple of years.

Some time ago I felt I wanted to try it again and so I started a sorceress. I soon discovered how much tougher the game was but still managed to get a sorc to lvl 65. Ever since tppk first appeared, back in the day, I've been a lone wolfer. I've exped alone and quested alone. I didn't want to party with maphackers and I sure didn't want to party with anyone who suddenly would pop to town and leave me dead on the ground half a second later.

And so, I've played alone this time too. However, after discovering how rough the game had become I realised I would need to party up with people if I ever wanted to manage hell difficulty. However, seeing how infected LoD is with hackers, script users and other cheaters I decided to try out classic. The only cheats I ever saw in classic back when I used to play was duped items so I actually thought classic would be a better place for a legit hammerdin.

Indeed... At lvl 11, I had just found a decent sword that would get me to act2, a lvl 84 sorc suddenly appeared next to me, sent a couple of iceblasts my way and then I'm dead. I had been tppk'd for the first time in thousands and thousands of gaming hours.

I've stopped wondering why people do these cowardly and, honestly, quite lame things. What I don't understand is why Blizzard, after all this time, still haven't managed to deal with this problem. A problem that keeps public games to a minimum and makes the players paranoid and distrusting. One can only hope Diablo3 will be free from these kinds of game destroying bugs.

Ah well, this just told me to stop playing again. If anyone want a free viper, just send me a message.

-Toli
Either way



 
Re: The return that ends in a first tppk

Classic still has its TTPK potential but it is nothing like LOD as they cant mass up the +skills and -resist gear that is in LOD.

Dont let TPPK stop ya if you want to play, there are still many fine people in Europe and East.

BTW Toli, how is life? How is the weight and health issue? Still living on broccoli??? Hope all is well!

Ole Stinger had old age and health catch up to him a bit recently. Found out I was diabetic and high colestoral (not real high just high). Changed my diet almost a year ago and have lost about 80 lbs since then. Still eat pretty hearty, it just isnt fast food and junk, and lots of beer! Oh BEEEEER, how I miss beer......

FYI, I changed my diet on my own, I didnt find out the health issues until December.....bummer, if I would of just did it sooner maybe I could of avoided this crap a bit longer but i am positive the diabetes would of hit me eventually anyway, my family is cursed with it!
 
Re: The return that ends in a first tppk

Jason:
I agree completely with the 3 sec delay. If they can make it so you can't enter a wp for some seconds after hostiling then they damn well could make it so you don't actually GO hostile untill 3 secs after pressing the button. Pressing would still make your TP go away and make you unable to enter a wp. It should still alert the target that someone is hostile in an instant but still a 3 sec delay before that someone can hurt you. It really shouldn't be that difficult.

Zappa:
I actually found some people to party with. They seemed nice and all, but they are very anti-pk. Almost everyone I encountered, who seemed to be nice people, were anti-pk. If I were to tell them the real reason for my return (wich, ironically enough, was to try out some old fashion hunting pk, legit ofcourse) I'd still be alone, and I don't want to lie or withhold information that I know they'd like to know, especially not if we were to become friends.

Stinger:
Good to hear about your weight and health! I've gained a little, not much at all, most of it muscles (and some fat :grin:). I'm living a good life with healthy food although I should exercise more. I still live with the woman I found 3,5 years ago and by the end of the summer I'm a married man! :cool: So, yeah, all is well and beyond.

Yaksha:
Thanks for the offer, but I'll pass. Still not sure if I really want to play Diablo2.:smiley:

-Toli
 
Re: The return that ends in a first tppk

But they could easily fix it by changing the hostile feature. a 3 second delay, or making hostile a game option where when U create a pub game U have to click allow hostile, then U could have legit dueling games, dangerous pub games and complete safe from pk games.

yeah but that would require bnet to think....... hahaha



 
Re: The return that ends in a first tppk

The solution they should have implemented a LONG time ago (like when they implemented the 10 second delay on WP hostile) was have an NPC in every town that let you declare hostility.

