Warning, big post! Long overdue update on Starry. Currently slightly into Act III, NM. Lightning Fury kills absurdly fast and is a lot of fun to use. I was able to get away with magic Maiden Javelins through Act I, NM. Starry used her two imbue rewards on two different Ceremonial Javelins in Act II, NM. The first were pretty awful, the second aren't terrible, and is what she currently uses, though there is room for improvement. (I apologize for the screen breakage I'm about to cause) Act III, Normal went by fast, Meph's drop was nothing special, all was sold.
Act IV didn't bring any excitement. Diablo went down without a struggle.
The Rattlecage is my merc's current armor. The ctc fear is very nice, provides for a lot of distracting while he does little damage and dies often.
Act V was no trouble for Starry and brought many needed levels. Charged Strike was maxed and Lightning Fury was nearly maxed by the end of Act V. Pretty neat drop in the Bloody Foothills. I think the game is telling me something.
Only other noteworthy part of Act V was gambling. I had some great gambling luck, managing to snag these:
I'm not sure I will see better boots than those, which earned a personalize. WSK and Baal's minions didn't prove much of a challenge, neither did Baal.
On to Nightmare!
Treehead dropped a bonanza of uniques.
The Face Of Horror is Wulfstan's current helmet. He is now double dipping on ctc fear. A unique in Level 4 Catacombs dropped another unique amulet, this time The Mahim-Oak Curio. Andarial wasn't too difficult, Wulfstan bit the dust a few times and Andy dropped yellows which were sold.
Act II brought a bucketload of rune drops and not much else. This was the best drop of Act II.
I noticed Starry isn't as resilient as I would like. I plan on making a Smoke armor with the Lum soon as I find a decent base. I feel I am in desperate need of an upgrade to my shield. I'm still using an Ancient's Pledge Gothic Shield, and it's pretty much useless for blocking, so Starry stays well out of harms way chucking javs into the fray. I'm open to any suggestions on shield upgrades.
Duriel must have killed Wulfstan a dozen times, he lasted about three hits before biting the dust. Duriel dropped Sigon's Shelter, which is unlikely to see any use.
Starting out in Act III, there were four! unique packs of the big tree stomping guys. Took quite a while to kill, thankfully none of them were lightning immune. So far Plague Javelin and Wulfstan are enough to take down one or two LI's.
Starry the equally balanced Javazon and Wulfstan the Barbarian, level 60, Spider Forest
Act IV didn't bring any excitement. Diablo went down without a struggle.
The Rattlecage is my merc's current armor. The ctc fear is very nice, provides for a lot of distracting while he does little damage and dies often.
Act V was no trouble for Starry and brought many needed levels. Charged Strike was maxed and Lightning Fury was nearly maxed by the end of Act V. Pretty neat drop in the Bloody Foothills. I think the game is telling me something.
Only other noteworthy part of Act V was gambling. I had some great gambling luck, managing to snag these:
Maiden's Circlet of the Mammoth
Defense: 28
Durability: 35 of 35
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xcb234e10
+37 to Life
+1 to Amazon Skill Levels
Starry's Hailstone Track
Chain Boots
Defense: 13
Durability: 16 of 16
Required Strength: 30
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 38
Fingerprint: 0x82e6b630
+30% Enhanced Defense
Fire Resist +26%
Cold Resist +34%
20% Faster Run/Walk
Poison Length Reduced by 25%
Half Freeze Duration
Defense: 28
Durability: 35 of 35
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xcb234e10
+37 to Life
+1 to Amazon Skill Levels
Starry's Hailstone Track
Chain Boots
Defense: 13
Durability: 16 of 16
Required Strength: 30
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 38
Fingerprint: 0x82e6b630
+30% Enhanced Defense
Fire Resist +26%
Cold Resist +34%
20% Faster Run/Walk
Poison Length Reduced by 25%
Half Freeze Duration
I'm not sure I will see better boots than those, which earned a personalize. WSK and Baal's minions didn't prove much of a challenge, neither did Baal.
On to Nightmare!
Treehead dropped a bonanza of uniques.
The Face Of Horror is Wulfstan's current helmet. He is now double dipping on ctc fear. A unique in Level 4 Catacombs dropped another unique amulet, this time The Mahim-Oak Curio. Andarial wasn't too difficult, Wulfstan bit the dust a few times and Andy dropped yellows which were sold.
Act II brought a bucketload of rune drops and not much else. This was the best drop of Act II.
I noticed Starry isn't as resilient as I would like. I plan on making a Smoke armor with the Lum soon as I find a decent base. I feel I am in desperate need of an upgrade to my shield. I'm still using an Ancient's Pledge Gothic Shield, and it's pretty much useless for blocking, so Starry stays well out of harms way chucking javs into the fray. I'm open to any suggestions on shield upgrades.
Duriel must have killed Wulfstan a dozen times, he lasted about three hits before biting the dust. Duriel dropped Sigon's Shelter, which is unlikely to see any use.
Starting out in Act III, there were four! unique packs of the big tree stomping guys. Took quite a while to kill, thankfully none of them were lightning immune. So far Plague Javelin and Wulfstan are enough to take down one or two LI's.
Starry the equally balanced Javazon and Wulfstan the Barbarian, level 60, Spider Forest
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