Turbocannon
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- Apr 29, 2008
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"So, rumors are, you have trouble staying alive out here?" Ruby cut to the chase right away, and Akara sighed.
"Aye. As if the monsters hadn't been bad enough already, they have gotten a hundred times stronger overnight. Our scout Flavie reports that monsters she had been able to kill with a single shot before now prove nearly invulnerable. We have no idea what caused this change, but once the monsters realize their advantage, we are doomed!"
"Hmm..." Ruby was about to say that they didn't seem that hard on her way in, but then decided that would sound insulting. "Is she OK then?"
"Yes, thankfully," Akara replied. "It seems she was so harmless, the monsters just consider her a part of the scenery. The zombies, at least, do not have the faculties to tell the difference..."
***
Ruby's equipment was heavily upgraded as soon as I entered the Rogue Encampment in Nightmare. After some shopping, I managed to acquire a Garnet Chain Gloves of the Ox (+8 strength, +28% FR), a Heavy Belt of the Giant (+14 strength) and a Viridian Leather Armor of the Whale (+12% PR, +100 life!). The extra strength helps a lot, since I can now stash some strength charms and also have some versatility - I can replace either the gloves or the belt and still am just fine with strength. (Right now, I need 50 strength for my magic Light Plated Boots.) I also bought a +27 @res small shield on switch.
Later, I found this new axe to replace our current weapon - it's not much better, but I was hoping the extra fire damage would help against the undead, most of whom seem to be hard to kill with just physical and poison damage. My merc and Shadow are actually a lot better against them - I was pleased to see that the Shadow has killing power too, not just staying power. (Right now, Shadow Master is at 15 - Venom is already maxed out.)
I also tried to imbue a circlet, with good results:
While the +1 skills are a miss, the FRW and the resists are great, while the AR and PDR are also somewhat useful. Blessed Aim ensures I can hit most normal monsters with 95% chance, though not act bosses and the like, and without it, my chances of hitting are significantly lower so I doubt I'll switch to Might.
Since I was having trouble dealing damage to certain monster types, I figured it's time to try and get some Blood gloves.
The result is not exactly the best, but it'll suffice - once I can equip it, that is. I'll probably try to craft a Hurlbat as soon as I can get one - which is probably Act 2, Fara. I'll save other kinds of crafting for later. I do want the "of the Giant" suffix on whatever I can get it. My calculations tell me that it might be worth crafting Blood or Safety belts from level 58 (Blood is somewhat better, but Rubies are in high demand for other items, while Emeralds are otherwise kinda useless), and further Blood gloves at 60. Blood rings should be decent at around that point too, haven't calculated it. As for the rest of my gear, I'll try to gamble some boots once I get an Edge bow, maybe some amulets once I find good boots, and possibly try for an even better circlet. My shield should be good for the rest of the game, while my armor will probably not get replaced for a while either - a super-good rare armor or Lionheart are what could potentially be better.
Overall, I'm progressing pretty well. My resists are 75/30/51/54, which is fine for now. I'm level 50, doing Act I NM on /p8, currently at the Outer Cloister waypoint.
"Aye. As if the monsters hadn't been bad enough already, they have gotten a hundred times stronger overnight. Our scout Flavie reports that monsters she had been able to kill with a single shot before now prove nearly invulnerable. We have no idea what caused this change, but once the monsters realize their advantage, we are doomed!"
"Hmm..." Ruby was about to say that they didn't seem that hard on her way in, but then decided that would sound insulting. "Is she OK then?"
"Yes, thankfully," Akara replied. "It seems she was so harmless, the monsters just consider her a part of the scenery. The zombies, at least, do not have the faculties to tell the difference..."
***
Ruby's equipment was heavily upgraded as soon as I entered the Rogue Encampment in Nightmare. After some shopping, I managed to acquire a Garnet Chain Gloves of the Ox (+8 strength, +28% FR), a Heavy Belt of the Giant (+14 strength) and a Viridian Leather Armor of the Whale (+12% PR, +100 life!). The extra strength helps a lot, since I can now stash some strength charms and also have some versatility - I can replace either the gloves or the belt and still am just fine with strength. (Right now, I need 50 strength for my magic Light Plated Boots.) I also bought a +27 @res small shield on switch.
Later, I found this new axe to replace our current weapon - it's not much better, but I was hoping the extra fire damage would help against the undead, most of whom seem to be hard to kill with just physical and poison damage. My merc and Shadow are actually a lot better against them - I was pleased to see that the Shadow has killing power too, not just staying power. (Right now, Shadow Master is at 15 - Venom is already maxed out.)
I also tried to imbue a circlet, with good results:
While the +1 skills are a miss, the FRW and the resists are great, while the AR and PDR are also somewhat useful. Blessed Aim ensures I can hit most normal monsters with 95% chance, though not act bosses and the like, and without it, my chances of hitting are significantly lower so I doubt I'll switch to Might.
Since I was having trouble dealing damage to certain monster types, I figured it's time to try and get some Blood gloves.
The result is not exactly the best, but it'll suffice - once I can equip it, that is. I'll probably try to craft a Hurlbat as soon as I can get one - which is probably Act 2, Fara. I'll save other kinds of crafting for later. I do want the "of the Giant" suffix on whatever I can get it. My calculations tell me that it might be worth crafting Blood or Safety belts from level 58 (Blood is somewhat better, but Rubies are in high demand for other items, while Emeralds are otherwise kinda useless), and further Blood gloves at 60. Blood rings should be decent at around that point too, haven't calculated it. As for the rest of my gear, I'll try to gamble some boots once I get an Edge bow, maybe some amulets once I find good boots, and possibly try for an even better circlet. My shield should be good for the rest of the game, while my armor will probably not get replaced for a while either - a super-good rare armor or Lionheart are what could potentially be better.
Overall, I'm progressing pretty well. My resists are 75/30/51/54, which is fine for now. I'm level 50, doing Act I NM on /p8, currently at the Outer Cloister waypoint.