The PvP thread
Way back when, there was a PvP thread here at the SPF with a number of regulars. Since then PvP has sort of died out here, although with a few brief resurgences coinciding with some recent tournaments. In hopes of bringing regular, quality PvP back to the SPF I've created this thread at the urging of some of my fellow PvP'ers. From now on I'll try to host PvP games on a semi-regular basis, although the hope is that other people will host their own games as well.
Questions about dueling in general
Q: Will I lose experience when I die?
A: No experience is lost when you're killed by another player. Just try not to let a stray quill rat finish you off if you're stuck at 1 hp.
Q: How do the different mods affect PvP?
A: With 1.11, the RW's granted by the RWM have become useable even in a game hosted by a vanilla player. If the game host specifies vanilla, however, please leave your RW items at home if you intend on joining with a RWM character. As far as 'taint' goes, my personal feeling is that it's a non-issue when it comes to duel games. The characters aren't gaining anything in the form of items, gold, or experience (except the host who usually clears the field of monster beforehand) and will generally leave the game in the exact same state that they came in.
Q: Will my *insert character here* do well?
A: Generally speaking, the best PvP characters are those made and equipped with PvP specifically in mind rather than a normal PvM character. Nevertheless, you can get a general feel of what does and doesn't work by reading through the rules. If you're still not sure, join a game and find out firsthand.
PvP Rules
These are the generally accepted rules for PvP that try to make it fair for a variety of characters and players. In any given game, however, the host may set his or her own rules that may differ from those listed below. In any case try to respect the host's wishes, or create your own game with your own rules if you so desire.
General Rules
* Please try to be polite, so don't town guard, corpse guard, steal gold, etc.
* High level dueling takes place in Nightmare difficulty, low level dueling takes place in Normal.
* Potions, wells, shrines and mercenaries are not allowed.
* The only minions allowed (with the exception of the Amazon’s decoy) are those that can be summoned in town. Other minions, like the Necromancer’s revives, skeletons or magi, are not allowed.
* Duels only start when both parties have clearly stated their readiness.
* Characters requiring arrows or bolts must have their full supply on their character (in their hand, inventory or Horadric Cube). They will not be allowed to return to town if they run out of arrows or bolts during a duel, although extra quivers may be dropped just inside town to facilitate easier replenishment between duels.
* Leaving the Blood Moor is a loss for you, or your team (whichever applies)
* In a team duel, you must stay in town if you die until the duel is over.
Equipment Rules
* Bugged, hacked or duped items cannot be used – 1.07 crafted items are included in this category.
* All “1.07/1.08 vita†items like Arkaine’s Valor, Harlequin’s Crest, Baranar’s Star and Gerke’s Sanctuary are not allowed. The 1.09 or 1.10 versions of these items are acceptable, however.
* Items with the “Slows Target by X%†modifier are not allowed on physical-damage attackers (for example, Cleglaw’s Claw or Blackhorn’s Face). A caster character like a Necromancer or Sorceress, however, can use Blackhorn’s Face or other items with the “Slows Target by X%†modifier if they want.
* Items with the “Knockback†modifier are not allowed on any character class. Skills that provide a knockback effect (for example, Smite, Bash, Charge or Leap Attack) are still allowable.
* Total Life Replenish from items and skills combined is limited to 25.
* Poison damage is limited to 200 from items, per player. Poison damage from skills (for example, Venom or Poison Nova) is allowed in any amount.
* All duellers may use items that provide auras, with the exception of the “Doom†runeword as it provides the Holy Freeze aura.
* Each character is only allowed to wear two sources of +max resist/absorb per element. For poison, Poison Length Reduction gear will count as absorb. For example, you may wear 2 Ravenfrosts or 1 Ravenfrost and a Guardian Angel, but not 2 Ravenfrosts and a Guardian Angel. Items like Thundergod's Vigor with both +max resist and absorb will count as both of your two sources for that element, so you may not wear Thundergod's Vigor in conjunction with another item that provides +max resist lightning, +max resist all, or +lightning absorb. Finally, putting points into the paladin's passive resist skills will count as a source of +max resist.
* The Rising Sun amulet is not allowed on any character class.
* Blackoak Luna is not allowed on any character class.
Faster Run/Walk Restrictions
Maximum of 110% frw combined from skills, gear, and charms. For example, a Barbarian with 30% frw from Increased Speed can have no more than 80% frw from gear and charms. The skills that give frw are Frenzy, Feral Rage, Increased Speed, Vigor, and Burst of Speed. If you're going to be using any of these skills, plan your frw accordingly.
Banned Skills
The following skills are not to be used at any stage of a duel. They may have points invested in them as a pre-requisite for higher-tier skills or for synergy benefits.
* Lifetap
* Amplify Damage
* Iron Maiden
* Bone Prison (Necromancer)
* Decrepify (Necromancer)
* Blessed Hammer and Concentration at the same time (Paladin)
* Holy Bolt (Paladin)
* Holy Freeze (Paladin)
* Blaze (Sorceress)
* Teleport (Sorceress)
These items may not be used in the form of class skills, o-skills granted by items, charges, or chance to cast when striking.
Skill Restrictions
The following skills are capped or have limitations regarding their use in duels.
* Bone Armor (Necromancer) - It cannot be cast more than once per duel.
* Cyclone Armor (Druid) - It cannot be cast more than once per duel.
New changes to the rules:
Use of the warcries on Call to Arms is now allowed for all classes.
Use of item charges is now allowed, unless the charge is of a banned skill.
New absorb rules - see equipment section.
No more skill level cap on bone spirit (old cap was slvl 33).
Well that should cover everything. I plan to host a game in about an hour and a half, so come on in if you're interested.
