Re: The Exposure Tournament
Running_Scared has moved on to what has proved to be a much more difficult act 3 NM!
First real challenge came from Szark, in the spider cavern, as I expected it would. But I did not expect him to be extra fast! That was a very tough fight, He followed me all over the cavern before I finally
got him pinned down.
The Gidbin was an unexpected NDE, I usually expect that guy to spawn off screen, but he and his pack popped right on top of me, and with some
nasty mods. Found a LUM in the forest as well, which is my high so far. I hadn't been able to find a 40s armor yet so I tried my hand at
the cube, and got it!
The swampy pit had dolls, but were not as bad as expected, they could take off 200-400 on death and about 100 per hit, which was manageable, and FO puts them in hit recovery pretty often. The only problem was a CE boss pack, that one was pretty tough.
I could have sworn they fixed the frozen leaper bug...but
obviously not.
Next real challenge was my greatest fear of this act: the temples
First temple was the quest one, and it was a real test! My original plan was to try to punk her from off screen with hydras, but you never know if you've got them all or not with that method. So after burning a belt of mana pots on hydras I decided to move in. I saw her running at her normal suicide pace and decide to hold them off at the door, so as not to get swarmed. That was a good plan for the .5 second before she cursed me! Crap!, life went down 1/3 at a time, and I tele'd out to a side corridor while she and a few others chased me down, just managed to get in my tp in time! Came back in the entrance and was able to slowly
break them apart, I can tell you that its been a while since my adrenaline has gotten going that good from D2! The rest of the temples were not so bad except for a pack of snakes that was cold immune. Travincal was pretty tough with a champion pack of Cantors, mostly just really hard to kill, not that dangerous. Durance 1 had dolls and vampires, the 2 worst IMO, but it is small, so that's ok. lvl 2 had dolls, corpses, and urdars, that was a good roll IMO. I used the terrain to advantage to trap boss packs of
dolls, and all went pretty well, just long and tedious.
But the real challenge lay ahead, Durance 3. I expected this to be ugly, but I underestimated it by far! the lower section had two
vampire packs, both extra fast, and
1 cursed, I kept trying to find some stable ground to start at but there were too many. Nearly died too many times to count and used a full belt of potions before I decided that wasn't going to work. Took a blind tele up to the top left section, luckily no more boss packs up there and the council was far away. Came back to the middle area and slowly killed them a few at a time, using the moat to my advantage.
Bremm was nasty, showing off his favorite aura, I'm really glad he never got mixed in with the blood lords!
Meph was moated (hey I'm a sorc! what do you expect?) fight took a good 3-4 minuets and at least 6 mana pots, and the reward was not worth my trouble, a ripsaw!
Did the entire act on /p8 again, and ended up with 320 mf when I killed meph.
Notable finds: Trang glove, blackbog’s sharp, graven spine, worm skull (apparently I should have played a necro), wall of eyeless, Lidless wall, eth grave palm, infernostrides, 3rd nagel(19%), and a dozen or so other normal S/Us at least.
Did a little rearranging of charms and such to get resists up to a little better on lightning and fire for act 4.
[highlight]Running_Scared, FO/Hydra Sorc, lvl 64, NM A4, 226 points[/highlight]