Re: The Exposure Tournament
(i don't use rejuvs, never liked em)
If you can make a guardian without rejuves you will have my undying respect! :thumbup:
Good progress though, keep it up
Sorry about your HD Jason, I hope you can resurrect your Zon
*goes and backs up files to gmail*
It’s been a while, and Running_Scared hasn’t been getting as much face time as she would like lately, but here is a little update.
Act 4 NM: Pretty uneventful really, before heading in I sacrificed a little inventory space and mf gear to get my resists up to near perfect. Switched my amulet and boots out for vidalas, which has some good resists and 50 mf still, and something I had been really missing: FRW. The FRW certainly became more useful as I had to run more and more from things. First real problem came in the sanctuary when
this guy showed up. I could break his fire immunity with my LR wand, but it was still way too high for hydras to do any real damage, so I led him up to Grand Visors seal and left him there. Then I got really worried that the same would happen to Lord De Seis, so I dropped it down to P/1 just in case, but of course he was fine since I did. Diablo was pretty easy: static and orb. No useful drops from him, not even a single unique.
Act 5: Foothills and plains were a pain, I was originally glad not to see any burning archers, but got all ranged attackers still, which is a real pain. Thresh socket got stuck on his evil urn,
poor guy! Crystaline passage gifted me this lady out of an
evil urn, man I hate urns! Frozen river was a pain, spawning witches, sirens, and gloams. I wasn’t respecting the witches enough, and got cursed and then let a champion one hit me, took about 700 life in one shot, Ouch!
Did some endless shopping for some better boots with a resist/luck while the portal was open, but never found anything very good. I thought
these were funny, not real sure why.
First level of halls gave me flayers, which are so dang fast, I’m really glad I had my FRW from vidalas, as I was equal in speed to them with is. Next level gave me Quill rats, I really hate those, there shots are so hard to dodge and hurt pretty bad. Had a really bad NDE to an
evil urn spike fiend, when these guys popped out right on top of me. Nil was pretty easy, I almost killed him before even seeing him, but he tele’d on screen right before he died. The areat plateau was probably the toughest area yet, as soon as I stepped out I was greeted by a
Goat boss pack, and they were FAST! And Cold immune! And that wasn’t because of extra fast either, I had no real room to work as I had just started the level. But fortunately my LR wand took out there immunity, and then they weren’t nearly as fast. I then was able to use the
pit entrance to my advantage, luring many goats to there doom there. After that it wasn’t so bad, I could cast
Hydras through towers and doors, so goats were usually pretty easy to trap, I would just run around for a minute getting as many goats as I could and then tele across a wall: Goat Herding! The Icy cellar was pretty safe, giving me a good entrance and lots of good moats of coarse. I was really surprised by
these guys, didn’t remember ever seeing any dolls in act 5 outside of worldstone before. Ancients were pretty simple, took my first roll as none were cold immune. Took some work to separate them , Talic spawned extra fast, and those whirls were tough to avoid, but his weapon was week and they didn’t hurt much. Hardest one was Madawc, his axes really hurt and I had to use a few purples there. I knew the next great hurdle could be the throne room entrance, and it didn’t disappoint. Got a Gloam stair trap, although it never was too dangerous, they didn’t have any terrible mods. Waves were pretty easy, I employed alternating shots of
orb and Gspike on the last two waves. Worked pretty good if I didn’t have too many at once. Baal was pretty easy, and you would think that with 310 mf and a /p8 quest drop he would cough up something good right? Of course not! Got a sigon’s belt as my only S/U
Cows were also easy, started out at p3 just to be safe and then went back to p8. Cow king thought he would be funny and give me another sigons belt, great minds think alike I suppose.
Did some massive rearranging of gear before I got ready to start hell. After my forge (lum) and act 5 I ended up with 4 lums, I figured the game wanted me to make a smoke, so I did. The end result of my hell starting stats are
here, with 201 mf still, so I’m pretty happy with that.
The next thing I worry about is Corpsefire, I don’t think he can spawn dual immune, but I could be wrong. The plan for hell is to stay at p/1 until I see the area monster spawns, and if it is good I will up the setting.
[highlight]Running_Scared, level 74, Hell start, 275 points[/highlight]