Cattleya said:
Huh, I must have been doing something horibliy wrong since my FB/Orb sorc (with a few points in energy) only had 500 mana. Or maybe I decided that MF, resists, and +life, and +skills gear was more important. What equipment are you using to get to 1000 mana? (Please note that I'm fully aware that 1000 mana is possible, I just also know it takes a lot of very specialized gear which means compromises and lot of twinking.)
I look at it this way: 35 points in energy gets me a couple more Frozen Orbs, a few more fireballs, or a few more rounds on Lightning or Chain Lightning. I'll take that over 70 life that I can get from a handfull of small charms. This is even nicer in 1.11 where you can't drink a blue while holding the shift key.
Edit: I agree with Serdash about waiting until later to start pumping dex if you go blocking. You won't need to block in normal, so I usually focus on life until I head into nightmare and have a good idea of what my final shield will be.
You can also get that mana from charms.
And mana charms are better then life charms.
The Sorceror gains two life and two energy per point. So they are equal in that regard. That leaves charms which favor mana.
Max mana on grand charm. 59 The Item level is 49. Max life on grand charm 45. The Item level is 91. This is a huge advantage to mana. Max mana charms go way higher and can be found on act iii nightmare. Max life charms can only be found on three or so monsters in the game. This works all the way down in favor of mana.
Medium. 34 Mana 35 Life. They are about the same but mana charms have a lower item level.
Small 17 Mana 20 Life. Small favor of life but it doesn't balance out the other two.
So the advantage of charms and hard points are both in favor of vitality.
Pump Vitality and use Mana Charms. Don't pump Energy and use Life Charms. Not to mention she only gains 1 life point per level up and 2 mana per level up. Once again more favor to vitality.
The only advantage of life charms is you can have Skiller Charms Of Life. But cannot have them with Mana.
Level 70 Sorceror. Ready For Hell. With Base Energy.
69 Levels Equals 138 Mana plus 35 Start Mana
Total 173
Rare Gambled Ring or Found. Lets say 13 Energy and 47 Mana. Not hard to find since most people only gamble rings, amulets and circlets.
Rare Gambled Ring or Found. This one is 11 Energy and 39 Mana.
Rare Gambled Circlet. 17 Energy and 41 Mana.
Totals 41 Energy So 82 plus 47 plus 39 plus 41
Total 209 plus 173 equals 382 plus 173
Total 555
Your Orb lets say you use some crappy rare you find. 7 energy 39 mana and some skills to your tree.
53
Total
555 + 53 Equals 608
Use a 4 socket armor and put 2 Topazes and 2 Blues. Gives you magic find and more mana.
So now you have 700 Mana.
300 From Charms and your other gear will not be hard.
So you have a untwinked hardcore sorceror with 1000 mana say 140% magic find and no base points in energy.
I did it with the Wind Druid.