You can ONLY declare hostile while talking to the NPC. That would remove TPPK because they'd have to walk over, that would have eliminated the WP-bypass (which was prevalent until like 1.11 when they fixed it?). It prolly would have been easier to implement the Hostile NPC than the 10-second rule.

But alas, not gonna happen.


Blizzard said that they wouldn't implement the PvE-only option for game creation a bunch of times, for some obvious and not-as-obvious reasons. I don't think that they envisioned TPPK being so widespread, though.


Anyway, in Classic, once you get passed like level 40 or so (if twinked or at least defensively equipped), you can become pretty much immune to one-shot TPPK. In LoD, you IB can do 10k PvE with -300% resist on it. In a Hell game, if you have less than 300 resist cold (base) you eat 20k PvE damage.

They also have hacks that let them triangulate and/or syncronize (if they have a partner) their IB. They cast one, teleport to another location, and cast another right at you before the TPPK so that both IBs arrive simultaneously. =40k PvE damage if they think you have 'sorb or something.

So yeah, NEVER pub.
 
Re: The return that ends in a first tppk

...<snip>
Blizzard said that they wouldn't implement the PvE-only option for game creation a bunch of times, for some obvious and not-as-obvious reasons. I don't think that they envisioned TPPK being so widespread, though... <snip>
Please do enlighten us as to one (1) "obvious" reason why Blizzard should obstinately refuse to allow the creator of a Hardcore Diablo session on their "Closed" Battle.Net Realms, to choose a "no hostile" option. There is no technical reason that I'm aware of why such an option couldn't be very easily added to the game creation screen.

The far more plausible reason, the only reason in fact, is that Blizzard just doesn't want to, because they are stupid dorks whose logic is, "as long as people continue to buy and play the game without us fixing it, why should we bother?" What is especially enraging about this stupid and counterproductive line of thinking, is that they are currently suing some guy in the U.S. over his having created a WoW gold-finding bot... that is, they are taking him personally to court and trying to basically bankrupt him for "copyright infringement".

Now, if creating a bot designed merely to get free gold is worth paying an attorney and going to court for, then why don't they want to lift a finger to stop the a**hole hackers and cheaters that have completely ruined public Hardcore Diablo? By any reasonable definition of the term, Maphack, TPPK, etc. are illegal interference with a private computer system... you would think that they'd be the first ones for Blizzard to go after. But like almost everything else they do, it makes no sense at all.

Mr_Bill



 
Re: The return that ends in a first tppk

The obvious reason as far as I know is that they've stated PKing is a part of the game.

If everyone could create games where you couldn't hostile, PKing (legit and illegit) would disappear and we'd only have duel and PvM.

The TPPK isn't what they want, but as long as they want legit PK to be a part of the game they can't allow you to make hostile free games.

The NPC idea is cute however, wouldn't mess with legit PK at all and would stop TPPK, I'm all for it

Cheers
-Tai
 
Re: The return that ends in a first tppk

...<snip>...If everyone could create games where you couldn't hostile, PKing (legit and illegit) would disappear and we'd only have duel and PvM...<snip>

This assertion is demonstrably false.

If you allowed a "no hostile" flag for the "Closed" Battle.Net game session initiator, undoubtedly you would get quite a few games in which all forms of non-consensual hostility would be prohibited -- that is, you'd get many public D2 games that would be played in the "co-operative party" manner in which the friggin' game was originally intended to be played and the manner in which it is clearly advertised by Blizzard (just look at the game box for God's sake) -- but since this would be at the discretion of the session initiator, undoubtedly you'd get "all bets are off" games just like you get now on public Bnet, too.

Needless to say, neither I nor any other sane, non-cheating, non-griefing player would ordinarily join the latter in the absence of some strongly compelling other reason to do so. What that might be, don't ask me. Go ask a TPPKer or other griefer. I have no interest in trying to imagine why you'd voluntarily make yourself a victim of their childish little cheating tricks.