Way back when, there was a PvP thread here at the SPF with a number of regulars. Since then PvP has sort of died out here, although with a few brief resurgences coinciding with some recent tournaments. In hopes of bringing regular, quality PvP back to the SPF I've created this thread at the urging of some of my fellow PvP'ers. From now on I'll try to host PvP games on a semi-regular basis, although the hope is that other people will host their own games as well.
Questions about dueling in general
Q: Will I lose experience when I die?
A: No experience is lost when you're killed by another player. Just try not to let a stray quill rat finish you off if you're stuck at 1 hp.
Q: How do the different mods affect PvP?
A: With 1.11, the RW's granted by the RWM have become useable even in a game hosted by a vanilla player. If the game host specifies vanilla, however, please leave your RW items at home if you intend on joining with a RWM character. As far as 'taint' goes, my personal feeling is that it's a non-issue when it comes to duel games. The characters aren't gaining anything in the form of items, gold, or experience (except the host who usually clears the field of monster beforehand) and will generally leave the game in the exact same state that they came in.
Q: Will my *insert character here* do well?
A: Generally speaking, the best PvP characters are those made and equipped with PvP specifically in mind rather than a normal PvM character. Nevertheless, you can get a general feel of what does and doesn't work by reading through the rules. If you're still not sure, join a game and find out firsthand.
PvP Rules
These are the generally accepted rules for PvP that try to make it fair for a variety of characters and players. In any given game, however, the host may set his or her own rules that may differ from those listed below. In any case try to respect the host's wishes, or create your own game with your own rules if you so desire.
General Rules
* Please try to be polite, so don't town guard, corpse guard, steal gold, etc.
* High level dueling takes place in Nightmare difficulty, low level dueling takes place in Normal.
* Potions, wells, shrines and mercenaries are not allowed.
* The only minions allowed (with the exception of the Amazon’s decoy) are those that can be summoned in town. Other minions, like the Necromancer’s revives, skeletons or magi, are not allowed.
* Duels only start when both parties have clearly stated their readiness.
* Characters requiring arrows or bolts must have their full supply on their character (in their hand, inventory or Horadric Cube). They will not be allowed to return to town if they run out of arrows or bolts during a duel, although extra quivers may be dropped just inside town to facilitate easier replenishment between duels.
* Leaving the Blood Moor is a loss for you, or your team (whichever applies)
* In a team duel, you must stay in town if you die until the duel is over.
Equipment Rules
* Bugged, hacked or duped items cannot be used – 1.07 crafted items are included in this category.
* All “1.07/1.08 vita†items like Arkaine’s Valor, Harlequin’s Crest, Baranar’s Star and Gerke’s Sanctuary are not allowed. The 1.09 or 1.10 versions of these items are acceptable, however.
* Items with the “Slows Target by X%†modifier are not allowed on physical-damage attackers (for example, Cleglaw’s Claw or Blackhorn’s Face). A caster character like a Necromancer or Sorceress, however, can use Blackhorn’s Face or other items with the “Slows Target by X%†modifier if they want.
* Items with the “Knockback†modifier are not allowed on any character class. Skills that provide a knockback effect (for example, Smite, Bash, Charge or Leap Attack) are still allowable.
* Total Life Replenish from items and skills combined is limited to 25.
* Poison damage is limited to 200 from items, per player. Poison damage from skills (for example, Venom or Poison Nova) is allowed in any amount.
* All duellers may use items that provide auras, with the exception of the “Doom†runeword as it provides the Holy Freeze aura.
* Each character is only allowed to wear two sources of +max resist/absorb per element. For poison, Poison Length Reduction gear will count as absorb. For example, you may wear 2 Ravenfrosts or 1 Ravenfrost and a Guardian Angel, but not 2 Ravenfrosts and a Guardian Angel. Items like Thundergod's Vigor with both +max resist and absorb will count as both of your two sources for that element, so you may not wear Thundergod's Vigor in conjunction with another item that provides +max resist lightning, +max resist all, or +lightning absorb. Finally, putting points into the paladin's passive resist skills will count as a source of +max resist.
* The Rising Sun amulet is not allowed on any character class.
* Blackoak Luna is not allowed on any character class.
Faster Run/Walk Restrictions
Maximum of 110% frw combined from skills, gear, and charms. For example, a Barbarian with 30% frw from Increased Speed can have no more than 80% frw from gear and charms. The skills that give frw are Frenzy, Feral Rage, Increased Speed, Vigor, and Burst of Speed. If you're going to be using any of these skills, plan your frw accordingly.
Banned Skills
The following skills are not to be used at any stage of a duel. They may have points invested in them as a pre-requisite for higher-tier skills or for synergy benefits.
* Lifetap
* Amplify Damage
* Iron Maiden
* Bone Prison (Necromancer)
* Decrepify (Necromancer)
* Blessed Hammer and Concentration at the same time (Paladin)
* Holy Bolt (Paladin)
* Holy Freeze (Paladin)
* Blaze (Sorceress)
* Teleport (Sorceress)
These items may not be used in the form of class skills, o-skills granted by items, charges, or chance to cast when striking.
Skill Restrictions
The following skills are capped or have limitations regarding their use in duels.
* Bone Armor (Necromancer) - It cannot be cast more than once per duel.
* Cyclone Armor (Druid) - It cannot be cast more than once per duel.
New changes to the rules:
Use of the warcries on Call to Arms is now allowed for all classes.
Use of item charges is now allowed, unless the charge is of a banned skill.
New absorb rules - see equipment section.
No more skill level cap on bone spirit (old cap was slvl 33).
Well that should cover everything. I plan to host a game in about an hour and a half, so come on in if you're interested.