Bones found the Jade Figurine almost right away in the Spider Forest. Life is now a cool 500!
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Spider poison in the caves was a lot more potent that I remembered it being. Bones had to TP to town and pre-buff antidotes before continuing. With a supply of antidotes ready in the stash Bones was able to make it through without any issues. Pretty much every spider got prisoned, so it took a while to clear due to often having to wait out the timer on the prisons. Bones scored an amazing drop in here, from a normal spider no less!
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The TP Staff I had shopped in Act 2 will be thanked for its services and let go as soon as I get Bones's strength up to be able to wield the Steelspell. Check out the initial repair bill for it. It was only after I had paid for the repair that I remembered the Ort/Chipped Gem recipe...
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Had a 10 FCR/14 all res amulet drop in the Flayer Jungle. Equipping this kept all resistances maxed and bumped Bones up to a 12 frame FCR. Will have to see if the increased FCR makes up for losing 13 life. Stormtree had dangerous mods, but they did not help him when he couldn't get out of jail. I kept a steady stream of prisons going on him because he took a bit to kill and was frenzied up and Bones did not want to see him coming at us like that.
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Hit a stair trap in the Ruined Temple. Sarina's pack came charging out as soon as Bones popped in. I had prison queued up and started spamming as soon as I appeared. Ended up trapped in with 2 of the minions, but Bones swapped to his TP staff and was able to TP into the corner. From here, Bones laid down a bunch of prisons so that nothing could move in the first room. Bones and Kyoko then proceeded to wipe everyone out from complete safety, occasionally refreshing the prisons to maintain control.b Fortunately Sarina herself did not come out until Bones had cleared the first room and moved closer o the door. She went down locked alone in some prisons! Kyoko will need a more powerful bow if we make it to Hell temples, as the Wailers will be magic immune and pack a punch.
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Hit a beetle stair trap in the Forgotten Temple, including a champ pack. Couldn't get prisons off when I first went down but was able to pop back up the stairs and re-group. Switched to the TP staff, re-entered and teled down to a fortunately empty room. No issues clearing the temple from here. Also hit a Manaburn boss pack of beetles in the Ruined Fane. Bones got manaburned as soon as he came down the stairs. Popped a juvie and was able to get some prisons off. Once the first few prisons were out the situation really calmed down and Bones and Kyoko could clear the room out in peace.
Racked a Vipermagi in the Durance Level 1/2? (I didn't write it down thinking I had it in my screenshot but I had turned the map off to show it off nicely...) Not sure yet if Bones wants to wear it. I thought if I put a P. Ruby in it might let me drop my current breastplate but Bones doesn't have the strength to equip the Vipermagi without punching a Hel in and rearranging charms to bring some strength ones back in, negating this option for now. Ended up being a 30 res one.
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An Extra Strong Extra Fast Mauler pack in the Durance Lvl 2 almost surprised Bones as he entered one of the rooms. They ate up the prisons pretty fast, but Bones was able to string them out with prisons while retreating. I've started casting bone walls into rooms before entering to try to deal with these situations. It can cause some annoyances when the room is empty and the wall block Bones from proceeding, but these are good practices to lock down now before Hell when they will need to be done right.
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Mephisto jumped out at us when we were fighting one of the council bosses in the room right before Meph. Caused a bit of a panic as we retreated with a quick teleport. Cleared out the other side of the room and pulled Meph back into his normal area. Another quick teleport across the moat and Bones and Kyoko were free to fire away without incident. Bones kept Meph locked in prisons so that he wouldn't move and all of the spears would hit. Bone Spirit doesn't quite outdo spear damage yet, but at some point it should. Once that happens, that will be the spell of choice for large single enemies like act bosses. Meph dropped a bunch of rares, but none of them were any good for Bones or Kyoko. On to Act 4!
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Bones, the level 64 Energy Bonemancer, and Kyoko the Fire Rouge. Act 4 NM.