The difference is that as matters stand now, you have no choice but to be constantly victimized by the TPPKers' backstabbing cheats; I fail to see what could possibly be lost, by Blizzard shutting down this group of a**hole prick cyber-bullies, who get their jollies by vandalizing Blizzard's own game as well as by ruining its enjoyment for the other 99% of Blizzard's honest, non-cheating players.

Incidentally, suppose that your assertion were to be true. So what? So Blizzard gives up the tiny fraction of PK'ing attempts that are conducted honestly (from what I see, 90% or more of people who get killed in public Hardcore games on the Realms are murdered by the TPPK sneak attack cheat, not by anything remotely resembling a fair fight by an "honest" PKer who goes out and hunts his victims down; and even then, there is a long list of equally unfair "conventional PK" tactics like hanging around places like the Sewer entrances in A2 and then hostiling someone the second that they go through the entrance -- again, a stab in the back against an opponent who is completely unprepared), in return for restoring the fun of the game for the 99% of its ordinary players who have basically given up on public Hardcore adventuring on the Realms. To any half rational marketing or PR manager, this would not be a difficult decision to make.

Unfortunately it appears that Blizzard's mucky-mucks are anything but rational, or, as I said before, it's probably more that they simply have no incentive to fix things, as long as suckers like us keep buying the game and putting up with constantly being abused by cheating, TPPKing griefers.

As for me, I only play in private games. It's kind of a pity because I really enjoy playing in a good co-operative party, but there's simply nobody that I can trust on public Battle.Net. That's a pretty sad comment not only on Blizzard's mismanagement of its so-called "value added gaming network" but also on the maturity and motivations of the people who play on it.

Mr_Bill



 
Re: The return that ends in a first tppk

I fail to see how that is demonstrably false.

If someone is hosting a game and they have the option to not allow hostile, unless they want to duel or PK in the game they make, they'll choose no hostile (we're talking the average B.netter here). I'm assuming it would be something like the character level limitations and maximum number of players where once you selected it it would stay that way until you chose otherwise.

So, all pub games (or close enough to all to generalize) would be no hostile. Awesome, this shuts down TPPK. It also shuts down legit PK which is a feature Blizzard has stated was intended as a part of the game.

Thus, they could instate said change and destroy an intended game feature or they could require you to go hostile via an NPC as stated above. Requiring people to hostile through an NPC away from the WP/Exit/TP area in each town would allow people to still legitly PK while stopping TPPK and giving stupid people another few seconds easily to exit the game with their lives.

I am in no way justifying TPPK, it is scum, but the point is that PK is a part of the game and solving TPPK in a way that warps the intent of the game is sheer folly. Not that this matters as Blizzard doesn't care enough to make any changes, much less well-reasoned ones.

Cheers
 
Re: The return that ends in a first tppk

To Mr_Bill listen you must ..

Though Bnet dont really give a rats arse about what us legit peolpe think .

:sad2:
 
Re: The return that ends in a first tppk

I had a link a long time ago to an interview with some Blizzard head cheese, and he stated that the threat of PK in pub games was a desirable feature of the game. However, it seems they've always refused to get their thinking out of the ideal where everybody plays legit. They have a romantic notion about the danger thrill that a legit PK adds to the game for people. They've stubbornly refused to re-design the gameplay based on the idea that there are always going to be cheaters/hackers playing it. And to a certain extent I can understand this. Fact is when it's all truely legit PK'ing is really more of an annoyance to people that want no part of it. Blizzard wants to combat the cheaters by trying to implement things that prevent the cheating, rather than change the gameplay design. Problem is they pretty much fail at the former so the latter ends up suffering anyway. If they changed the gameplay design because of the cheating they'd be "throwing in the towel" to the cheaters. Again, I can understand the idealism involved in that, but from a pragmatic viewpoint it's a bad desision for a majority of the players playing the game.
 
Re: The return that ends in a first tppk

I am willing to bet any PKer (legit) that is going to make a game that he is not going in to PK or duel he would choose the "no PK" option if it was there. Your "illusion" that people would just make games leaving themselves to be killed when they are not prepared for it is at best "demonstrably false".

