- Mar 14, 2020
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Barbarian: Bulls_Eye (Double Throw) with A1 Faith Merc
Status: Level 72, Act I Hell
Bulls_Eye has made it to Hell, transitioning to Double Throw when he could equip Lacertors at level 68. He leveled standard for a Barb, envy gear to level 6 and dual Death swords (with aid of charms) and pumping double swing, to Bloodletters at level 30 and switch to Frenzy, then dual eth Ginthers at level 37, and dual Butcher's Pupil when he entered NM at level 41.
After getting a Pul at NM HF, I cube socketed two eth Small Cresents, with one becoming 4os and an Oath (the other was 1os), and then using Larzuk NM once that quest was completed to get 4os in a eth Superior.
Not bad rolls on damage, and they are ridiculously powerful at that level. It was very quick for Normal and NM with the extra speed from Frenzy and only completing the necessary quests or those that happened to be right on the way. He was p8 the whole way, no notable drops.
Build and Gear: Throwing Mastery, Double Swing, Double Throw are maxed, with Frenzy nearly maxed, and 1 point each in Stamina, Speed, Ironskin, and Natural Resists. I'm planning to skip BO, and will add a point each in Howl and Taunt for crowd control purposes.
For gear, I am planning to test out double Lacerator with double Warshrike switch, rather than one of each. I also went with CoH rather than Fortitude to keep resists topped off.
- eth Lacertor / Lacerator
- eth Warshrike / Warshrike (at level 75)
- CoH
- Giant Skull with 2 Ruby Jewels with +80% ED, +8 dext and +9 strength (I think the knockback is worth it, and 2s allow 80% ED
- War Traveler
- LoH
- Razortail (not sure the pierce is really worth it, so may switch to Nos Coil or a rare with FHR)
- Highlord's
- Man Leech with 9@, 16 CR, 16 strength and 26 life / 250/19 Ravenfrost
- Backback: 8 Sharp GCs (7 of Vita / Sust and 1 of Maiming), no SCs so space for 8 of those, Cube, 2x2 + 8 open
Merc: A1 Cold
- 1/14 Faith Ward Bow
- eth Fortitude
- eth Vamp w elemental damage jewel
I think I will switch back to Ariel, with the goal of finishing her up by next weekend.
Status: Level 72, Act I Hell
Bulls_Eye has made it to Hell, transitioning to Double Throw when he could equip Lacertors at level 68. He leveled standard for a Barb, envy gear to level 6 and dual Death swords (with aid of charms) and pumping double swing, to Bloodletters at level 30 and switch to Frenzy, then dual eth Ginthers at level 37, and dual Butcher's Pupil when he entered NM at level 41.
After getting a Pul at NM HF, I cube socketed two eth Small Cresents, with one becoming 4os and an Oath (the other was 1os), and then using Larzuk NM once that quest was completed to get 4os in a eth Superior.
Code:
Oath
Small Crescent
ShaelPulMalLum
One Hand Damage: 238 - 377
Durability: 13 of 13
Required Level: 49
Required Strength: 105
Required Dexterity: 73
Fingerprint: 0x33628e56
Item Level: 85
Version: Expansion 1.10+
30% Chance to cast level 20 Bone Spirit on striking
Indestructible
+50% Increased Attack Speed
319% Enhanced Damage
+75% Damage to Demons
+100 to Attack Rating against Demons
Prevent Monster Heal
+10 to Energy
+13 Magic Absorb
Level 16 Heart of Wolverine (7/20 Charges)
Level 17 Iron Golem (8/14 Charges) Ethereal
4 Sockets (4 used)
Socketed: Shael Rune
Socketed: Pul Rune
Socketed: Mal Rune
Socketed: Lum Rune
Oath
Superior Small Crescent
ShaelPulMalLum
One Hand Damage: 243 - 385
Durability: 14 of 14
Required Level: 49
Required Strength: 105
Required Dexterity: 73
Fingerprint: 0x37793007
Item Level: 88
Version: Expansion 1.10+
30% Chance to cast level 20 Bone Spirit on striking
Indestructible
+50% Increased Attack Speed
328% Enhanced Damage
+75% Damage to Demons
+100 to Attack Rating against Demons
Prevent Monster Heal
+10 to Energy
+11 Magic Absorb
Increase Maximum Durability 11%
Level 16 Heart of Wolverine (20/20 Charges)
Level 17 Iron Golem (14/14 Charges) Ethereal
4 Sockets (4 used)
Socketed: Shael Rune
Socketed: Pul Rune
Socketed: Mal Rune
Socketed: Lum Rune
Build and Gear: Throwing Mastery, Double Swing, Double Throw are maxed, with Frenzy nearly maxed, and 1 point each in Stamina, Speed, Ironskin, and Natural Resists. I'm planning to skip BO, and will add a point each in Howl and Taunt for crowd control purposes.
For gear, I am planning to test out double Lacerator with double Warshrike switch, rather than one of each. I also went with CoH rather than Fortitude to keep resists topped off.
- eth Lacertor / Lacerator
- eth Warshrike / Warshrike (at level 75)
- CoH
- Giant Skull with 2 Ruby Jewels with +80% ED, +8 dext and +9 strength (I think the knockback is worth it, and 2s allow 80% ED
- War Traveler
- LoH
- Razortail (not sure the pierce is really worth it, so may switch to Nos Coil or a rare with FHR)
- Highlord's
- Man Leech with 9@, 16 CR, 16 strength and 26 life / 250/19 Ravenfrost
- Backback: 8 Sharp GCs (7 of Vita / Sust and 1 of Maiming), no SCs so space for 8 of those, Cube, 2x2 + 8 open
Merc: A1 Cold
- 1/14 Faith Ward Bow
- eth Fortitude
- eth Vamp w elemental damage jewel
I think I will switch back to Ariel, with the goal of finishing her up by next weekend.