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Spider poison in the caves was a lot more potent that I remembered it being. Bones had to TP to town and pre-buff antidotes before continuing. With a supply of antidotes ready in the stash Bones was able to make it through without any issues. Pretty much every spider got prisoned, so it took a while to clear due to often having to wait out the timer on the prisons. Bones scored an amazing drop in here, from a normal spider no less!
View attachment 1687
The TP Staff I had shopped in Act 2 will be thanked for its services and let go as soon as I get Bones's strength up to be able to wield the Steelspell. Check out the initial repair bill for it. It was only after I had paid for the repair that I remembered the Ort/Chipped Gem recipe...
View attachment 1688
Had a 10 FCR/14 all res amulet drop in the Flayer Jungle. Equipping this kept all resistances maxed and bumped Bones up to a 12 frame FCR. Will have to see if the increased FCR makes up for losing 13 life. Stormtree had dangerous mods, but they did not help him when he couldn't get out of jail. I kept a steady stream of prisons going on him because he took a bit to kill and was frenzied up and Bones did not want to see him coming at us like that.
View attachment 1689
Hit a stair trap in the Ruined Temple. Sarina's pack came charging out as soon as Bones popped in. I had prison queued up and started spamming as soon as I appeared. Ended up trapped in with 2 of the minions, but Bones swapped to his TP staff and was able to TP into the corner. From here, Bones laid down a bunch of prisons so that nothing could move in the first room. Bones and Kyoko then proceeded to wipe everyone out from complete safety, occasionally refreshing the prisons to maintain control.b Fortunately Sarina herself did not come out until Bones had cleared the first room and moved closer o the door. She went down locked alone in some prisons! Kyoko will need a more powerful bow if we make it to Hell temples, as the Wailers will be magic immune and pack a punch.
View attachment 1690
Hit a beetle stair trap in the Forgotten Temple, including a champ pack. Couldn't get prisons off when I first went down but was able to pop back up the stairs and re-group. Switched to the TP staff, re-entered and teled down to a fortunately empty room. No issues clearing the temple from here. Also hit a Manaburn boss pack of beetles in the Ruined Fane. Bones got manaburned as soon as he came down the stairs. Popped a juvie and was able to get some prisons off. Once the first few prisons were out the situation really calmed down and Bones and Kyoko could clear the room out in peace.
Racked a Vipermagi in the Durance Level 1/2? (I didn't write it down thinking I had it in my screenshot but I had turned the map off to show it off nicely...) Not sure yet if Bones wants to wear it. I thought if I put a P. Ruby in it might let me drop my current breastplate but Bones doesn't have the strength to equip the Vipermagi without punching a Hel in and rearranging charms to bring some strength ones back in, negating this option for now. Ended up being a 30 res one.
View attachment 1691
An Extra Strong Extra Fast Mauler pack in the Durance Lvl 2 almost surprised Bones as he entered one of the rooms. They ate up the prisons pretty fast, but Bones was able to string them out with prisons while retreating. I've started casting bone walls into rooms before entering to try to deal with these situations. It can cause some annoyances when the room is empty and the wall block Bones from proceeding, but these are good practices to lock down now before Hell when they will need to be done right.
View attachment 1692
Mephisto jumped out at us when we were fighting one of the council bosses in the room right before Meph. Caused a bit of a panic as we retreated with a quick teleport. Cleared out the other side of the room and pulled Meph back into his normal area. Another quick teleport across the moat and Bones and Kyoko were free to fire away without incident. Bones kept Meph locked in prisons so that he wouldn't move and all of the spears would hit. Bone Spirit doesn't quite outdo spear damage yet, but at some point it should. Once that happens, that will be the spell of choice for large single enemies like act bosses. Meph dropped a bunch of rares, but none of them were any good for Bones or Kyoko. On to Act 4!
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Bones, the level 64 Energy Bonemancer, and Kyoko the Fire Rouge. Act 4 NM.