Oh sure, there are some that would but the numbers would be too limited. Hell, even the hackers we have now days and the cheaters with all the chicken hacks there still arent many public games bu there are more than enough chicken hack users to make many many games but even they dont want to risk death that much and they have nearly a fool proofed chicken hack.

PK is part of the game, it is an exciting part of the game, it is a bummer when you get PKed, but it is indeed extremely exciting avoiding/fighting a PKer. Some of the biggest events that stand out in my mind about this game was to do with someone trying to PK me, me and others fighting back and winning or loosing.

I will never forget the day Bird on a 60 Mauler and me on my 45 Zealot took on a 85 Nova Sorc. Now, I knew that if I screwed up she was going to kill me, but I also knew that with my arura Bird had a good shot at killing her. I was trying to use my 1 point in Charge to land a stun. This battle went on so long we actually TPed to town for more pots and went back out there and called her back out! I eventually died, I made a mistake, Bird looted me as THEN once I died she camped my corpse to not allow loot so we called in an army to get loot. Then they all left and Bird kept trying to kill her and nearly did it.......its a shame all he had was an average Maul as if he had a good one she would of died several times.

Then another time a rival clan IIRC SZ or something like that had this leader who was well known, good dueler, but he had a habit of using hacks occasionally. Anyway this punk came after Bird and I in a Hell game I was like a 58 Hammerdin and Bird was a 62ish Mauler and he was a decked out 85ish Battle Hammer Dueler. We battled him over and over and over and he finally quit out as we burnt up all his Juvs and usually a Classic dueler has a whole inventory and stash full of them!!!

PKK...(Player Killer Killer) I made a little Throw Barb and use to hunt PKs in Classic. I would just find them, enter game, get to where "I wanted to fight", join their party like the average noob, they hostile, come at me and I kill them! I would pick places with holes in the ground that would help force them to take certain paths straight at me as most of these PKs for Pally Chargers that couldnt leap. You think a play has issues with being PKed you should see how bad many PKs cry when they get PKKed! ;)

The whole issue here is you jsut havent grown to accept the game for what it is yet. In time you will understand PK is part of the game and you will be "ok" with it. To this day I cant bring myself to go PK players. i use to be avidly against PK and many here can vouch for that. I have argued it for hours in the past, but taht was when I was a NOOB to HC.....I have learned its not that big of a deal. Avoiding a LEGIT Pk is pretty simple.
 
Re: The return that ends in a first tppk

mr bill msg me sometime when Ur on easthc ladder.(Im in banana alot) I'd love tp p[arty play w/ U and can bring a couple of auras and a lvl 32-35 oak.
 
Re: The return that ends in a first tppk

Stinger, you said it very well. You and I are very alike when it comes to this game. Both franticly against PK in the beginning, both eventuelly succumbed to the darker side. The thrill of engaging another player in battle is just awesome!

My greatest memory of this game was back before LoD. I had me a lvl 60 something lance WW barbarian and I was questing through act1 in hell dif when a paladin and an amazon, both around lvl 50-60, joined the game and went of to try and kill andariel. I asked them to party, but they refused and I figured it was my game and my right to hunt them out of the game before the did my quests. Seeing that my barb had good armor and a nasty lance I thought it would be a picnic... But then, I had never fought a paladin and an amazon teamed up. Still today I don't get it how I could survive. Two arrows broght my health down to a sliver and she had a very rapid shot. I emptied the hole belt of full rejuv's, got stunned on my way towards the amazon and as I drank my last potion, just as I came up on her, I just knew this was it. Her or me, one of us will die and I managed to get a perfect wirl right across her and she died.

The heartbeat... The adrenalin flow. Jeez... And that was the time I realised I just loved the pk-aspect of the game. I like the NPC idea, but enabling people to create non-hostile games would just ruin it (imo).
 
Re: The return that ends in a first tppk

Ey toli :D
Good to see everything is good.
If the state of hardcore d2 scared you away, you should look up a game called mythos.
 
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