The Official "Temple vs. No-Holds-Barred" Thread <

Stoutwood

New member
The Official "Temple vs. No-Holds-Barred" Thread

Ok you guys can settle your argument over here. Just to recap:

Group 1 states that Temple sucks and that all of the true elite players don't conform to rules.
Group 2 refutes this claim by saying that a truly skilled player can fight without godly gear.
You take it from here.
 
I side with group two . . .

Mostly because it's not hard to beat a BM player with non-BM tactics/gear . . .

At all . . .

-Crayon
 
Drew is a living example of that number 2. He used to fight with not so godly gear. And win all the time. As did i and many others.

As for the Group one people, Ive seen some of u in temple and ur all bm.

Except for Orko which we settled that dispute the other day< So that makes orko group two. hehe....

.Dracs and Exiles and CTA's , wtf is that crap? That was never allowed in temple before and it isn't now.

Not to mention the teleporting hamerdin that was there last week. he used Cta and Doom too i believe.

and no, we arn't noobs that can't afford it. We are playing with skill and using skills to win, not just gear that overpowers a person, or does things that a pala woudn't normally do.

The problem is that the paladin community only sees the bm side to dueling, and never the fun and challenge of the GM. Cuz the pubby way is getting out of hand now, Its a world of casters and very few skilled melee people.

Once the fog is lifted from the bm pala's eyes everything will be all good.

O and btw, a non bm person CAN and DO beat bm people, My liberator is living proof, i beat so many people with exile / doom / cta's so just cuz i dont use it, dont mean im a noob who can't afford it. It means that i dont want to be bm. many people from temple Beat all sorts of BM people. Its all about how u build ur pala and not what gear u have.

Even if a v/t used Shaftstop and Shako and HoZ, but beat ur zealot who used BOTD , EXILE, and Dracs and other bm stuff, does that mean that he is a less of a figher cuz he dont use godly gear?

So here is the solution..

When ur in temple No BM GEAR ON>
Also when ur in a Pala pk game no bm gear on either.. Unless everyone agrees and says its ok. Or they use it them selves. Alot of the open pubby games now for pala duels are conforming to similar rules as temple. HURAY!!

WHen ur in pubby, Wear all the bm Stuff u want.


and how do the elite players not conform to the rules? That makes no sence at all..lol..... Ive been there a long time and i haven't noticed any elite player non conforming. By elite do u mean (A) People who have Godly gear or (b) People who have been playing pala since 07 -1.10 and have good gear and play temple since it was openend in 08 ?????
So how would u define elite?
 
What fun is it to duel a tele hammerdin or a tele FOH pally? That really takes the skill and fun out of it. You just tele next to someone and they are dead.

If thats the only way you can win then fine but I like duels that last longer than 2 seconds. 1-5 minutes duels are fun and challenging. It takes more skill than just teleing and dead.
 
Why PK are less skill than PvP?

1. Doom: took away one of the most important tactic that has to master by a PvP pal before, which is holy freeze flash.

2. Beast: You get more damage and speed without having to sarcifice anything (a hammerdin can hit 6fps smite without tweaking.)

3. TPing w/ Enigma: Wind Druid & Bone Necro, basically a sorc without having to worry about lowlife. Without TP, Wind Druid will have trouble killing a zealot. Necro won't be as good as now.

4. Lacerator: one axe to rule them all. ama, asn, pal using Guided Arrow with Lacerator Combo is crazy. Shoot and switch, then it is gg for your opponent.

5. Slow: S...S....oooo.... S...L....O....W.... S...m...i...t...ing...at....1...2......f...p...s

6. Exile: You lose, wait you dont lose -_-
 
how hard is it to teleport and cast bone spirits? anyone can do that. Hence y its less skilled.

sure its effective but i just dont think its very skill full...
 
Stoutwood said:
Ok you guys can settle your argument over here. Just to recap:

Group 1 states that Temple sucks and that all of the true elite players don't conform to rules.
Group 2 refutes this claim by saying that a truly skilled player can fight without godly gear.
You take it from here.

I did call the restrictions dumb once in the other thread because one of the reasons for that is that there are so many unexplained reasons behind your restrictions. Keep in mind that I am not 100% behind group one; I don't do things negate my opponents' attacks, such as overly absorb or slow-missile, and in all the private duels I had, we usually agreed to an area of the blood moor to keep the duel civil. Now whoever are backing group 2, answer these questions for me:

1. Wouldn't it require more skills to duel and because of the off-class skills? do the off-class skills balance pvp because of varieties. One example, without teleport, necro is on top of things; with teleport, there are some serious challengers that can consistently beat them in any series match, namely tele hammerdin.

2. "truly skilled players can fight w/o godly gear", what is the definition of "godly"? if "godly" means all the runewords, then is that statement true? or Are your gears so godly in 1.09 that you don't want to replace it and try new things?

3. Can someone give reasonable explanations behind each of the restrictions? why do they make the duel better? (your inability to give explanations can only back up my opinions on them).

4. again, if "godly" means all the runewords to group 2, are you guy trying to remake 1.09 dueling scene?
 
Vindi66 said:
What fun is it to duel a tele hammerdin or a tele FOH pally? That really takes the skill and fun out of it. You just tele next to someone and they are dead.

If thats the only way you can win then fine but I like duels that last longer than 2 seconds. 1-5 minutes duels are fun and challenging. It takes more skill than just teleing and dead.

Then obviously you are still stuck in the tunnel of darkness (or pubbie dueling). A real tele hammerdin duel vs other top pvp class takes 7-20 minutes even when you outline (limit) the dueling arena in blood moor.
 
LovelyGods said:
how hard is it to teleport and cast bone spirits? anyone can do that. Hence y its less skilled.

sure its effective but i just dont think its very skill full...

this statement is just plain ignorant. Do this and Post here again your finding. Make or borrow a tele necro from your friends. Go challenge other necros in their forum. Or if you are on uswest/ladder, I can show you myself with my hammerdin.
 
sbc84 said:
Then obviously you are still stuck in the tunnel of darkness (or pubbie dueling). A real tele hammerdin duel vs other top pvp class takes 7-20 minutes even when you outline (limit) the dueling arena in blood moor.


If it takes you 7-20 minutes to duel with a tele hammerdin your doing something very wrong. One hammer and they are dead. Tele next to them and hammer away. Dead with one hammer. Now why should it take more then a few seconds. Even if they tele around you just make a hammer field and stay in it teleing around in the hammers. Again dead very quickly if they try to attack you.

You seem to be forgetting that temple is for pal vs pal dueling not vs other classes. If I want to duel other classes I will use any item in the game I want. No tele vs other classes will just get you killed alot. How good are wind druids and necros if they can't tele. Not as good as they are with it.
 
If we are going to allow TP, then there shouldn't be restrictions on other skills.

A Frost Ranger/Vindicator with GA bow will give teleport hammerdin trouble.

You can't just say that you are not 100% behing group 1 or stuff like that. Allowing TP but prohibit Doom, Beast is like saying only I am allowed to have certain advantage over my opponent.

So either everything goes or restriction on all. There is no compromise. For the reasons that I stated above in the previous posts, restrictions in PvP offers far more exciting and interesting matchups in Temple.
 
Vindi66 said:
If it takes you 7-20 minutes to duel with a tele hammerdin your doing something very wrong. One hammer and they are dead. Tele next to them and hammer away. Dead with one hammer. Now why should it take more then a few seconds. Even if they tele around you just make a hammer field and stay in it teleing around in the hammers. Again dead very quickly if they try to attack you.

Thank you for this response. It strengthens my points in the post that you were responding to.
 
strength honor is right.

either we have all restrictions in place or none at all.. But im afraid that with no restrictions the duels will become noobish and not fun anymore.
 
strength_honor said:
If we are going to allow TP, then there shouldn't be restrictions on other skills.

A Frost Ranger/Vindicator with GA bow will give teleport hammerdin trouble.

You can't just say that you are not 100% behing group 1 or stuff like that. Allowing TP but prohibit Doom, Beast is like saying only I am allowed to have certain advantage over my opponent.

So either everything goes or restriction on all. There is no compromise. For the reasons that I stated above in the previous posts, restrictions in PvP offers far more exciting and interesting matchups in Temple.

Well, at least, give reasonable explanation as to why you enforce each restriction. Making restrictions without reasonable explanations can only work with a small group of ppls who blindly follow rules.

About frost ranger/vindicator, I had seen open-wound widowmaker/ww barb hybrid on ladder b4. And I only have one thing to say: the bow switch hurts more than it helps him. If you are on ladder, you can try to make widowmaker/hammer hybrid and we can test this; I can show you why the bow switch hurts more than it helps.
 
sbc84 said:
Making restrictions without reasonable explanations can only work with a small group of ppls who blindly follow rules.
Why must it be "blindly follow rules." . . .

If you don't understand why, then you need to leave it alone . . .

Without an explanation it's not that hard to figure it out . . .

But I'll simplify what everyone else has already said . . .

WITHOUT THEM, THE DUELS BECOME NOOBISH, AND SKILL-LESS PLAYERS CAN EASILY BECOME OVER POWERED AND BEAT A SKILLED PLAYER, NOT OFTEN, BUT IT HAPPENS. IF IT'S A PROBLEM, YOU CAN JUST PLAY IN YOUR PK101 GAME BECAUSE TEMPLE IS NOT GOING TO CHANGE, IF IT DOES, THEN I WILL MAKE TELEPORTING SUMMON/PSN NOVA NECRO WITH THORNS AND IRON MAIDEN AND PWN YOU ALL BECAUSE ESSENTIALLY, THAT'S WHAT YOU'RE DOING, DON'T ARGUE WITH ME BECAUSE YOU CAN'T, WHAT I'M SAYING IS BY ALL MEANS THE ONLY RIGHT THING YOUR (insert insult here) MIND CAN COMPREHEND OBVIOUSLY . . .

If you don't understand that, then all hope is lost for you my friend . . .

Maybe we're both dumb . . .

Because I obviously don't see your side of the story . . .

Look, the whole reason I replied to such an ignorant post is that I don't like the fact that you used the word "blindly". I play pk101 games when I want to be overpowered and "pwn" people, and it's not hard in 1.10 with a paladin, I think we all know that? But when I want a challenge, I go to temple, not blindly, but knowing that some one is about to kick the **** out of me, simple as that. Die . . .

-Crayon
 
sbc84 said:
I can show you why the bow switch hurts more than it helps.

Show him what hurts huh . . .

The way you talk, you seem to be t3h g0d1ee Di4B10 player . . .

I'd like to show somone what hurts . . .

Not you of course . . .

(Just your paladin . . .)

-Crayon
 
sbc84 said:
Thank you for this response. It strengthens my points in the post that you were responding to.


Well please enlighten me Mr. Smarty Pants . . .

I sure missed how you were ever right in that one . . .

Do these godly hammerdins have level 1 blessed hammer . . .

-Crayon
 
Back
Top